Ceiling grid, generator
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Revisit, does anyone here have a script to create a grid ceiling?
Something that would generate a 3D "tee" grid? -
Maybe you could use Windowizer in one of its versions by Rick Wilson. Check at SMustard . com It would be a special case. Maybe a tee shape can be used. Otherwise, make a component, multicopy in two directions. Mains are generally 12 feet long out of the box and tees are 4' long. Perimeter angles probably packaged at 10' long. One foot= 304.8 mm, but nominally 300 mm.
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I tried Windowizer3 (free) worked ok but you need to be very specific in the length and width of your ceiling. I tried a 20'x10' area adjusted the rows and columns to 5x5, the result was close, on the 4' sides it measured 3'11 11/16", and on the 2 foot sides it measured 1'11 11/16". Usable, yes, but if yout have an odd, sized/shaped area, the plugin will put the exact number of columns and rows you select and the panels will not measure close enough. It will not place a partial panel in place. And it will not allow other than whole numbers, 4 yes 4.5 no.
I can see use for its intended purpose though, but I make my own windows and frames.
Thanks for the suggestion mitcorb -
May I ask what ceiling panel product were you modeling this on? Since I do mostly commercial design with conventional products due to lots of tight budgets, I work mostly with either 2'x2' or 2'x4'. Not that I wouldn't finagle a nice featured ceiling in the right places.
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Just your basic 2x4 suspended ceiling, plain panels, nothing special.
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Why not make a simple 2x4 panel tile as a component [leave off the 'back' geometry if it'll never to be seen]. Make its s.o.p. its center...
Use some guides in a room to determine it's center and how tiles might be cut.
Place a 'starter tile' either centered or with its grid centered as might be needed by the layout... and then use Move+Ctrl to copy how many more tiles are needed across the room; select those and copy in the other direction as needed etc.
Some perimeter tiles will almost certainly clash into walls.
If so use make_unique on them and edit an instance as a 'cut' tile.
Use the cut-tiles in other locations if they fit, or otherwise make a further unique cut-tile etc.
When tiles are 'notched' at columns or external corners etc employ a similar technique to make a unique notched version, reused wherever possible.
If you have modular ceiling-lights that are also made as components with the same s.o.p. etc as the ceiling-tiles you can swap the instances of the tiles with the lights as needed.
This makes adjusting layouts easy as tiles/light are easily selected and exchanged.
If a room changes shape you can also edit one or two perimeter cut-tile instances to update all of them...
This is relatively easy to do manually, BUT trying to automate it in a tool would be very cumbersome... -
Thanks Tig but I need to ask about SOP, in my world that is "Standard Operating Procedure". Probably not the same definition in this context.
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Ryan, do you need the tiles or just the ceiling grid?
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Just the grid, I can make tiles. It is just a matter of efficiency. I do not do well at tedious activities, that is why I worked maintenance in a industrial plant not the production line.
At one time I had found a plugin to do this task, about the same time I found a plugin to make parking lot stall "lines". They are both gone now, as far as I can tell, relics from su 5 and 6 I am guessing.
I use a lot of "drywall ceilings" because they are fast, and easy. The reason I am looking for a ceiling grid "maker", is because I may have a paying gig for a cosmetic remodel of a 1910 building. It has an existing suspended ceiling on the main floor, that needs redone. -
@tspco said:
Thanks Tig but I need to ask about SOP, in my world that is "Standard Operating Procedure". Probably not the same definition in this context.
In the UK it's the Setting Out Point...
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