• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Scheduled Pinned Locked Moved Plugins
331 Posts 102 Posters 504.5k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Z Offline
    Zekiuar
    last edited by 30 Mar 2016, 18:01

    Thank you

    1 Reply Last reply Reply Quote 0
    • R Offline
      rombout
      last edited by 15 Apr 2016, 01:17

      i got a question about using the visual editor. Im using this on mac su2015.

      When i want a texture to scale in U and press alt (option) left click i get the editor. When i try to use the sliders for the U and V, im having a hard time getting them to actually do something. Most of the time i need to click a couple before i get it to work.

      Im working on macbook pro mid 2015

      How can i use this editor with the U and V sliders without the texture getting skewed by QuadUV mesh option?

      1 Reply Last reply Reply Quote 0
      • R Offline
        rombout
        last edited by 25 Aug 2016, 07:21

        Wondering if you still thinking about getting the material selector to work better on mac. It really a pain in the ass to work with it now πŸ˜„

        1 Reply Last reply Reply Quote 0
        • F Offline
          fredo6
          last edited by 26 Aug 2016, 07:14

          @rombout,

          On Mac with high-resolution screens, I am afraid that it's not possible to change the text size for the palette button.
          However, for the gizmo to modify texture size and orientation, it should work normally. Note that for resizing in U and V, you can use the arrow keys (keep them pressed).

          For the material editor on Mac, this is a big task, and I think it would be up to the Sketchup team to improve it (as well as the underlying API).

          Fredo

          1 Reply Last reply Reply Quote 0
          • R Offline
            rombout
            last edited by 26 Aug 2016, 07:39

            I do have some hard times when i want to work with the gizmo, but i think i should check some tuts about this again.

            Yes the main issue is selecting materials. Using the tab to switch is sort of annoying cause it jumps through the list without a normal pattern. Not sure why the API is that different then from Windows machines.

            Probably need to wait till they fix it.

            1 Reply Last reply Reply Quote 0
            • P Offline
              povuser
              last edited by 1 Oct 2016, 06:48

              Visual Editor - U-Scale V-Scale Sliders Have Disappeared
              ----------------------------------------------------------------

              I was having quite a good time with Thrupaint when for some reason, the scale-u and scale-v sliders in the visual editor disappeared and I can't figure out how to get them back. I have the sliders for translation, uniform scale, and rotation, but the sliders that normally appear in the middle of the axis are no longer there. I thought maybe it was because the material I was using had its aspect ratio locked in the SU material creation panel, but that didn't seem to work. I've tried various different modes in Thrupaint, but to no avail. Also tried repainting with default null material, restarting sketchup, etc.

              I think (?) I read somewhere something about uv scaling options being unavailable in natural mode, but I swear (90% at least) that I had this working in natural mode. I might be remembering wrongly.

              Edit - When the problem with the Visual Editor is present, shift arrows do not work either for separate u and v scaling. Shift-any arrow uniformly scales the texture. The VCB does however work, but is no good for fine work.

              Does it sound like another plugin might be capturing or interfering with things? But its hard to believe that would affect the visual editor widget.

              Using Windows 7, SU 2015Make

              Any ideas?
              Thanks,
              Dave

              A.K.A. DavePSB
              i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

              1 Reply Last reply Reply Quote 0
              • F Offline
                fredo6
                last edited by 1 Oct 2016, 12:01

                It is true that non-uniform scaling is not available for Natural mode (essentially because Natural mode does not assume any particular reference orientation of the surface, as opposed to QuadMesh and Projection)

                Fredo

                1 Reply Last reply Reply Quote 0
                • P Offline
                  povuser
                  last edited by 2 Oct 2016, 08:34

                  Thanks Fredo. I was just coming back to edit my post after re-reading (more carefully) your intro at the top of this topic that makes it clear separate scaling is not available in normal mode. My bad. Cheers.

                  A.K.A. DavePSB
                  i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sicksickisck
                    last edited by 4 Oct 2016, 11:20

                    Great plugin πŸŽ‰ !! better,faster and more user friendly than sketchUV.. but one..
                    feature request :

                    • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

                    *mapped area /tiled

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      fredo6
                      last edited by 5 Oct 2016, 12:57

                      @sicksickisck said:

                      feature request :

                      • preview [mapped] texture out of the polygon* [ like in native skp foto/texture tool editor]

                      *mapped area /tiled

                      I am not really clear on what you mean?

                      Fredo

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        sicksickisck
                        last edited by 6 Oct 2016, 09:35

                        πŸ’š


                        pvp.jpg

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          fredo6
                          last edited by 6 Oct 2016, 17:23

                          I am still unclear. The Gizmo is fully interactive and putting a semi-transparent layer would only be aesthetical.

                          Do I miss anything?

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            rombout
                            last edited by 6 Oct 2016, 18:59

                            I think he wasnt a preview of the tiling of the texture, just like native tool

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              fredo6
                              last edited by 6 Oct 2016, 19:53

                              I think it makes sense for a single face.
                              I have to see what can be done for a surface; not trivial anyway.

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                sicksickisck
                                last edited by 6 Oct 2016, 20:22

                                "I think he wasnt a preview of the tiling of the texture, just like native tool"

                                kind of 😎
                                it would be nice, to see all texture when I move a gizmo;
                                "tiling" is nice option too;

                                "I think it makes sense for a single face.
                                I have to see what can be done for a surface; not trivial anyway"

                                Yeah I think this is not easy mode thing πŸ˜› ;
                                Thanks! for the reply anyway ;

                                1 Reply Last reply Reply Quote 0
                                • F Offline
                                  fredo6
                                  last edited by 6 Oct 2016, 20:46

                                  @sicksickisck said:

                                  it would be nice, to see all texture when I move a gizmo

                                  That would be very difficult because

                                  • in Ruby, you can draw a picture (i.e. the texture png). So I would have to create a temporary fake face with the right dimensions to show the texture
                                  • again, would work for one face but not for several.
                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    sicksickisck
                                    last edited by 7 Oct 2016, 06:52

                                    thats would be helpful too, because sketchup native texture manipulator sux at all..
                                    Thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      fredo6
                                      last edited by 20 Oct 2016, 20:20

                                      NEW RELEASE: ThruPaint v1.3a - 20 Oct 16

                                      This update introduces a Purgefeature. This removes all attributes created by ThruPaint to manage texture editing across Sketchup session, reducing the skp file size.

                                      ThruPaint Purge.png

                                      See main post of this thread for more information on ThruPaint.

                                      See main post of FredoTools thread for download of FredoTools, which includes the ThruPaint script.

                                      Fredo

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        Poot
                                        last edited by 2 Dec 2016, 15:51

                                        How the hell do you install this plugin because i can't find the rbz file off tru paint or all the rest off the plugins only round corner is possible...
                                        I already installed libfredo7.2 but what do i need to do then, how can install all your other plugins whitout rbz files?

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          Pherim
                                          last edited by 2 Dec 2016, 16:53

                                          As stated in the start post and one post above yours, it is part of FredoTools.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 16
                                          • 17
                                          • 9 / 17
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement