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    Single Room-WIP

    Scheduled Pinned Locked Moved WIP
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    • stefanqS Offline
      stefanq
      last edited by

      @brookefox said:

      Is the pendant light fixture (honey server) your own design?

      No, I forgot about that, sorry, must be a 3ds model saved in my personal library, but I can share it if you need it tomorrow,when I go to work.
      I really appreciate your comments, thank you, I'll try something else to that wall, something easy to the eyes, but it's tricky, since that is a gypsum wallboard type of wall.
      Regards,
      Stefan

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      • stefanqS Offline
        stefanq
        last edited by

        This is a render I did in early stages just to test materials. I'll cook some more, after I meet with the client.
        I have some issues with the noise in reflections, due the fact that I have the sun going through the glass. I have to tweak the settings more. This is a V-ray render, by the way.


        R01_1.jpg

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        • brookefoxB Offline
          brookefox
          last edited by

          @stefanq said:

          @brookefox said:

          Is the pendant light fixture (honey server) your own design?

          No, I forgot about that, sorry, must be a 3ds model saved in my personal library, but I can share it if you need it tomorrow,when I go to work.

          Certainly only if it is convenient and can be imported natively. Thanks for the offer.

          ~ Brooke

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          • stefanqS Offline
            stefanq
            last edited by

            Here is the pendant lamp model


            skpB8.rar

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            • stefanqS Offline
              stefanq
              last edited by

              People and color choices.... πŸ˜’


              r6cr_out.jpg

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              • StinkieS Offline
                Stinkie
                last edited by

                Nice render.

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                • stefanqS Offline
                  stefanq
                  last edited by

                  Thanks Tom. Previous, I had to do some "gymnastics" in the V-ray frame buffer(adjustments) in order to make the image brighter, but I remembered Fernando's technique who basically used nothing in the GI slot, but a blue color with a big multiplier (40 or so), and enabled the sun in global switches (Default Lights). In this way, you don't need to put rectangular lights in the windows. I used HSV Exponential as color mapping, because I wanted to keep my colors saturated. I like the quality of the render, but I think this approach of lighting the scene was responsible for the pleasing result.
                  In the end, all that matters is to find what works best. I bet if I had to render a different scene with the same approach, it will turn worse, or.... better.
                  Cheers!

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                  • brookefoxB Offline
                    brookefox
                    last edited by

                    Stefan, thanks for posting the light fixture.

                    ~ Brooke

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      You're welcome! OK, some more images with minor modifications, these should be the last ones, as I got bored of the project. It's coming along quite slow. Still, it was fun, I was missing rendering so much.
                      Regards,
                      Stefan


                      R7.jpg


                      R8.jpg

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                      • N Offline
                        ninopiamonte
                        last edited by

                        Maybe you should try black, white, beige, dark brown colors?! Awe!

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                        • stefanqS Offline
                          stefanq
                          last edited by

                          Ciao Nino, I've used different color combinations, but now it's out of my hands. Like I said in a previous post: "people and color choices" .
                          Thanks for your comment!

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