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    Vray for blender

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    • andybotA 離線
      andybot
      最後由 編輯

      is f--ing brilliant!!!!

      Finally have a chance to use it, and it is everything I imagined and more. Hello camera contraints and keyframing and uv mapping and 64bit and modifiers and and... simply everything!
      I am just 😍 and thought I would share.

      http://charlottesvillearchitecturalrendering.com/

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      • stefanqS 離線
        stefanq
        最後由 編輯

        Hello Andy. Can you please describe blender for me, I mean how does it feel like. I felt comfortable when modeling in modo for example, and I loved so much the "CAD" feel of rhino interface. I've opened blender a couple of years ago, but I couldn't wrap my head around it.
        Of course I can try it again, but I'd love to know how does it feel for you.
        Cheers!

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        • StinkieS 離線
          Stinkie
          最後由 編輯

          Stefan, Blender's UI looks far better these days. Much more, well, normal. It reminds me of C4D a little.

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          • stefanqS 離線
            stefanq
            最後由 編輯

            Thank you Tom. How's playing with modo?

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            • StinkieS 離線
              Stinkie
              最後由 編輯

              I've not tried 601 yet. Those light portals look sweet, though.

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              • andybotA 離線
                andybot
                最後由 編輯

                @stefanq said:

                I've opened blender a couple of years ago, but I couldn't wrap my head around it.

                I had the same reaction a couple years ago, but the development community has done wonders for the interface, where now the navigation now is simple and intuitive coming from sketchup. There are many good tutorials and a great user manual online. Learning the shortcut keys is very helpful.

                I tried Modo at 401. I liked it OK, but it was just way too slow running on the computer I had at the time. I also was rather lost in the shader tree too. I don't know that I'll have time for 601 anytime soon, but it does look nice.

                http://charlottesvillearchitecturalrendering.com/

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                • StinkieS 離線
                  Stinkie
                  最後由 編輯

                  Yeah, the Shader Tree can be confusing.

                  BTW:
                  http://www.cmivfx.com/tutorials/view/221/Blender+V-Ray+Introduction
                  http://www.cmivfx.com/tutorials/view/312/Blender+to+VRay+-+Settings+Part+2
                  http://www.cmivfx.com/tutorials/view/413/Blender+to+V-Ray%3A+Volume+3

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                  • andybotA 離線
                    andybot
                    最後由 編輯

                    yeah, saw those. So far have found what I need in the wiki and on the various forums. A lot translates from using VFSU. Except having the up-to-date and fully functional vray is worlds better!

                    http://charlottesvillearchitecturalrendering.com/

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                    • stefanqS 離線
                      stefanq
                      最後由 編輯

                      Andy, I'm having baby steps with blender. I've printed the keyboard shortcuts on A4 sheets of paper, and I have watched some basic tutorials. I'm having a "steam-punk" feeling about blender, and I'm loving it.
                      I will not use v-ray, since I'm short with money, but it's nice to have a powerful sub-d modeler and more for FREE. Thanks so much for the push.
                      Regards,
                      Stefan

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                      • andybotA 離線
                        andybot
                        最後由 編輯

                        Hey Stefan,

                        Excellent! Glad you are making some progress. The more I am using Blender, the more impressed I am with its capabilities.

                        As for vray in blender, I am rendering various test scenes that I have from vfsu, and trying to match the settings. I am finding that v/b is significantly faster than vfsu to render the same scene. I can't say that it's scientific, but I'm getting the output to match and I think I have the settings matched as best as I can. Anyway, it's yet another learning curve, but I am finding a lot to love.

                        As for control of the scenes and model in blender, it's night and day from sketchup. 😍

                        Andy

                        http://charlottesvillearchitecturalrendering.com/

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                        • soloS 離線
                          solo
                          最後由 編輯

                          Yup, I gotta make the move myself, I'd like to use Blender/Thea workflow.

                          Any good free basic tutorials? I really mean basic, I need to first figure out the UI and navigation stuff before even atempting to create a box.

                          I really need better UV tools and better poly handeling software, SU has hit it's limits I believe.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • stefanqS 離線
                            stefanq
                            最後由 編輯

                            When you start blender, a box is already created 😄
                            http://cgcookie.com/blender/get-started-with-blender/
                            http://blendtuts.com/blender_tutorials?field_level_value=Beginner
                            http://www.blenderguru.com/
                            The last one have advanced tutorials, but I had great time watching some of them, blender is awesome,when you are Andrew Price.

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                            • soloS 離線
                              solo
                              最後由 編輯

                              Thanks.

                              Where can I find the newest version of Blender, what is it actually? as there seems to be so many floating around.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • stefanqS 離線
                                stefanq
                                最後由 編輯

                                Here it is:
                                http://blendtuts.com/2010/07/how-to-get-recent-blender-build.html

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                                • stefanqS 離線
                                  stefanq
                                  最後由 編輯

                                  http://www.blender.org/download/get-blender/.
                                  The last one is 2.62. There is a tutorial actually about how to update your blender, without uninstalling. I'm digging right now and I'll post the link . Anyway, blender .org is the place to go when you need something related to blender. This guys are moving quite fast.

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                                  • andybotA 離線
                                    andybot
                                    最後由 編輯

                                    Pete,

                                    It might link from the same that Stefan posted, but anyway, here's where I started:
                                    http://www.blender.org/education-help/tutorials/getting-started/
                                    Then the manual is very helpful as well to understand what each setting does.

                                    I tried, but didn't get very far with the Thea exporter. I got stuck on trying to get an animation to render.

                                    For importing SU geometry, I've found using the SU pro 3ds exporter works the best. The main issue with the obj exporter is that the geometry is in discontinuous planes. Fine for architectural, but an issue with anything you'd want to smooth. Also, note that the default blender unit is one meter, versus 1 inch for SU.

                                    The UV tools are a delight to use!

                                    Andy

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      @unknownuser said:

                                      Also, note that the default blender unit is one meter, versus 1 inch for SU.

                                      Thanks, that can explains a lot, I gave up when I could not find a small pillow I imported to test.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • andybotA 離線
                                        andybot
                                        最後由 編輯

                                        Indeed! And the real-world scale is critical too for rendering - things like lighting fall-off and fog/translucency will not work right if you have the wrong scale (I was finding this out the hard way... 😕 ) It was also surprisingly hard to track down this little bit of information...

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • soloS 離線
                                          solo
                                          最後由 編輯

                                          Care to share the blender scene? or the SU one (though I'd prefer the higher poly one) so I can use as a 'render this' and see how best to mach the photo.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • StinkieS 離線
                                            Stinkie
                                            最後由 編輯

                                            Might be of interest to some: http://cgcookie.com/blender/cgc-series/interior-3d-architectural-visualization/

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