Texture weirdness in Twilight
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I am using Twilight to render these images. When I set "two point perspective" I can't get the image into the view. In other words it is not rendering the scene showing on the screen. Offsetting the SU image does not seem to work.
So I go to 3-point perspective and look what happens to the store fronts in the bottom 1/3rd of image. Looks like California during an earthquake.
Here is the original SU file. No distortion in store fronts or upper window sills.My questions are:
How do I center my image when rendering in 2pt perspective?
What is going on with the distortion?The front texture was added in PhotoMatch and the right side texture was not.
Has anyone see these problems when using Twilight Render?
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Rendering 2 pt perspectives in Twilight only work if you do not adjust the scene (panning/zooming) after clicking the 2 pt perspective button. Definitely a limitation since its hard to get the scene just how you like it without adjustment.
On the photo-matched texture, try right-clicking -> Make texture Unique before rendering.
An aside...questions like these are usually answered faster on the Twilight forum
Hope that helps!
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@unknownuser said:
I am using Twilight to render these images. When I set "two point perspective" I can't get the image into the view. In other words it is not rendering the scene showing on the screen. Offsetting the SU image does not seem to work.
@unknownuser said:
Rendering 2 pt perspectives in Twilight only work if you do not adjust the scene (panning/zooming) after clicking the 2 pt perspective button.
Marcus is right and, as far as I know, this is an issue for many renderers integrated in SU. You can try this little trick I found however:
-Switch to "2 point perspective";
-Move nothing;
-Switch back to "perspective".
Now you can pan &zoom and Twilight will render it correctly. Not really the same of 2 point perspective as you will see, but at least the verticals will stay straight.
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