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    Vray for blender

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • stefanqS Offline
      stefanq
      last edited by

      When you start blender, a box is already created πŸ˜„
      http://cgcookie.com/blender/get-started-with-blender/
      http://blendtuts.com/blender_tutorials?field_level_value=Beginner
      http://www.blenderguru.com/
      The last one have advanced tutorials, but I had great time watching some of them, blender is awesome,when you are Andrew Price.

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      • soloS Offline
        solo
        last edited by

        Thanks.

        Where can I find the newest version of Blender, what is it actually? as there seems to be so many floating around.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • stefanqS Offline
          stefanq
          last edited by

          Here it is:
          http://blendtuts.com/2010/07/how-to-get-recent-blender-build.html

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          • stefanqS Offline
            stefanq
            last edited by

            http://www.blender.org/download/get-blender/.
            The last one is 2.62. There is a tutorial actually about how to update your blender, without uninstalling. I'm digging right now and I'll post the link . Anyway, blender .org is the place to go when you need something related to blender. This guys are moving quite fast.

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            • andybotA Offline
              andybot
              last edited by

              Pete,

              It might link from the same that Stefan posted, but anyway, here's where I started:
              http://www.blender.org/education-help/tutorials/getting-started/
              Then the manual is very helpful as well to understand what each setting does.

              I tried, but didn't get very far with the Thea exporter. I got stuck on trying to get an animation to render.

              For importing SU geometry, I've found using the SU pro 3ds exporter works the best. The main issue with the obj exporter is that the geometry is in discontinuous planes. Fine for architectural, but an issue with anything you'd want to smooth. Also, note that the default blender unit is one meter, versus 1 inch for SU.

              The UV tools are a delight to use!

              Andy

              http://charlottesvillearchitecturalrendering.com/

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              • soloS Offline
                solo
                last edited by

                @unknownuser said:

                Also, note that the default blender unit is one meter, versus 1 inch for SU.

                Thanks, that can explains a lot, I gave up when I could not find a small pillow I imported to test.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • andybotA Offline
                  andybot
                  last edited by

                  Indeed! And the real-world scale is critical too for rendering - things like lighting fall-off and fog/translucency will not work right if you have the wrong scale (I was finding this out the hard way... πŸ˜• ) It was also surprisingly hard to track down this little bit of information...

                  http://charlottesvillearchitecturalrendering.com/

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                  • soloS Offline
                    solo
                    last edited by

                    Care to share the blender scene? or the SU one (though I'd prefer the higher poly one) so I can use as a 'render this' and see how best to mach the photo.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Might be of interest to some: http://cgcookie.com/blender/cgc-series/interior-3d-architectural-visualization/

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                      • andybotA Offline
                        andybot
                        last edited by

                        So I thought I would post a relatively simple 1 to 1 comparison of a scene in Sketchup and the same scene in Blender, both rendered with vray (different versions - the SU version is a year or so behind...) Here is the wireframe in SU. I exported as a 3ds mesh into blender. The camera views aren't exact matches, but oh well.
                        SU wireframe view
                        Here is the original photo I based the model on.
                        photograph - taking camera exposure settings for the vray physical camera
                        Next, I adjusted the materials as best I could in vfsu, set the lighting to real-world units (the bulb in the lamp is 1200 lumens)
                        Vray for Sketchup rendering
                        Then, I did the same in Blender - except that I used a smooth and a subdivision modifier on the wineglass and the lamp to get the curves nice and clean. The lighting is the same, using the same exposure and light source. The material properties, even though I tried to match, the fog effect seems to be completely different in v/b - much closer to the photo. The colors, even with the same color mapping, etc, are quite different, and seem much more accurate.
                        vray for blender - better match of exposure and viewpoint...

                        http://charlottesvillearchitecturalrendering.com/

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                        • andybotA Offline
                          andybot
                          last edited by

                          Pete- sure why not. Have fun! It's all modeled from scratch, so no reason not to share.


                          sketchup file


                          blender file with textures

                          http://charlottesvillearchitecturalrendering.com/

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                          • andybotA Offline
                            andybot
                            last edited by

                            @tomDC - yeah, I'm going to learn more about bmesh when I have a chance, looks really powerful. Right now the v/b build is with 2.62

                            http://charlottesvillearchitecturalrendering.com/

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Yeah ... bmesh looks good. Its bevel tool still needs some work, though.

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                              • andybotA Offline
                                andybot
                                last edited by

                                well, vray has a round edges. That's one thing I want to play with sometime.

                                http://charlottesvillearchitecturalrendering.com/

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  quick DOF test.


                                  vb-test9.jpg

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • holmes1977H Offline
                                    holmes1977
                                    last edited by

                                    Thanks Anybot
                                    This is very exciting. Ive started to watch some video tutorials. Seem all very compatible to what we know in Vray4SU.
                                    Have you already purchased the standalone or are you still using the demo versions.

                                    Exaggeration makes a dull story better.

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                                    • andybotA Offline
                                      andybot
                                      last edited by

                                      Hey Jonathan - I did buy the license. Once I installed the vray for blender build and saw how good the integration is with vray, I knew right away it would be worth the purchase. I had been trying other blender rendering add-ons earlier - luxrender, thea, yafaray, cycles, but none of them were doing it for me. Also, I never did get indigo to work, nor renderman. Anyway, with vray, there's just no comparison.

                                      http://charlottesvillearchitecturalrendering.com/

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                                      • eidam655E Offline
                                        eidam655
                                        last edited by

                                        i'm especially surprised by the looks of the rounded edges... but i guess that's a SketchUp thing, rather than VRay's, right?

                                        I'm using SketchUp 2017, V-Ray 3.4

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          @eidam655 said:

                                          i'm especially surprised by the looks of the rounded edges... but i guess that's a SketchUp thing, rather than VRay's, right?

                                          Well, now that I play with it more, that's actually mostly a subdivision issue. Here is the same vfsu scene with 2 iterations of SDS instead of one.


                                          test5.jpg

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • holmes1977H Offline
                                            holmes1977
                                            last edited by

                                            I suppose blender/vray will really come into its own when dealing with heavy scenes. Have you played with proxies/instancing yet, or a textured model that would normally given you a hundred bug splats?

                                            Exaggeration makes a dull story better.

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