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    Model and render this: Glass brick/block

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    • soloS Offline
      solo
      last edited by

      First go, I did this with just mesh, no bump, used Artisan to create inside warped mesh.

      Quick Thea render, crepe myrtle tree behind used to show glass warping effect.

      Click on image for larger view


      test glass brick 1.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • cheddaC Offline
        chedda
        last edited by

        Looks excellent Solo. Although they do repeat. You also need the mortar around the block.I guess my other thread is my submission for this challenge.

        Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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        • soloS Offline
          solo
          last edited by

          Ogan, Those are great but they are not glass blocks, but glass panes.

          These are glass block sizes:

          Inch sizes (actual dimensions, in inches)
          5¾ × 5¾ × 3 7⁄8
          7½ × 7½ × 3¼ or 4
          7¾ × 7¾ × 3 7⁄8
          9½ × 9½ × 3 1⁄8
          11¾ × 11¾ × 3 7⁄8 or 4 inches

          Metric sizes (nominal dimensions, in millimeters)
          160 × 160 × 30
          190 × 190 × 80 or 100
          240 × 115 × 80
          40 × 240 × 80

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • oganocaliO Offline
            oganocali
            last edited by

            Oppps 😳 sorry.
            Here is 160x160x30 mm version. vray bumpmapped pure glass with texcloth.
            glassbumpmap.jpg

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            • oganocaliO Offline
              oganocali
              last edited by

              ...

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              • C Offline
                Cyberdactyl
                last edited by

                Hi everyone. As you explore refraction with your rendering software, I urge you to look at it deeper than merely the image you want from behind the glass.

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                • HieruH Offline
                  Hieru
                  last edited by

                  That's really interesting and gives me an idea for a scene/model/render.

                  www.davidhier.co.uk

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                  • cheddaC Offline
                    chedda
                    last edited by

                    Here you go Solo, i polished it up a little but i still see geometry in the corners, meh good enough.


                    block test.jpg

                    Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                    • HieruH Offline
                      Hieru
                      last edited by

                      Looking really good 👍

                      You know you've been overdoing it in Sketchup when the first thing you do when looking at a render is try and orbit to get another view - doh!

                      www.davidhier.co.uk

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                      • cheddaC Offline
                        chedda
                        last edited by

                        Thanks Hieru , CG produces strange effects in operators, I get quite introverted I need the radio to stay sane. I had strange scenarios in the outside world after too much battlefield (PS3)

                        Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                        • J Offline
                          jpalm32
                          last edited by

                          Pittsburg Glass has SU components & SW for this.

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                          • daleD Offline
                            dale
                            last edited by

                            Took a stab at it, and it had some definite challenges.
                            But it was fun.
                            Glass block via Artisan. Rendered in Thea.


                            Glass blocks feb 12 3 copy.png


                            Screen shot 2012-02-12 at 5.26.37 PM.png

                            Just monkeying around....like Monsanto

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                            • stefanqS Offline
                              stefanq
                              last edited by

                              I did a render long time ago, but I didn't used a glass brick model. It's just a wall( probably out of scale) but it worked for me. Here is the rendering, and the textures I used:


                              frigider1.jpg


                              concrete_d.jpg


                              glass_wall_b.jpg


                              glass_wall_mask.jpg

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                              • cheddaC Offline
                                chedda
                                last edited by

                                Looking good Dale ! Stefanq also good considering it's only textures, is it just 2 faces or do you have internal faces ? Thanks for the textures.

                                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  I'm still working on mine - I got distracted modelling this - but there are some really ingenious texture only solutions over at the Thea forum.

                                  www.davidhier.co.uk

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                                  • daleD Offline
                                    dale
                                    last edited by

                                    Thanks chedda.
                                    I also played with this diamond block, but abandoned it as I wanted to "suggest"the figure in the shower, and the diamonds just refracted the image too much.
                                    Even the one posted above is not quite subtle enough.
                                    Too me this is where it got interesting as using a straight thin glass was too clear, and using a clear glass material had mixed results. I ended up adding a thin film layer in Thea.
                                    Hope I get more time to play on this as it is an interesting challenge depending on what you want too see through the refractions.
                                    Here is the diamond block image, and the .skp if anybody can ever use it.Glass block diamond 1.pngGlass Block Diamond.skp
                                    And here is the wave style.


                                    Glass block Wave style.skp

                                    Just monkeying around....like Monsanto

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                                    • daleD Offline
                                      dale
                                      last edited by

                                      @hieru said:

                                      I'm still working on mine - I got distracted modelling this - but there are some really ingenious texture only solutions over at the Thea forum.

                                      Seriously cool lamp! Hope you finish the model.
                                      I wonder how using textures v/s modeling mesh alters refracted images behind the block. hmmmm...
                                      Hope to get some time to play.

                                      Just monkeying around....like Monsanto

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Another one, this time I used a scene provided by TomDC, first is the original render (Thea BSD) with only one light source (open door) HDRI and second is when a wall is replaced with Glass bricks, incredible amount of light gets sucked through glass wall.


                                        glass bricks test.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          The first one has issues (then, so do I 😉 ), but the second one looks great. How long did these render for?

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            The first one rendered for 12 minutes plus some change at 1200x600 default BSD settings
                                            The second was 33 minutes with a different preset (one of my optimised for thick glass interiors)

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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