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    [Done] Sphere with weird displacements?

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    • B Offline
      brknbrkn
      last edited by brknbrkn

      Hello all,

      I created this 'mushroom' model and by looking at the model you can see its showing weird displacements, even in the render.
      Is this normal and if so, how can I make it disappear. Applying a smooth/soften edges on this object isnt possible for some reason.

      http://www.efpp.nl/mush1.jpg

      http://www.efpp.nl/mush2.jpg

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      • TIGT Offline
        TIG Moderator
        last edited by

        How big is the object?
        Do you have any internal 'partitions' ?
        Are edges hidden rather than smoothed?
        Switch on View > Hidden Geometry and select one, and use Entity Info to see...
        Use a section-cut to get 'inside' and erase any 'partition' faces.
        Unsmooth everything and unhide any hidden edges etc.
        Then smooth again to see if that helps... πŸ˜•

        TIG

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          You simply need more geometry. Also most sketchup render apps require you to group/component geometry to apply a smoothing in the render.

          But if your initial geometry is incredibly lo poly then then smooth will only get so far.

          Download the free D'oh Book for SketchUp πŸ“–

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          • GaieusG Offline
            Gaieus
            last edited by

            @rich o brien said:

            You simply need more geometry.

            Yes, the initial shape looks rather low poly fora really smooth render (especially for a close-up)

            @unknownuser said:

            Also most sketchup render apps require you to group/component geometry to apply a smoothing in the render.

            πŸ‘ πŸ‘ πŸ‘ This is also very important for many rendering apps.

            Gai...

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            • B Offline
              brknbrkn
              last edited by

              Thanks for the replies, here is a screen of the geometry. It is grouped btw but after smoothing nothing changes.

              [xxl-img:139mev01]http://www.efpp.nl/mush3.jpg[/xxl-img:139mev01]

              How would one create more geometry?

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              • cottyC Offline
                cotty
                last edited by

                It is often possible to define the subdivision (=smoothing) while exporting for the renderer...
                render_subdivision.jpg

                my SketchUp gallery

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                • gillesG Offline
                  gilles
                  last edited by

                  @unknownuser said:

                  How would one create more geometry?

                  when you select arc tool, circle tool or polygone tool you can type the amount of segment then Enter.
                  if your arc.. is already drawn and not connected to other geometry you can change the amount of segment in entity window.
                  if you draw an arc... type 24s ( for example) + Enter before doing another action.

                  note: you must have an inner face in your shape

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • B Offline
                    brknbrkn
                    last edited by

                    Thanks Gilles, really helpfull that.

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                    • A Offline
                      ArCAD-UK
                      last edited by

                      I've just mocked up a half sphere and scaled it to be similar to your object with the same number of faces and it looks totally smooth. Couple of things to check...

                      1 Go to window>Soften Edges and make sure "smooth normals" is checked and the "Angle between normals" is at a suitable figure of typically between 20 - 30 degrees.

                      1. Look at the object in "Monochrome" mode and check all your faces are the correct orientation. If not they could be affecting the rendering.

                      The only other aspect would be your construction method. Could something have distorted the geometery?

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                      • B Offline
                        brknbrkn
                        last edited by

                        I fixed it by using more segments. Thanks for the comments and help!

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                        • N Offline
                          notareal
                          last edited by

                          This is a known problem; "terminator* artifact". It's Really Not a Rendering Bug, You See…

                          @unknownuser said:

                          The terminator problem results from improper selfshadowing due to planar-polygon approximation of smooth
                          surfaces. This problem extends to mirror reflection, refraction, and Gouraud shading,

                          Fortunately some render engines can handle these models πŸ˜‰

                          Issue with commonly used fix; polygon count increases from left to right.

                          http://www.thearender.com/forum/download/file.php?id=5513

                          Treatment by Thea Render, no need to increase polygon count.

                          http://www.thearender.com/forum/download/file.php?id=5512

                          http://www.thearender.com/forum/viewtopic.php?f=17&t=4331

                          *A terminator is an area on a surface separating lit and selfshadowed
                          areas.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @notareal said:

                            Treatment by Thea Render, no need to increase polygon count.

                            This is indeed a great feature of Thea πŸ‘ I remember when it was introduced and can help a lot with low poly models - howeve note that th perimeter f the shape can still give a low poly onject away so there should still be a good balance between poly count and applying such advanced technology.

                            Gai...

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                            • N Offline
                              notareal
                              last edited by

                              True, low polygon model is "faceted" with the silhouette. Like in examples... there is nothing that can be done for it with selfshadowing. Only subdivision will help for that.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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