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    Single Room-WIP

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    • stefanqS Offline
      stefanq
      last edited by

      This is a render I did in early stages just to test materials. I'll cook some more, after I meet with the client.
      I have some issues with the noise in reflections, due the fact that I have the sun going through the glass. I have to tweak the settings more. This is a V-ray render, by the way.


      R01_1.jpg

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      • brookefoxB Offline
        brookefox
        last edited by

        @stefanq said:

        @brookefox said:

        Is the pendant light fixture (honey server) your own design?

        No, I forgot about that, sorry, must be a 3ds model saved in my personal library, but I can share it if you need it tomorrow,when I go to work.

        Certainly only if it is convenient and can be imported natively. Thanks for the offer.

        ~ Brooke

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        • stefanqS Offline
          stefanq
          last edited by

          Here is the pendant lamp model


          skpB8.rar

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          • stefanqS Offline
            stefanq
            last edited by

            People and color choices.... πŸ˜’


            r6cr_out.jpg

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            • StinkieS Offline
              Stinkie
              last edited by

              Nice render.

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              • stefanqS Offline
                stefanq
                last edited by

                Thanks Tom. Previous, I had to do some "gymnastics" in the V-ray frame buffer(adjustments) in order to make the image brighter, but I remembered Fernando's technique who basically used nothing in the GI slot, but a blue color with a big multiplier (40 or so), and enabled the sun in global switches (Default Lights). In this way, you don't need to put rectangular lights in the windows. I used HSV Exponential as color mapping, because I wanted to keep my colors saturated. I like the quality of the render, but I think this approach of lighting the scene was responsible for the pleasing result.
                In the end, all that matters is to find what works best. I bet if I had to render a different scene with the same approach, it will turn worse, or.... better.
                Cheers!

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                • brookefoxB Offline
                  brookefox
                  last edited by

                  Stefan, thanks for posting the light fixture.

                  ~ Brooke

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    You're welcome! OK, some more images with minor modifications, these should be the last ones, as I got bored of the project. It's coming along quite slow. Still, it was fun, I was missing rendering so much.
                    Regards,
                    Stefan


                    R7.jpg


                    R8.jpg

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                    • N Offline
                      ninopiamonte
                      last edited by

                      Maybe you should try black, white, beige, dark brown colors?! Awe!

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                      • stefanqS Offline
                        stefanq
                        last edited by

                        Ciao Nino, I've used different color combinations, but now it's out of my hands. Like I said in a previous post: "people and color choices" .
                        Thanks for your comment!

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