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    [WIP] SU Character rigged

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    • iichiversiiI Offline
      iichiversii
      last edited by

      Here's a link to a privious post on this topic I posted a while back but it is possible and if you are trying this in future projects ill be willing to help out and give you tips on this workflow πŸ‘

      http://forums.sketchucation.com/viewtopic.php?f=80&t=40854

      Bring on the Rain...

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      • iichiversiiI Offline
        iichiversii
        last edited by

        Its being a while since iv worked on character animation but iv bein woeking on a project for the last two weeks and heres what i have, the character was created in sketchup and imported into mixamo for auto rigging and animation, next ill be trying to create faces in sketchup and have them animated also πŸ‘
        [flash=600,450:d71k5e6g]http://www.youtube.com/v/DaMJQ6UypKM[/flash:d71k5e6g]
        [flash=600,450:d71k5e6g]http://www.youtube.com/v/T91gx5oywx0[/flash:d71k5e6g]

        Bring on the Rain...

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        • iichiversiiI Offline
          iichiversii
          last edited by

          [flash=600,450:1lpeiubh]http://www.youtube.com/v/CeGmMrL9Qws&feature=youtu[/flash:1lpeiubh]

          Bring on the Rain...

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          • iichiversiiI Offline
            iichiversii
            last edited by

            Heres another update, havent being doing much with it lately but added collors, undershirt, ammo pouches, finger nails, not completely finished yet but will eventually place into a video game scene created using SU and unity

            [flash=600,370:19a3uczh]http://www.youtube.com/v/MTJ0vuSLoMo&feature=youtu[/flash:19a3uczh]

            Bring on the Rain...

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Are these animation presets in Mixamo? I mean that do you simply apply a default skeleton and then choose an animation set?

              Download the free D'oh Book for SketchUp πŸ“–

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              • iichiversiiI Offline
                iichiversii
                last edited by

                @rich o brien said:

                Are these animation presets in Mixamo? I mean that do you simply apply a default skeleton and then choose an animation set?

                Yes Rich, once you upload to MIxamo, Mixamo autorigs your character with a rig once you place a marker for the chin, wrists, elbows and knees, you can then choose an animation for your rig within Mixamo and view your character model in real time 3D with the chosen animation, to download the animation for the rig for use in unity there is a fee, fees vary for each animation, but to the point I'm displaying it is completely free.

                May I also add that you can control your rig in real time much the same as a video game control system.

                Very effective results πŸ‘

                Hope this answers your question πŸ˜„

                Bring on the Rain...

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                • iichiversiiI Offline
                  iichiversii
                  last edited by

                  Here is a quick test in unity with a toon shader added, working on applying a control system to the character so it will be controlable in a 3rd person view.
                  [flash=600,450:44gm66nk]http://www.youtube.com/v/xyPlPiszTA4&feature=youtu[/flash:44gm66nk]

                  Also coming soon ill be attempting to rig and animate Solos reconstruction of Willy Coyote and i will also test it out within unity with added toonshader πŸ˜‰

                  Bring on the Rain...

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                  • iichiversiiI Offline
                    iichiversii
                    last edited by

                    This model was created by Pete (Solo), he kindly donated his model for my research into character creation in SU.
                    You will notice from the png the coyote on the left is solos, i had to modifly the original model to get a T-Pose as depicted on the right.
                    Wiley Coyote low rez+t-pose.png
                    [flash=600,450:3580abd6]http://www.youtube.com/v/C0fdIeAPM3w&feature=g-upl[/flash:3580abd6]

                    Again thanks Solo for your help in my research πŸ‘

                    Bring on the Rain...

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                    • soloS Offline
                      solo
                      last edited by

                      That's awesome, nice to see my Wile E Coyote got some good dance moves.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • MarianM Offline
                        Marian
                        last edited by

                        Wow, that's awesome. I bet that with those moves, Wile E Coyote can finally catch that roadrunner. πŸ˜†

                        http://marian87.deviantart.com/

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                        • MarianM Offline
                          Marian
                          last edited by

                          This guy is awesome too. Done with Skethcyphysics
                          http://fc08.deviantart.net/fs70/f/2012/225/a/d/one_more_sketchyphysics_biped_thing_wip_by_raskayu77-d5ayoww.gif

                          http://raskayu77.deviantart.com/
                          http://sketchup.google.com/3dwarehouse/details?mid=c73d40991dbc288b37304c8a5bdbe6a2

                          http://marian87.deviantart.com/

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                          • iichiversiiI Offline
                            iichiversii
                            last edited by

                            That is very impressive, unfortunately it can only work in sketchup, great find thu πŸ‘

                            Bring on the Rain...

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                            • iichiversiiI Offline
                              iichiversii
                              last edited by

                              @solo said:

                              That's awesome, nice to see my Wile E Coyote got some good dance moves.

                              Its rewarding to see a character you created come to life πŸ˜„

                              Bring on the Rain...

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                              • iichiversiiI Offline
                                iichiversii
                                last edited by

                                Heres a simple test of the the sketchup created character in XSI by Joshua Blazer from seattle, a simple but early test, as you can see from the animation the mesh is slightly breaking up, i put this down to non welded edges so they will need to be welded/glued, which ever term you prefer, also the fingers dont bend as there are no creases on the fingers to allow joints to bend but i will addreas this also, not a bad test but it is effective for its first test if i do say so myself, so any suggestions for the best method of welding edges in SU, i see there are more than 1 method, im aware it can be imported into blender and done this way but im lookng for an SU way around this and weld the edges in SU and export the model with the welded edges for 3D MAX and XSI. πŸ˜„

                                [flash=600,370:3cjwdsgq]http://www.youtube.com/v/FpRWpgiWbBw&feature=youtu[/flash:3cjwdsgq]

                                Bring on the Rain...

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