sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    Round Corner Issues

    已排程 已置頂 已鎖定 已移動 Newbie Forum
    sketchup
    33 貼文 9 Posters 14.2k 瀏覽 9 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • P 離線
      patrickjohnkelly
      最後由 編輯

      That looks great! It's just supposed to look like a couch cushion so that should be enough rounding! How did you achieve this?

      Thanks,

      Patrick

      -Patrick

      1 條回覆 最後回覆 回覆 引用 0
      • GaieusG 離線
        Gaieus
        最後由 編輯

        Some notes... Turning hidden geometry on shows that you have unnecessarily dense geometry here and there. I cleaned those up. There is a region on the back, too.

        Cushion1.png
        Then there is this preview tool for this plugin. It seems 1" will cause issues with geometry...

        Cushion2.png
        So I turned it down to 3/4" where it already shows that it will be okay. Then 6 segments is way enough for such a rounding (generally).

        Cushion3.png

        Gai...

        1 條回覆 最後回覆 回覆 引用 0
        • GaieusG 離線
          Gaieus
          最後由 編輯

          Actually, 3/4" is still a bit much. I used 1.5cms which worked. Finally here is a bit cleaned up version.


          Cushion.skp

          Gai...

          1 條回覆 最後回覆 回覆 引用 0
          • P 離線
            patrickjohnkelly
            最後由 編輯

            That makes sense to me about cleaning up the unnecessary geometry but how do I go about this?

            -Patrick

            1 條回覆 最後回覆 回覆 引用 0
            • GaieusG 離線
              Gaieus
              最後由 編輯

              Either manually or with some Cleanup plugin:
              http://forums.sketchucation.com/viewtopic.php?t=22920

              Here I actually did it manually. You can select those edges that are apparently not needed there with a left to right selection box then press Delete.


              cleanup.png

              Gai...

              1 條回覆 最後回覆 回覆 引用 0
              • Dave RD 離線
                Dave R
                最後由 編輯

                One thing that will help with the cleanup stuff is to try not to make the excess geometry in the first place. Out of curiosity, how did you create the basic shape for this cushion to begin with?

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

                1 條回覆 最後回覆 回覆 引用 0
                • P 離線
                  patrickjohnkelly
                  最後由 編輯

                  To be honest I can't even really remember how I made the shape anymore. I've been teaching myself as I go on this couch model and just sort of using trial and error to figure it out as I go. This is my first real sketch up model that isn't a tutorial. I still can't seem to figure out how to simplify the geometry near the top on the front where there are about 10 small sections. I downloaded CleanUp3 and as far as I can see it's not changing anything regardless of the settings I choose. I'm sorry for my lack of understanding because I probably skipped passed some very basic stuff that I should have known from the start!

                  -Patrick

                  1 條回覆 最後回覆 回覆 引用 0
                  • Dave RD 離線
                    Dave R
                    最後由 編輯

                    No need to apologize. We all started somewhere. Sometimes the problem with software is that you can't look up the solution to a problem because you don't really know what the problem is. It's like trying to find b in a+b=x.

                    So you really can't get rid of those lines at the top unless you want to straighten out the top front surface. That's why nothing appears to change. Those lines seen there are required to create the faces.

                    Since this is a learning process for you, you might consider starting over. The next time around it should go much more quickly now that you know the problems.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

                    1 條回覆 最後回覆 回覆 引用 0
                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      That part also bends a bit. Delete those edges as well as the arcs on the sides and simply redraw single edges there

                      Gai...

                      1 條回覆 最後回覆 回覆 引用 0
                      • P 離線
                        patrickjohnkelly
                        最後由 編輯

                        Awesome, finally got it. Thanks a lot, guys! I'm also having one insanely frustrating issue with sketch up where the zooming in/out will just randomly not work and just barely move for a random amount of time until it just decides to work again. Have you ever had this issue?

                        -Patrick

                        1 條回覆 最後回覆 回覆 引用 0
                        • Dave RD 離線
                          Dave R
                          最後由 編輯

                          The zoom thing is sort of a designed feature. It depends upon where the cursor is. if it is hovering in empty space the zoom function tends to be slower than when you're hovering over geometry. Distance to the geometry influences it, too.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

                          1 條回覆 最後回覆 回覆 引用 0
                          • R 離線
                            rstanley
                            最後由 編輯

                            Am trying Round Corner and cannot seem to get it to fillet the intersection of two intersecting cylinders whether at 90 deg or off angle. I explode both and intersect faces to get this result with hidden geometry on, offset set at ½" with the smaller cylinder dia of approx 6" :

                            Round corner will nicely round the ends of the cylinders but it will not fillet the intersection of them. Same thing happens when intersecting any curved surface with another curved surface... In every case, I get the red hashed circle and yellow arrow saying "invalid not 2 faces but four".

                            running a macbook pro with OS hi Sierra with a very recent download of Fredo 6 on skp pro 2016.
                            Help
                            Thanks in advance

                            Screen Shot 2017-12-31 at 10.09.45 PM.png

                            1 條回覆 最後回覆 回覆 引用 0
                            • tuna1957T 離線
                              tuna1957
                              最後由 編輯

                              It's not a round corner issue , it's a scale issue. Need to make the parts your wanting to fillet a component, make a copy and scale the copy up. Run Roundcorner on the scaled up copy and it will work fine. Attaching image , large pipe is 6" dia., small pipe 4"dia. I worked on a copy scaled up 500%.


                              rnd corner.jpg

                              1 條回覆 最後回覆 回覆 引用 0
                              • R 離線
                                rstanley
                                最後由 編輯

                                Tuna thanks for that trip it but no luck same yellow arrow red hashed circle saying invalid corner (at least not with the (four corners not two message through). I made a component of the smaller 4" & 6" tubes scaled the copy up to 16" and 24" did respectively, exploded the image, with hidden geometry on then intersected edges with selection, then attempted round corner again. same problem. Have included the settings for round corner fyi. Thoughts ?


                                Screen Shot 2018-01-01 at 12.33.07 PM.png

                                1 條回覆 最後回覆 回覆 引用 0
                                • Dave RD 離線
                                  Dave R
                                  最後由 編輯

                                  There are some situations which Round Corner won't handle well. This is one of them.

                                  How will you be showing this model? You might have better luck if you use Bevel instead of Round Corner. It will at least read as a fillet.
                                  Screenshot - 1_1_2018 , 1_12_46 PM.png

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • tuna1957T 離線
                                    tuna1957
                                    最後由 編輯

                                    If I use your offset and segment count settings I get an error message that there are "multiple overlaps". Do you need to have a 1/2" offset ? And why 24 segments? Reran a test, 6" dia. vertical pipe, 4" dia. horizontal. Without scaling up ran Roundcorner with 1/16" offset and 3 segments , Roundcorner ran fine. To get a larger offset I needed to scale up a copy and work in that.


                                    rnd cornerB.jpg

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • R 離線
                                      rstanley
                                      最後由 編輯

                                      Hi Tuna,
                                      Ok, I just tried reduce segments of the intended fillet to 4 ( down from 24) on both the scaled up image and the original image ; I then tried using ' bevel' for fillet instead of round fillet. Am still getting same error message yellow grow red hashed circle. Tried changing edge filter from line to dashed to hidden; no luck . I then tried changing angle intersect tolerance from the given 30 deg to +/- 10 deg; No luck there either.
                                      If it is working for you and not of me then its is something different in our OS or fredo. By the way, I can easily still us round corner for end rounding and even filet on intersect of a cylinder with a flat plane whether normal, or inclined to the cylinder. It seems to have to do more with the compound curving ring generated by the intersect of a round surface with another rounded surface, not a scaling issue not a curve segment issue thus far at least...Thanks for sticking with me on this .
                                      Richard

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • R 離線
                                        rstanley
                                        最後由 編輯

                                        re filleting of two intersecting cylinders in round corner; This may explain why I am uno le to fillet intersecting curves.

                                        Fred notes that round corner creates (fillets or rounded or beveled edges) corners between 3d objects and 2d surfaces:

                                        note early into explanatory paragraph:  ....3d shapes along a 2d profile

                                        How you are achieving this by your recommend scaling action, must have to do with tricking the filled round to the next faceted ( 2d) surface of the mating 3 d object i.e. the other cylinder.
                                        IS this making any sense?

                                        R Stanley
                                        the truth is somewhere between us eh ?

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • BoxB 離線
                                          Box
                                          最後由 編輯

                                          It sounds like you simply haven't removed the internal geometry.
                                          When you intersected the two cylinders did you go inside and remove the excess?

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • R 離線
                                            rstanley
                                            最後由 編輯

                                            DAVE R SCORED A HOMER ¡ Thanks. It was not a scaling or side count issue nor was it a round versus bevel edge choice, Nor was I correct in assuming the 2d plane to 3d surface limitation for round corner. It was simply that the intersection had to be cleaned of any hidden extension of in my case the smaller cylinder as it passed inside the larger cylinder . Not only Dave, was it necessary to clear the extended cylinder geometry but also-and critically, to clear out the filled curved disk created on the interior surface of the larger cylinder as well. I hope that all other well intended advisors for round corner, please also mention this critical subtlety or erasing all internal geometry before attempting round corner, to their readers. Dave, just for closure, If you don't mind, please tell us how you came to this conclusion . Thanks all for giving it a go and I hope what I;ve learned the hard way will be passed on to all who may run into the same problem.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement