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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • H Offline
      hsrhdrehre5654654
      last edited by

      Ok, so here is an example of the problem ->

      The only thing to avoid this, is to press CTRL (force re-paint) and start over, but you will lose the uv position and the texture will not be continous. If i try to pick a sample of the material/uv coordinates and try to kept the texture continuity, it wont work either.
      Is there any way to avoid this? thanks in advance.


      Clipboard01r.jpg

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      • R Offline
        rv1974
        last edited by

        Hi,
        I'm struggling (unsuccessfully) to get the desired result (see the bottom variant- no distortions, continuity, aligned to the edge, one click solution)
        Is it possible with this tool?
        If not, may this mode be added?
        Thank you.
        Edit: Actually, there IS a defect with the bottom variant (BTW it was made by default with PB)- sometimes it can't keep contiguity in corners- it applies UV's anew each sector).


        Capture_ooo.jpg


        kkk.zip

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        • romboutR Offline
          rombout
          last edited by

          In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

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          • fredo6F Offline
            fredo6
            last edited by

            @rombout said:

            In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

            There is a icon, showing letter A, in the toolbar for auto launch.

            Note that if you click again on the toolbar icon of ThurPaint, you will launch the native Bucket tool. Same with shortcuts (say B). If you are in Auto mode, then typing B twice will launch the native bucket tool.

            Fredo

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            • romboutR Offline
              rombout
              last edited by

              Thanks I'll check if I can find that. I thought that option being checked already would launch thrupaint together with bucket.

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              • romboutR Offline
                rombout
                last edited by

                @fredo6 said:

                @rombout said:

                In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

                There is a icon, showing letter A, in the toolbar for auto launch.

                Note that if you click again on the toolbar icon of ThurPaint, you will launch the native Bucket tool. Same with shortcuts (say B). If you are in Auto mode, then typing B twice will launch the native bucket tool.

                Fredo

                Aha, got it. i was looking in the main toolbar. thanks!
                Its still a bit tiny on mac but the retina settings do work, i cant set them any bigger right?


                Screen Shot 2016-03-15 at 2.59.11 PM.png

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                • Z Offline
                  Zekiuar
                  last edited by

                  Thank you

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                  • romboutR Offline
                    rombout
                    last edited by

                    i got a question about using the visual editor. Im using this on mac su2015.

                    When i want a texture to scale in U and press alt (option) left click i get the editor. When i try to use the sliders for the U and V, im having a hard time getting them to actually do something. Most of the time i need to click a couple before i get it to work.

                    Im working on macbook pro mid 2015

                    How can i use this editor with the U and V sliders without the texture getting skewed by QuadUV mesh option?

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                    • romboutR Offline
                      rombout
                      last edited by

                      Wondering if you still thinking about getting the material selector to work better on mac. It really a pain in the ass to work with it now πŸ˜„

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @rombout,

                        On Mac with high-resolution screens, I am afraid that it's not possible to change the text size for the palette button.
                        However, for the gizmo to modify texture size and orientation, it should work normally. Note that for resizing in U and V, you can use the arrow keys (keep them pressed).

                        For the material editor on Mac, this is a big task, and I think it would be up to the Sketchup team to improve it (as well as the underlying API).

                        Fredo

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                        • romboutR Offline
                          rombout
                          last edited by

                          I do have some hard times when i want to work with the gizmo, but i think i should check some tuts about this again.

                          Yes the main issue is selecting materials. Using the tab to switch is sort of annoying cause it jumps through the list without a normal pattern. Not sure why the API is that different then from Windows machines.

                          Probably need to wait till they fix it.

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                          • P Offline
                            povuser
                            last edited by

                            Visual Editor - U-Scale V-Scale Sliders Have Disappeared
                            ----------------------------------------------------------------

                            I was having quite a good time with Thrupaint when for some reason, the scale-u and scale-v sliders in the visual editor disappeared and I can't figure out how to get them back. I have the sliders for translation, uniform scale, and rotation, but the sliders that normally appear in the middle of the axis are no longer there. I thought maybe it was because the material I was using had its aspect ratio locked in the SU material creation panel, but that didn't seem to work. I've tried various different modes in Thrupaint, but to no avail. Also tried repainting with default null material, restarting sketchup, etc.

                            I think (?) I read somewhere something about uv scaling options being unavailable in natural mode, but I swear (90% at least) that I had this working in natural mode. I might be remembering wrongly.

                            Edit - When the problem with the Visual Editor is present, shift arrows do not work either for separate u and v scaling. Shift-any arrow uniformly scales the texture. The VCB does however work, but is no good for fine work.

                            Does it sound like another plugin might be capturing or interfering with things? But its hard to believe that would affect the visual editor widget.

                            Using Windows 7, SU 2015Make

                            Any ideas?
                            Thanks,
                            Dave

                            A.K.A. DavePSB
                            i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              It is true that non-uniform scaling is not available for Natural mode (essentially because Natural mode does not assume any particular reference orientation of the surface, as opposed to QuadMesh and Projection)

                              Fredo

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                              • P Offline
                                povuser
                                last edited by

                                Thanks Fredo. I was just coming back to edit my post after re-reading (more carefully) your intro at the top of this topic that makes it clear separate scaling is not available in normal mode. My bad. Cheers.

                                A.K.A. DavePSB
                                i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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                                • sicksickisckS Offline
                                  sicksickisck
                                  last edited by

                                  Great plugin πŸŽ‰ !! better,faster and more user friendly than sketchUV.. but one..
                                  feature request :

                                  • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

                                  *mapped area /tiled

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @sicksickisck said:

                                    feature request :

                                    • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

                                    *mapped area /tiled

                                    I am not really clear on what you mean?

                                    Fredo

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                                    • sicksickisckS Offline
                                      sicksickisck
                                      last edited by

                                      πŸ’š


                                      pvp.jpg

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        I am still unclear. The Gizmo is fully interactive and putting a semi-transparent layer would only be aesthetical.

                                        Do I miss anything?

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                                        • romboutR Offline
                                          rombout
                                          last edited by

                                          I think he wasnt a preview of the tiling of the texture, just like native tool

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            I think it makes sense for a single face.
                                            I have to see what can be done for a surface; not trivial anyway.

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