Glass Block Study
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I have been experimenting with glass blocks for a recent project. Previously i had used a texture but it had never been realistic. Here it is modeled although a little high-poly. Maxwell loves detail & real life modeling. Regarding the brick component will it be lighter if i divide 8 times and mirror it about and then nest those pieces inside another component ? I have also attached the glass block component for you guys. There are 2 versions i used the heavier poly one in this scene.
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I think that's really cool
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Why not just use proxies -- this way you can have low poly blocks for SketchUp (ease of navigation and working) and high poly for Maxwell.
Best,
Jason. -
Thanks Mike, Jason your right i need to look into proxies. I love the fact that studio just eats geometry no problem. If only sketchup could handle it !
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@chedda said:
Thanks Mike, Jason your right i need to look into proxies. I love the fact that studio just eats geometry no problem. If only sketchup could handle it !
Yeah, I feel that way too -- I love Studio for that reason (and some others).
Also in the near future we should have MXS references for the SketchUp plugin which means you won't even need to load the high-poly geometry into SketchUp at all... I'm looking forward to this particularly due to my ZBrush related projects.
Best,
Jason. -
Hi Chedda,
Beautiful work!
Thanks for the skp, might be useful one day.
Have you totally abandonned Artl for Maxwell?Regards,
Patrice
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Nice work and thanks for sharing the model
I've tried a few different methods of rendering glass blocks, but nothing really beats actually modelling them.
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To be perfect the glass block would need a little optical twisting (ripple)in the middle of each block.
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There are many types.
This could make a good challenge.
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Even the plain clear one has got a bit of distortion though . Just needs a bit of bump.
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Thanks for the comments guys, Jason that sounds great, Elmer yes Art abandoned, Roger & Solo i chose to make the perfectly flat one ! Heiru i don't want them to have the same bump i'd have to replace the front and rear face with a simple plane then map bump argghhh...........
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When using your model with Thea I will have to separate the glass into an inner surface and individual front and back faces anyway, so UV mapping for bump won't be a big deal.
As it goes adding the bump is probably a fruitless task as I don't think many people will pick up on that kind of detail - I'll still do it anyway .
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A glass challenge? Me? Never!!! - can't stand the stuff.
Oh go on then
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