Single Room-WIP
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This is a render I did in early stages just to test materials. I'll cook some more, after I meet with the client.
I have some issues with the noise in reflections, due the fact that I have the sun going through the glass. I have to tweak the settings more. This is a V-ray render, by the way.
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@stefanq said:
@brookefox said:
Is the pendant light fixture (honey server) your own design?
No, I forgot about that, sorry, must be a 3ds model saved in my personal library, but I can share it if you need it tomorrow,when I go to work.
Certainly only if it is convenient and can be imported natively. Thanks for the offer.
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People and color choices....
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Nice render.
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Thanks Tom. Previous, I had to do some "gymnastics" in the V-ray frame buffer(adjustments) in order to make the image brighter, but I remembered Fernando's technique who basically used nothing in the GI slot, but a blue color with a big multiplier (40 or so), and enabled the sun in global switches (Default Lights). In this way, you don't need to put rectangular lights in the windows. I used HSV Exponential as color mapping, because I wanted to keep my colors saturated. I like the quality of the render, but I think this approach of lighting the scene was responsible for the pleasing result.
In the end, all that matters is to find what works best. I bet if I had to render a different scene with the same approach, it will turn worse, or.... better.
Cheers! -
Stefan, thanks for posting the light fixture.
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You're welcome! OK, some more images with minor modifications, these should be the last ones, as I got bored of the project. It's coming along quite slow. Still, it was fun, I was missing rendering so much.
Regards,
Stefan
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Maybe you should try black, white, beige, dark brown colors?! Awe!
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Ciao Nino, I've used different color combinations, but now it's out of my hands. Like I said in a previous post: "people and color choices" .
Thanks for your comment!
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