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    Curved Tapered Leg, need help.

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    • T Offline
      TurninMan
      last edited by

      I've just learned the basics of Sketchup in the past few days. Watched all 28 videos and ran through the exercises... 😲

      Now I need to make this leg.
      http://screencast.com/t/rzIB4zn6HpBU

      As you can see, I've approximated the curve I need for the outline of the curved taper, even though I don't remember quite how I got those curves drawn and in place. And I'm absolutely positive I didn't do it the most efficient way. 🀒

      I have downloaded the taper maker plugin, and got it working, but I can't figure out how to make it work for this form. When I use the taper maker plug in, the ending and beginning rectangles aren't in the right place, and neither is the taper...

      Any tips on how to draw this up a little more efficiently?

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      • GaieusG Offline
        Gaieus
        last edited by

        This does not really need any plugin or special trick but can be done by intersecting two, easy shapes. Below is a file where I placed two groups superposed. They are instances of the same, relatively simple, 2D curves (hide one to see what the shape is). Explode them, right click > Intersect selection and start removing unnecessary geometry. If you had SU 8 Pro, a simple Intersect command from the Solid tools would get you there.


        Intersect example.skp

        Gai...

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        • T Offline
          TurninMan
          last edited by

          And if one doesn't have Sketchup Pro how would one do this the "easy way"?

          I think I did it the hard way, by drawing triangle shapes between the curves... See attachment.


          OddLeg.skp

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          • T Offline
            TurninMan
            last edited by

            Oh.. I see now. 😳
            For cryin' out loud. 😒 That was just toooo easy.

            I've been fooling with this for a couple days, and I could have done it in a couple of minutes....

            Thanks so much for your help. I can't get over how well thought out this program is.

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            • GaieusG Offline
              Gaieus
              last edited by

              @unknownuser said:

              And if one doesn't have Sketchup Pro how would one do this the "easy way"?

              So yes, SU 8 Pro has this "shortcut" among its new solid tools. But we used to do it the same way - manually - until it came out. There are two other, similar, "boolean" plugins however:

              Bool Tools ($ 10) and Boolean-Oscoolean (free)

              @unknownuser said:

              Oh.. I see now.
              For cryin' out loud. That was just toooo easy.

              Well, easy if you know how to. But this is what this forum is for, isn't it? πŸ˜„

              Gai...

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              • T Offline
                TurninMan
                last edited by

                Well shucks... spoke too soon.

                I created the desired shapes, then did the intersection select command, removed everything but what I wanted, and it looked great.

                When I went to import it into my other design program (Planit's Cabinet Vision Solid Ultimate), it had "hollow" spots....

                What now? Did I do something wrong in the Sketchup model?


                OddLeg.skp

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Spots or whole surfaces? How would this one import there?


                  OddLeg.skp

                  Gai...

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                  • T Offline
                    TurninMan
                    last edited by

                    That one looks like it works. I can't totally tell from the remote connection - The screen resolution leaves a bit to be desired...

                    But some other guys who use the program say that once they put a bottom on the one I made, that it didn't have hollow spots on it any more.

                    What did you do to it to make it work?

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Well, indeed there was a hole at the bottom; I filled it. Then there was a face between the straight piece and the curved one. I do not know if that could have remained but your program's name is also some "solid" and a so called solid in SU should not have any inner faces so I deleted it. Finally there were a bunch of reversed (blue) faces directed outside. I know that some programs do not like these so I reversed those faces so that every face showing outside was front face.

                      Gai...

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                      • T Offline
                        TurninMan
                        last edited by

                        I'm not surprised I screwed it all up... I worked on this thing for quite some time. I shoulda started over after you showed me how to do it....

                        How do you reverse a face? (Or for that matter, delete one?)

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          To delete a face Erase an edge that it relies on, OR to leave all of its edges 'intact', just pick the face with the Selection tool [so it's highlighted] and press the 'delete' key.

                          To Reverse a face [or faces] Select it, right-click > context-menu 'Reverse Faces' and it flips over.
                          It you have a 'solid' object with a few reversed faces select one that's the desired way round and the context-menu item 'Orient Faces' will make all connected faces match the selected face.
                          You can set short-cut keys to Reverse and Orient: select a face [the command is only available for shortcutting if it's displayed] and Window > Preferences > Shortcuts... filter for say 'reverse' and pick the tool and assign a key-combo...
                          Now if you select a face and press the assigned key the face flips without need to open context-menus etc...

                          TIG

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                          • T Offline
                            TurninMan
                            last edited by

                            Awesome... Thanks for all the help guys. The leg looks terrific in the program, and now I know how to do even more stuff in Sketchup...

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