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    Render Question

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    • irwanwrI Offline
      irwanwr
      last edited by

      πŸ‘ nicely done

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      • bazB Offline
        baz
        last edited by

        Looks good Dave, tho' I agree about the background.
        Small tip, save the model to another file just for rendering. As I found out the hard way, once you start beveling, rounding corners etc. it's a pain to work with if you need to make alterations.
        Baz

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        • Dave RD Offline
          Dave R
          last edited by

          Thanks irwanwr and Barry.

          Barry, you make a good point. I do have several copies of this one already because I've been using it as a training tool for some instruction I'm doing. I can draw this box now in about 6 minutes including the dovetails all around. Usually I don't care about the bevels and I don't expect to be doing a lot of this rendering business. πŸ˜‰

          Etaoin Shrdlu

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          • irwanwrI Offline
            irwanwr
            last edited by

            btw, what rendering method did you use there, Dave?
            i like the soft shadow.

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            • Dave RD Offline
              Dave R
              last edited by

              This last one was done in KT using preset #8. there are two spotlights both set to cast soft shadows. The radius of the light more to the front is set at 0.15 and the other light is set to 0.10.


              KT F Box.png

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              • irwanwrI Offline
                irwanwr
                last edited by

                πŸ‘
                Thank you, Dave. I've never thought of using either soft shadows or lights.
                Mostly using the preliminary custom preset for quick setting and rendering.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Having been a professional photographer in a former life, I tend to think in terms of studio lighting for renders so Massimo's suggestions make a lot of sense to me. Still, I much prefer the sketchy stuff I normally do.

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                  • R Offline
                    Roger
                    last edited by

                    Model the tabletop surface instead of using a bump map. Also light from the top left rear (shadow cast forward) and set up a reflector off camera to bounce light back into the resulting dark front of the box.

                    Trust me. πŸ˜„

                    http://www.azcreative.com

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Here is a quick go with Photoshop and Dave's rendering. Posted with his permission of course.


                      DaveR_Box_Pshop.jpg

                      http://www.coroflot.com/boofredlay

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                      • R Offline
                        Roger
                        last edited by

                        @unknownuser said:

                        Here is a quick go with Photoshop and Dave's rendering. Posted with his permission of course.

                        That is pretty close to what I had in mind. Nice word to the Dave/Eric team.

                        http://www.azcreative.com

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Well, I'm getting closer. I changed the style of the box back closer to the original. I still need to work on the materials a bit but I think it is getting better. Thanks to all for the suggestions.


                          http://farm8.staticflickr.com/7038/6864671773_3f88fa508f_z.jpg

                          πŸ˜„

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            So that means I've taken a step or two back?

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                            • bazB Offline
                              baz
                              last edited by

                              That would depend on which way you were facing in the first place.

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                              • bazB Offline
                                baz
                                last edited by

                                Totally unconvincing render Dave. And where did you get that woodgrain material, awful!
                                Baz

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  πŸ˜†

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    Final.


                                    http://farm8.staticflickr.com/7196/6867171161_bf035f371c_z.jpg

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      Sublime πŸ‘

                                      Download the free D'oh Book for SketchUp πŸ“–

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