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    Reverse operation of view.screen_coords

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    • J Offline
      jpark
      last edited by

      TIG and thomthom,

      Do you guys ever sleep!!??
      You gave me a plenty of assignment for the weekend; to digest all that you posted.

      For your info, I am attempting to model a 'plan viewer' for blueprints which will become framework for architectural components

      Thanks guys

      John

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      • thomthomT Offline
        thomthom
        last edited by

        "Sl-eep"..? πŸ˜•

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J Offline
          jpark
          last edited by

          Just finished reading up on view.pickray method and ran TIG's sample code. At first glance it should have worked but does not. In executing each line, I find that p0 and p1 return same value as camera eye position. See Ruby Console responses below:

          p0=view.pickray(0,0)[0] Point3d(3255.11, 1479.16, 8761.61) p1=view.pickray(view.vpwidth,0)[0] Point3d(3255.11, 1479.16, 8761.61) p2=view.pickray(0,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) p3=view.pickray(view.vpwidth,view.vpheight)[0] Point3d(3255.11, 1479.16, 8761.61) cam=Sketchup.active_model.active_view.camera #<Sketchup::Camera:0x7ce5de0> cam.eye Point3d(3255.11, 1479.16, 8761.61) cam.target Point3d(3255.11, 1479.16, 127.281) cam.up Vector3d(0, 1, 0)

          How could this be? I thought I understood pickray method but NOT

          Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

          John

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          • TIGT Offline
            TIG Moderator
            last edited by

            I added some 'ruby' tags to make it clearer...

            I hope this is not ALL of the code...
            Have you set the view and so on earlier ?
            IF so... you don't use
            cam=Sketchup.active_model.active_view.camera
            but
            cam=view.camera
            ???
            My code is a working example.......

            TIG

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @jpark said:

              Off the topic note: where can I find instruction on how to annotate posting w/ codes, images, smiles, etc ...

              There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

              Notice how the line "BBCode is ON" has a link ??

              It leads you to a user guide for the code tags.

              Most of these usable tags have toolbar button "inserters" already set up for you to use. You just click the button, it inserts the tag. and positions the cursor between the tags so you can type text (or paste text,) into them.

              I'm not here much anymore.

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              • J Offline
                jpark
                last edited by

                @dan rathbun said:

                There is a "hard to find" link on each message "POST A REPLY" page, in the right column, beneath the "Smilies" list.

                Now I'm enlightened 😍 Thanks Dan

                @tig said:

                I hope this is not ALL of the code...

                No this is an output of individual Ruby Console execution. This is my attempt to debug each line of your sample code to check each variable's current value. Programming is my hobby and I just picked up Sketchup and Ruby couple of months ago so I have a lot to learn.

                Back to pickray method - All screen postions (ie p0, p1, p2, and p3) return different value yet pickray method of these points return identical 3D point as camera eye position but with different vector. How come?

                John

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                • thomthomT Offline
                  thomthom
                  last edited by

                  eh.. TIG, I think we both did a brain-fart. We have to do a raytest - otherwise the ray will return a point which is based on the camera eye... because all pickray origin from the camera eye.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Though, at 2:30 it's hard to process these thigns...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Here's a much better version that uses planes, lines, vectors, and takes arguments to change panning from right/left and up/down etc - allowing a toolbar button set to be easily made...

                      require 'sketchup.rb'
                      ### Usage TIG.screenpan(1), where the argument can be either 1, -1, 2 or -2
                      ### 1=right, -1=left, 2=up, -2=down
                      ### make 4 'arrow' buttons in a toolbar using the 4 alternative commands.
                      module TIG
                          def self.screenpan(direction=1)
                              m = Sketchup.active_model
                              v = m.active_view
                              c0 = v.corner(0)
                              c1 = v.corner(1)
                              c2 = v.corner(2)
                              c = v.camera
                              e = c.eye
                              t = c.target
                              up = c.up
                              di = c.direction
                              pa = [e, di]
                              i0 = v.inputpoint(c0[0],c0[1]).position
                              i1 = v.inputpoint(c1[0],c1[1]).position
                              i2 = v.inputpoint(c2[0],c2[1]).position
                              p0 = Geom.intersect_line_plane([i0,di], pa)
                              p1 = Geom.intersect_line_plane([i1,di], pa)
                              p2 = Geom.intersect_line_plane([i2,di], pa)
                              vx = p0.vector_to(p1)
                              vy = p0.vector_to(p2)
                              case direction
                                when 1
                                  c.set(e.offset(vx), t.offset(vx), up)
                                when -1
                                  c.set(e.offset(vx.reverse), t.offset(vx.reverse), up)
                                when 2
                                  c.set(e.offset(vy.reverse), t.offset(vy.reverse), up)
                                when -2
                                  c.set(e.offset(vy), t.offset(vy), up)
                             end
                          end
                      end
                      

                      TIG

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                      • J Offline
                        jpark
                        last edited by

                        TIG,

                        It works great and I actually understood your program steps. Now I need to dig into reference material to create tool bars.

                        Thanks for your help

                        John

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Insert this whole block of code inside the mIN 'module' near the beginning - between
                          module TIG
                          and
                          def self.screenpan(direction=1)
                          Then put the whole of the code in a file called 'TIG-screenpan.rb' in the Plugins folder and restart...
                          Put your buttons icon .PNG files inside a subfolder in Plugins called 'TIG-screenpan'.
                          Name then as shown, for small/large icons, for each of the 4 buttons, 8 PNGs in all...
                          This is the menu code...

                          ### menu
                          unless file_loaded?(File.basename(__FILE__))
                            cmd1=UI;;Command.new('TIG.screenpan_RIGHT'){self.screenpan(1)}
                            cmd1.tooltip=('TIG.screenpan_RIGHT')
                            cmd1.status_bar_text=('TIG.screenpan_RIGHT; Pan RIGHT..')
                            cmd1.small_icon=File.join('TIG-screenpan', 'pan1-16.png')
                            cmd1.large_icon=File.join('TIG-screenpan', 'pan1-24.png')
                            cmd_1=UI;;Command.new('TIG.screenpan_LEFT'){self.screenpan(-1)}
                            cmd_1.tooltip=('TIG.screenpan_LEFT')
                            cmd_1.status_bar_text=('TIG.screenpan_LEFT; Pan LEFT..')
                            cmd_1.small_icon=File.join('TIG-screenpan', 'pan_1-16.png')
                            cmd_1.large_icon=File.join('TIG-screenpan', 'pan_1-24.png')
                            cmd2=UI;;Command.new('TIG.screenpan_UP'){self.screenpan(2)}
                            cmd2.tooltip=('TIG.screenpan_UP')
                            cmd2.status_bar_text=('TIG.screenpan_UP; Pan UP..')
                            cmd2.small_icon=File.join('TIG-screenpan', 'pan2-16.png')
                            cmd2.large_icon=File.join('TIG-screenpan', 'pan2-24.png')
                            cmd_2=UI;;Command.new('TIG.screenpan_DOWN'){self.screenpan(-2)}
                            cmd_2.tooltip=('TIG.screenpan_DOWN')
                            cmd_2.status_bar_text=('TIG.screenpan_DOWN; Pan DOWN..')
                            cmd_2.small_icon=File.join('TIG-screenpan', 'pan_2-16.png')
                            cmd_2.large_icon=File.join('TIG-screenpan', 'pan_2-24.png')
                            ###
                            toolbar=UI;;Toolbar.new('TIG.screenpan')
                            toolbar.restore if toolbar.get_last_state==TB_VISIBLE
                            toolbar.add_item(cmd1)
                            toolbar.add_item(cmd_1)
                            toolbar.add_item(cmd2)
                            toolbar.add_item(cmd_2)
                            sub=UI.menu('Tools').add_submenu("TIG.Screenpan...")
                            sub.add_item(cmd1)
                            sub.add_item(cmd_1)
                            sub.add_item(cmd2)
                            sub.add_item(cmd_2)
                          end
                          file_loaded(File.basename(__FILE__))
                          ###
                          

                          [UNTESTED!]

                          TIG

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                          • J Offline
                            jpark
                            last edited by

                            TIG

                            Once again, I thank you for your generous assistance ❗ πŸ˜„

                            With 1 minor correction, this is working as intended.

                            @unknownuser said:

                            sub=UI.menu('Tools').%(#FF0000)add_item

                            Changed add_item to add_submenu

                            This is the only line of code I did not fully understand

                            @unknownuser said:

                            unless file_loaded?(File.basename(FILE))

                            I know this is to make sure the plugin load once, but can you explain 'basename(FILE)'?

                            Moving onto to my next challenge, what method do I need to look at in order to display an area of image whose vertices are known (sort of like zoom window without maually selecting zoom area)

                            John

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Again.... untested stupid typo ! πŸ˜’
                              Sorry!
                              add_item adds a command directly to that menu
                              sub=...add_submenu adds a 'submenu' to that menu,
                              in which you can then use add_item...
                              I changed original in case others copy it... πŸ˜•

                              The system variable __FILE__ gives the full-path of each loading .rb script [fails if compiled as a .rbs!].
                              There are many 'File' methods, so if it is say
                              'C:/Program Files/Google/Google SketchUp 8/Plugins/xxx.rb'
                              File.basename(__FILE__) >>> 'xxx.rb'
                              and also
                              File.basename(__FILE__, '.*') >>> 'xxx'
                              File.extname(__FILE__) >>> '.rb'
                              File.dirname(__FILE__) >>> 'C:/Program Files/Google/Google SketchUp 8/Plugins'
                              etc etc...
                              Of course you can use it with and string that is a 'file-path' - like you'd get from an 'open' dialog etc...

                              I'll sleep on your last question...

                              TIG

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                              • inteloideI Offline
                                inteloide
                                last edited by

                                Hello,

                                I want to resurrect this topic ;o)

                                I'm looking for a way to align the model in the view to have the View.corner(0) align with the left bottom of viewport (screen).
                                I tried your code above, unsuccessfully : looks like the model is out of the viewport.

                                The idea would to write a script the slide the model, in top perpencidular view, from left to right, or from top to bottom, keeping current zoom.

                                Looks like my request is similar to the original request of this thread but, I cannot achieve what I want...

                                Does anybody have an idea ?

                                Thank you in advance.

                                Inteloide

                                Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  Do the same thing but do not change the target ?

                                  I'm not here much anymore.

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