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    Camera SHIFT

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • A Offline
      archigrafix
      last edited by

      Andibot

      I tested with one of my scene and it works fine. I put shift = 0.27
      However I dont know the theory behind that, and how values of shift is related to the camera position or target..?

      Agir comme un homme de pensée, et penser comme un homme d'action...

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      • StinkieS Offline
        Stinkie
        last edited by

        @archigrafix said:

        I tested camera RB: interesting tool but I dont know hoow you use it to solve the problem Of camera shifting?

        Go to the SU menu bar. Choose 'Camera'. Then choose 'Look Through Camera'. Right-click in the SU viewport. A menu will appear. Choose 'Edit Camera'. A dialogue box will appear. In this box you can, amongst other things, adjust the camera's height and tilt.

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        • V Offline
          valerostudio
          last edited by

          Really interesting plugin. Didnt know about it. I've just always assumed it cannot be done in this version of VR and stuck with Photoshop.

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          • StinkieS Offline
            Stinkie
            last edited by

            Found it a few years back. Whoever wrote it deserves a beer. 😄

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            • andybotA Offline
              andybot
              last edited by

              Tom, Many thanks!!! Who did write this? It's nice and simple and works well to level the camera. 👍

              One issue though - the image shifts off the screen if you are too low or too high relative to the volume for which you're trying to correct the parallax. That's why the lens shift in vray works more like a tilt-shift lens. It helps correct more dramatic shifts that you would see in architectural images.

              http://charlottesvillearchitecturalrendering.com/

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              • andybotA Offline
                andybot
                last edited by

                @archigrafix said:

                Andibot

                I tested with one of my scene and it works fine. I put shift = 0.27
                However I dont know the theory behind that, and how values of shift is related to the camera position or target..?

                Like I said, for me it's trial and error. I'm sure there's a calculation behind it, but I have no idea what it is.

                http://charlottesvillearchitecturalrendering.com/

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  @andybot said:

                  One issue though - the image shifts off the screen if you are too low or too high relative to the volume for which you're trying to correct the parallax.

                  I must confess I am absolutely clueless as to what you're talking about (I am not a native English speaker, and, as a student, I invariably failed photography). Thus I see no alternative but to employ childish humour. Parallax ... Aaaaaaaaaah! Nooooooo!


                  gl2.jpg

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                  • andybotA Offline
                    andybot
                    last edited by

                    @unknownuser said:

                    Parallax ... Aaaaaaaaaah! Nooooooo!

                    😆

                    I made a diagram that hopefully illustrates my point better than a verbal description ☀
                    I'm not sure I used the term parallax correctly anyway 😕


                    camera_test-shift.png

                    http://charlottesvillearchitecturalrendering.com/

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Couldn't you address this by changing the camera's height and, if need be, the aspect ratio?

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                      • andybotA Offline
                        andybot
                        last edited by

                        Yes, you can widen the field of view until you see all of your building. One issue is that you have to render a much larger area, and I'm not sure if it's exactly a 1 to 1 relationship between tilt-shift and a wider FOV. If I have time I'll do a more real-world test. It would save fiddling with the lens shift value.

                        http://charlottesvillearchitecturalrendering.com/

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                        • A Offline
                          archigrafix
                          last edited by

                          Cool Illustration Andybot!
                          So everyone can understand what we are after!
                          Professionnal in architectural photo field always utilize such tool (In french it is called "un objectif à décentrement") It keeps the perspective height (usualy human eye) keep all the subject in the photo and vertical lines stay "vertical".
                          That is exactly what you do in sketchup when you activate "two point perspective". When it is on you can pan the image whitout loosing the perspective point of View.
                          It is a crucial tool in Archviz.
                          Take a look at Thea or Maxwell. the use ot this tool is absolutly obvious...In VFSU it is much less IMO!
                          but andybot approach does work

                          Agir comme un homme de pensée, et penser comme un homme d'action...

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