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    Grass!

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    • jason_marantoJ Offline
      jason_maranto
      last edited by

      Once you select a group to assign the grass modifier to you should be able to select it from a dropdown list -- click where it says "none" and a dropdown list should appear of all the materials you have already loaded into the scene.

      Best,
      Jason.

      I create video tutorial series about several 2D & 3D graphics programs.

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      • cheddaC Offline
        chedda
        last edited by

        Okay Jason i have it now, without the yellow folder dialog it threw me for a minute. I have to say i am very impressed, this type of power inside sketch up is a show stopper. I am doing a stress test on a 50x50m square, Maxwell is eating 3GB of ram, although the benchmark is crushingly low. For Archviz believable grass has been a hurdle with many workarounds. I have to say this beats, displacement,billboards, post-production and the fur plugin for sketch up for realism. With the right texture i think i will try a frosty winter scene at some point.

        Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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        • jason_marantoJ Offline
          jason_maranto
          last edited by

          Yes, I agree -- I've been hopeful for tools like these ever since Maxwell started supporting hair/fur.

          Make sure to read the docs here: http://support.nextlimit.com/display/maxwelldocs/Grass#

          Particularly the "Level of Detail" parameters -- they can really help with keeping resource usage manageable when working inside SketchUp (although my preference is to work with Grass inside Maxwell Studio, so I can use all of my RAM).

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • N Offline
            ninopiamonte
            last edited by

            I have a question,
            I have Maxwell Render 2.6, fully licensed, but is it possible to upgrade/update to 2.7 without buying
            and still licensed?
            Btw, I have also download a 2.7 patch, but it tells that "Maxwell 2.0 could not be found in your system, The patch cannot be installed. Please reinstall Maxwell Render 2.0 to solve this problem."

            Thanks,
            NP

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            • jason_marantoJ Offline
              jason_maranto
              last edited by

              When you say you have Maxwell 2.6 are you talking about the full "Maxwell Render Suite" or the "Stand Alone Plugin"?

              Both can be updated to 2.7 for free (assuming you have the previous version) but each has different installers and you would need to download the proper installer to successfully update.

              If you want to, you can just download the full 2.7 installer (as opposed to the update installer) to have a clean install -- your license will work since it is valid for all 2.x releases of whichever type of Maxwell you purchased ("Stand Alone Plugin" or full "Render Suite").

              If you persists in having issues it is best to ask the devs directly on the Maxwell forum.

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

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              • cheddaC Offline
                chedda
                last edited by

                Here is my test, i'm quite pleased with the outcome.


                grass test.jpg

                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                • jason_marantoJ Offline
                  jason_maranto
                  last edited by

                  That looks really nice!

                  I've done some tests that I've been pleased with as well. Here's one that incorporates a leaf litter MXM for the ground (textures originally free from http://www.photosculpt.net/) -- in this case I used 2 grass modifiers stacked(with different seed values), one for green grass and one for "dried" yellow grass, using a density map for both:grasstest2.jpg
                  The yellow grass is down low to the ground, with altered geometry settings to help integrate the grass better into the "leaf litter" base. The green grass is just the MXM I linked in the first post.

                  Best,
                  Jason.

                  I create video tutorial series about several 2D & 3D graphics programs.

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                  • cheddaC Offline
                    chedda
                    last edited by

                    Okay Jason that's super bad (meaning good) i'm kinda gobsmacked.

                    Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                    • M Offline
                      Mainline411
                      last edited by

                      Do I need Maxwell to run this if not how do I install and use it?

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                      • jason_marantoJ Offline
                        jason_maranto
                        last edited by

                        Yes, it is part of the Maxwell plugin, the grass is generated inside Maxwell at render-time based on the parameters you specify.

                        Best,
                        Jason.

                        I create video tutorial series about several 2D & 3D graphics programs.

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                        • M Offline
                          Mainline411
                          last edited by

                          @jason_maranto said:

                          Yes, it is part of the Maxwell plugin, the grass is generated inside Maxwell at render-time based on the parameters you specify.

                          Best,
                          Jason.

                          So Maxwell is payware?

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                          • BurkhardB Offline
                            Burkhard
                            last edited by

                            You can have a standalone version for free and for a small fee ( better Renderprocess and higher output )
                            Grass is restricted to 1 object + 1 grass type with the free version

                            301 Moved Permanently

                            favicon

                            (www.maxwellrender.com)

                            ...and the Maxwell Suite.

                            [http://www.ia-plus.de(http://www.ia-plus.de)]

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                            • utilerU Offline
                              utiler
                              last edited by

                              @jason_maranto said:

                              Yep, at $195 that is a really nice solution for the user who wants more power than the $95 "stand-alone" SketchUp plugin, but doesn't need huge renders or network rendering. The really nice thing about that is it includes all of the Maxwell plugins free (including the SketchUp plugin) -- so you could use Maxwell with several different packages (as I do).

                              I also found the Maxwell integration into Artlantis to be a rather interesting tidbit: http://www.artlantis.com/index.php?page=products/studio/news

                              Best,
                              Jason.

                              I wasn't aware that I could have paid $195.00 for a 'never to expire' licence rather I believe the $95.00 option was only available when it was released.... I bit annoying that I have to now paid again. 😲

                              purpose/expression/purpose/....

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                Pay again? I'm not sure what you mean -- the license doesn't expire... none of them do.

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • utilerU Offline
                                  utiler
                                  last edited by

                                  I was reffering to this Jason but then realised that is was for education purposes.... my bad. 😳


                                  2012-08-28_0900.png

                                  purpose/expression/purpose/....

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                                  • pietervP Offline
                                    pieterv
                                    last edited by

                                    Hello Jason,

                                    What's up? 😉

                                    Can the grass in Maxwell 2.7 also be applied on more organic terrain in sketchup? I have tried but these "cracks" appear... Can you help me with this please? Thanks!

                                    http://www.citypixels.be/wp-content/uploads/2012/10/sloped-hill.jpg

                                    http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-008.jpg

                                    This is my website:
                                    Citypixels - 3d Visualisatie Architectuur

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                                    • jason_marantoJ Offline
                                      jason_maranto
                                      last edited by

                                      It can be used on such surfaces -- however there was a bug in the 2.7 release that revealed density control problems with subdivided surfaces. This was alleviated in the 2.7.10 release:

                                      http://support.nextlimit.com/display/maxwelldocs/2.7.10+release+notes

                                      301 Moved Permanently

                                      favicon

                                      (www.maxwellrender.com)

                                      Also, when working in Maxwell Studio it is best to stack several grass modifiers on one piece of geometry (to mix the randomization in several ways) -- which IMO gives a more naturalistic look. However this is a bit difficult to do in the current SketchUp plugin so I don't recommend you try it there.

                                      Best,
                                      Jason.

                                      I create video tutorial series about several 2D & 3D graphics programs.

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                                      • pietervP Offline
                                        pieterv
                                        last edited by

                                        I'm sorry, I didn't write it right: I am actualy using 2.7.1 here

                                        This is my website:
                                        Citypixels - 3d Visualisatie Architectuur

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                                        • jason_marantoJ Offline
                                          jason_maranto
                                          last edited by

                                          It could have something to do with the irregular shape and distribution of the subdivision. I just made a 10x10m patch (subd every 0.5m) using the sandbox tools and here is the initial result:
                                          subd_grasstest.jpg
                                          As you can see there is still some slight artifacting from the subdivisions, but not as bad as yours.

                                          To alleviate this I added a copy of the same geometry set .01m below the current surface with the same grass settings except the Density>Seed value set differently -- this is the only current way to "stack" grass modifiers like I would in Maxwell Studio, but as you can see it does the trick pretty well (aside from slower renders):
                                          subd_grasstest_alt.jpg
                                          I would definitely prefer to do these types of things in Maxwell Studio (for now) so as to avoid duplicate geometry (and all the render costs it incurs)... I typically stack 2-5 grass modifiers for any scene I'm doing with grass.

                                          Best,
                                          Jason.


                                          subd_grasstest.skp

                                          I create video tutorial series about several 2D & 3D graphics programs.

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            That looks great Jason. Can one add more variation in texture to create more randomness without the extra rendering load.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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