[Plugin] TextureRandomizer
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TIG,
i know about your other plugin as it came across my way during my search today.
It's handy for sure.
And it's great to get over the problem of rotating a texture but not scaling it.
But it doesn't seem to do what i was looking for -> a simple moving of a face's texture.
And i'd have to do several clicks or entering numbers to use it.
This does make sense if you need it, but not in this case.I mean, i can select a face, use context-menu > texture > position > move texture.
But doing this for each face sums up quite quick to an annoying process.Therefor a one-click-solution would be really handy, don't you think?
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I don't really understand you comments or alternative ideas...
The accuracy of the native Texture > Position tool etc is 'manual'.
With my TextureToolc you can set the UX/VY nudge to 1mm and use the arrow keys to relocate the texture up/down and/or right/left by those steps as desired... Its rotation tool doesn't do any scaling [?], so enter 1 degree and rotate using the arrow keys back/forth by 1 degree steps. If its not rotated about the desired 'origin' then the nudge tool can be used to realign it as needed ? It also scales textures by steps if desired.You can use this TextureRandomizer but set with min=max values to make a fixed change to ALL selected faces' textures; so if you want to rotate them all by 22 degrees enter that as both min and max angles... and hey presto all textures selected rotate by 22 degrees with no randomization !
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Ok, i produced some misunderstanding
Sure your tools are accurate and therefor really handy.
But- if you could shift some textures (e.g. planks of a wooden floor) slightly and manually (approximately) with ease (with a tool), that would be great.
Like in the wooden floor example:
- some planks just don't look good where they were placed randomly or
- are randomized in a way that some by chance look repetitive again or
- the edge of a texture is visible
then you'd just want to shift them a bit.
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Hi TIG
your extention is graet . My problem well solved with this .
A request to develop this extension:
randomiz with select texture and group or component .thanks
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You can only affect the UV-mapping of a Textured-Material that is applied onto a Face.
As evidenced by the available context-menu 'Texture'...
A Textured-Material applied onto a 'container' [i.e. a Group or Component-Instance] cannot be adjusted - neither using any native tool, nor via the Ruby API.Sorry
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Hi SU2021 needs a *.rbz file.
Even renaming the *rb file to *rbz encounters an install errorDo I miss something?
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This is an ancient thread...
But a simple search shows that v1.3 of this tool is available from in PluginStore [that's premade into an RBZ]
https://sketchucation.com/pluginstore?pln=TextureRandomizerTo make any single RB file into an RBZ you need to ZIP the RB then change the file-type suffix to RBZ...
Then install it as from hat file...OR you could simply put the RB directly into the relevant Plugins folder, and then restart SketchUp so that it loads...
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@tig said:
This is an ancient thread...
But a simple search shows that v1.3 of this tool is available from in PluginStore [that's premade into an RBZ]
https://sketchucation.com/pluginstore?pln=TextureRandomizerTo make any single RB file into an RBZ you need to ZIP the RB then change the file-type suffix to RBZ...
Then install it as from hat file...OR you could simply put the RB directly into the relevant Plugins folder, and then restart SketchUp so that it loads...
Thanks for your swift reply !
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Hi TIG, thanks for the plug-in. It would be handy to have an option to fix the offset for textures evenly within groups.
When you have groups with two or more internal faces often the texture is continuous and due to the way the plug-in is structured now this continuity is interrupted, because the faces are treated separately.
Would it be feasible? -
You can copy the UV mapped texture you've set, using the eyedropper tool that's part of the native Material tool, to select it, then paint the adjacent surfaces with the texture so the UV mapping matches across the facets...
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I have not explained myself well, I try to upload a video to explain myself better.
After randomizing, the alignments become misaligned.
An option would be needed to fix one (and only one) random offset for each group / component.
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Then the various faces' textures' randomization is no longer random !
They'd all be the same using your rules...
So if that's what you want, edit one face's texture and transfer its UV mapping to other faces using the eyedropper tool...
Then they match, but have a random 'seed' to start with... -
Hello,
Just donate to you and don t see button to downloadPlease help
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The Download button is the red one in the PluginStore listing.
If you are using the ExtensionStore³ then it's a similar button saying Install, as no RBZ is needed as it's done automatically... -
Hi, TIG Thanks for the extension
Can you please answer this question please, somebody, asks on my recent video? https://youtu.be/OCmKV7Rb7bQ"Any idea how this works for attached maps? Like for Enscape? Does the bump map align with the texture?
"
Thanks -
I think there's no connection between the two, but why not try it and report back...
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Thanks very much ! Really was looking for a tool like this for easy floor customization...
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