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    What scale do you recommend?

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    • jgbJ Offline
      jgb
      last edited by

      I have just been tasked with drawing a theme park concept in very low detail, in order to get an initial feel for size, ride placement and esthetics, not the actual design. The models main function is to easily move rides around the site and play with interfaces amongst some rides. That part is easy-peasy.

      It's gonna be big! At least 1,000 ft by 1,500 ft based on the preferred site.

      Now I know SU has difficulty with very small elements, (not the case here) and very large layouts.

      My question is: based on your experience; Do I draw in full scale as is the norm, or at some smaller scale, ie: 12 to 1 or whatever??

      The smallest drawn elements will be low poly 2D people. The largest, aside from the site layout, is a geodesic dome about 700 ft diameter by about 200 ft high. Almost all of the rides are under the dome.

      BTW, the theme is a confabulation of mostly Star Trek, some Star Wars, Battlestar Galactica and a few others. I've been trying to get on this project for a few years now. My "big airplane" project goes on Snooze Control for a while.


      jgb

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      • Dave RD Offline
        Dave R
        last edited by

        I'd draw it as normal at 1:1. I think you'll be fine that way.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

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        • jgbJ Offline
          jgb
          last edited by

          I had that feeling as well. Thanks for the confirmation. πŸ‘ πŸ‘ πŸ‘


          jgb

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