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    LumenRT 2 Released

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    • N Offline
      Nicholas Phelps
      last edited by

      Burkhard,

      The lighting inside a model using physical simulation will be darker indeed, but that is actually more realistic. The other modes use very simplified lighting schemes, and the downside of this is that lighting is more "constant", if that makes sense?

      Regarding your conversion of Vue 8 Studio to the Mac platform, that shouldn't be an issue. All our products are cross platform, meaning botht the Mac and Windows versions are included in the product.

      Nicholas

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      • BurkhardB Offline
        Burkhard
        last edited by

        Make sense, but it is not that I would like to see in Interior. For me the first modes are much better in terms of lighting. In high quality I then need some interior lights to lit up the scene and that is not implemented.
        That means high quality is not really usefull for me. Sadly...

        [http://www.ia-plus.de(http://www.ia-plus.de)]

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        • N Offline
          Nicholas Phelps
          last edited by

          Do you have an example so show your problem?

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          • N Offline
            Nicholas Phelps
            last edited by

            Thomthom,

            Thank you very much for providing the models you sent us. I passed them on to our engineers, and they have been able to identify the cause of the slowdown and are working on a solution. It is the long beams in your model that pointed them in the right direction! πŸ˜„
            Hopefully, we will have an improved version soon πŸ˜„

            Kind regards
            Nicholas

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            • thomthomT Offline
              thomthom
              last edited by

              You should perhaps mention that I appear to have a natural knack at breaking things. πŸ˜„

              So, did both my test models happen to have the same issue?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • N Offline
                Nicholas Phelps
                last edited by

                LOL Thomthom - you should join our beta team! πŸ˜„

                To answer your question, it's a generic problem that probably affects a majority of "large" models (in terms of surface area) with low polygon counts - in your case, both of them; But it is the house with the long beams that enlightened our developers πŸ˜„ It's not a bug, but more a "caveat" in our optimization strategy, that they are rectifying now.

                They're working on a fix that should speed things up quite dramatically!

                Thanks again!
                More later πŸ˜„

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @nicholas phelps said:

                  LOL Thomthom - you should join our beta team! πŸ˜„

                  Well, if you want obscure and mysterious bugs to be found then I'd be your man. πŸ˜„ I've been placed in so many "beta" groups now that I wonder if it's some form a quarantine...

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • N Offline
                    Nicholas Phelps
                    last edited by

                    LOL πŸ˜„
                    Ok, I'll pass the contact info you sent me by PM on to the guys who take care of our beta program. They'll get in touch with you with the required paperwork. Thanks! πŸ˜„

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                    • BurkhardB Offline
                      Burkhard
                      last edited by

                      What I noticed is, that visible Layers are not controlled by Lumen RT.
                      I try the animation on interiors. The ceilling is invisible on Layer in the first Scene, but also in my second Scene, where the Layer is enabled.
                      Would be nice to controll that, so I have a top view without ceilling and a inside view with ceilling.
                      Should be good to have this with all Scene functions like Hidden Geometry as well as Active Section Planes.
                      Possible?

                      For the Interior scene I mentioned above, I have to make a new one because of the file size. Will do it by time.

                      [http://www.ia-plus.de(http://www.ia-plus.de)]

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                      • HieruH Offline
                        Hieru
                        last edited by

                        Quick word of warning.

                        If you decide that LumenRT isn't for you, don't do what I did and try and uninstall it using the Windows Control Panel. It completely screwed half of the programme drivers on my PC and despite reverting to a previous restore point I've now got to reinstall half the programmes on my computer.

                        www.davidhier.co.uk

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