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    Glass Block Study

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    • cheddaC Offline
      chedda
      last edited by

      I have been experimenting with glass blocks for a recent project. Previously i had used a texture but it had never been realistic. Here it is modeled although a little high-poly. Maxwell loves detail & real life modeling. Regarding the brick component will it be lighter if i divide 8 times and mirror it about and then nest those pieces inside another component ? I have also attached the glass block component for you guys. There are 2 versions i used the heavier poly one in this scene.


      Glass BLock.jpg


      Glass Brick.skp

      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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      • M Offline
        MrMikeEsq
        last edited by

        I think that's really cool

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        • jason_marantoJ Offline
          jason_maranto
          last edited by

          Why not just use proxies -- this way you can have low poly blocks for SketchUp (ease of navigation and working) and high poly for Maxwell.

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • cheddaC Offline
            chedda
            last edited by

            Thanks Mike, Jason your right i need to look into proxies. I love the fact that studio just eats geometry no problem. If only sketchup could handle it !

            Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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            • jason_marantoJ Offline
              jason_maranto
              last edited by

              @chedda said:

              Thanks Mike, Jason your right i need to look into proxies. I love the fact that studio just eats geometry no problem. If only sketchup could handle it !

              Yeah, I feel that way too -- I love Studio for that reason (and some others).

              Also in the near future we should have MXS references for the SketchUp plugin which means you won't even need to load the high-poly geometry into SketchUp at all... I'm looking forward to this particularly due to my ZBrush related projects.

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

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              • elmerE Offline
                elmer
                last edited by

                Hi Chedda,

                Beautiful work!
                Thanks for the skp, might be useful one day.
                Have you totally abandonned Artl for Maxwell?

                Regards,

                Patrice

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                • HieruH Offline
                  Hieru
                  last edited by

                  Nice work and thanks for sharing the model πŸ‘

                  I've tried a few different methods of rendering glass blocks, but nothing really beats actually modelling them.

                  www.davidhier.co.uk

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                  • R Offline
                    Roger
                    last edited by

                    To be perfect the glass block would need a little optical twisting (ripple)in the middle of each block.

                    http://www.azcreative.com

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                    • soloS Offline
                      solo
                      last edited by

                      There are many types.

                      http://www.amarsiwala.com/wp-content/uploads/2011/03/gbw6.jpg

                      This could make a good challenge.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • HieruH Offline
                        Hieru
                        last edited by

                        Even the plain clear one has got a bit of distortion though πŸ˜‰. Just needs a bit of bump.

                        www.davidhier.co.uk

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                        • cheddaC Offline
                          chedda
                          last edited by

                          Thanks for the comments guys, Jason that sounds great, Elmer yes Art abandoned, Roger & Solo i chose to make the perfectly flat one ! Heiru i don't want them to have the same bump i'd have to replace the front and rear face with a simple plane then map bump argghhh...........

                          Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                          • soloS Offline
                            solo
                            last edited by

                            Challenge?

                            http://forums.sketchucation.com/viewtopic.php?f=81&t=43169

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • HieruH Offline
                              Hieru
                              last edited by

                              When using your model with Thea I will have to separate the glass into an inner surface and individual front and back faces anyway, so UV mapping for bump won't be a big deal.

                              As it goes adding the bump is probably a fruitless task as I don't think many people will pick up on that kind of detail - I'll still do it anyway πŸ˜„ .

                              www.davidhier.co.uk

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                              • HieruH Offline
                                Hieru
                                last edited by

                                A glass challenge? Me? Never!!! - can't stand the stuff.

                                Oh go on then πŸ˜„

                                www.davidhier.co.uk

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