sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Calculating volume

    Scheduled Pinned Locked Moved Plugins
    12 Posts 4 Posters 4.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      Kenny
      last edited by

      Rich, I'm sure it could well be right. I got a similar figure when I did it in 2D outside of the 3D terrain. How did you calculate it?

      http://www.townscapesolutions.co.uk/

      1 Reply Last reply Reply Quote 0
      • kenK Offline
        ken
        last edited by

        @rich o brien said:

        Would 741.527 Meters ยณ be accurate?

        You know that is the big disappointment of Sketchup, it has limited accuracy.

        Tongue placed firmly in cheek.

        Ken

        Fight like your the third monkey on Noah's Ark gangway.

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @Kenny

          I just used TGI3D Amorph to skin the loop and I had a solid

          @Ken

          How many divers does it take to change a lightbulb?

          Download the free D'oh Book for SketchUp ๐Ÿ“–

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            That is the 'volume of excavation'...

            However, 446.731 mยณ is the 'volume of water' that the pond can hold.
            To find this...
            Make a 'unique' copy of the main form.
            Add a large flat rectangle at the lowest point on the lip [i.e. the maximum water-level].
            Intersect it with the main form to give the blob outline of the water-face.
            Erase superfluous edges to leave just the blob 'water-face'.
            Cut+Paste-in-place it into the main form's edit-context as the 'water' surface.
            Now view it from the side [without perspective] and use select-by-fence + delete to remove the unneeded 'embanking' above the maximum water-level.
            Orient all faces the same way.
            The form is now a proper 'solid'.
            In v8 the 'Entity Info' dialog returns its volume, in current units [here 'meters']...

            TIG

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              How do you know how high the water level is?

              Download the free D'oh Book for SketchUp ๐Ÿ“–

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                @rich o brien said:

                How do you know how high the water level is?

                If you make a flat plane [made outside of the form's context to avoid geometry stickiness] and move it up and down in the Z [blue] axis then there's a point which is at the lowest 'lip' - snap to that, constraining to axial movements with shift-key.
                A lower position of the plane would mean the pond were not full.
                A higher position of the plane means the pond would be 'over full' and therefore the water will run out until it was at this lowest 'lip' level.
                So the maximum water level it always at this 'lowest lip' - i.e. that's the maximum volume of water the pond will hold.

                Your method returns the volume of excavation - the perimeter of the 'pond' is not level.
                Your 'skinning' method is also at best an approximation of the excavation - because we don't know the original surface shape - if it were already concave then the real excavation would be less, if it had a mound over the pond's location then the real excavation could be a lot more !
                If we had the original land-surface then intersecting and recombining the top[terrain] and bottom[pond] 'surfaces' into a single 'solid' would be straightforward, and it would then give the 'true volume of excavation' too...
                The water-level volume is accurate as it uses only know excavation surfaces to intersect with...

                TIG

                1 Reply Last reply Reply Quote 0
                • kenK Offline
                  ken
                  last edited by

                  @rich o brien said:

                  @Kenny

                  I just used TGI3D Amorph to skin the loop and I had a solid

                  @Ken

                  How many divers does it take to change a lightbulb?

                  Rich

                  I'll get right back to you. First I need to write the procedure then make the Sketckup illustrations. Rich how many decimal place accuracy do want.

                  Ken

                  Fight like your the third monkey on Noah's Ark gangway.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Kenny
                    last edited by

                    TIG, thanks once again for coming up with the perfect answer. I have a deadline for the project today so that's very helpful.

                    Rich, thanks too for your suggestion. Whilst it is the volume of water I require it would still be useful to be able to work out the excavation volume with your method. I've downloaded Tgi 3D however I can't actually figure out how to skin the loop and get the solid. If you could point me in the right direction I'd be grateful.

                    http://www.townscapesolutions.co.uk/

                    1 Reply Last reply Reply Quote 0
                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Select the loop using Tgi Select tool while holding CTRL....

                      right click and choose Create Mesh

                      explode group and use Thomthom's Solid Inspector to find holes

                      Download the free D'oh Book for SketchUp ๐Ÿ“–

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Kenny
                        last edited by

                        Thanks Rich. The solid inspector is essential I've found when creating these sort of volumes.

                        http://www.townscapesolutions.co.uk/

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement