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LumenRT 2 Released

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  • B Offline
    boofredlay
    last edited by 1 Feb 2012, 03:23

    I agree. Our office is looking for a new rendering option.

    http://www.coroflot.com/boofredlay

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    • H Offline
      Hieru
      last edited by 1 Feb 2012, 11:52

      Looks really interesting and I can see this coming in handy for clients who want to explore models themselves (In fact I'm going to give it a go later today). It's just a pity that there's still no artificial lighting.

      www.davidhier.co.uk

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      • T Offline
        thomthom
        last edited by 1 Feb 2012, 12:11

        hmm... we where talking about real time solutions that packaged into standalone executable that didn't require installation. Sounds interesting.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • T Offline
          tbd
          last edited by 1 Feb 2012, 12:21

          managed to get 0.3 fps. and it complained that it wants 512MB video memory. so try it only on your best machine πŸ˜‰

          SketchUp Ruby Consultant | Podium 1.x developer
          http://plugins.ro

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          • M Offline
            MrMikeEsq
            last edited by 1 Feb 2012, 12:23

            Livecubes are great, but for me hardly any clients would be able to run it nicely 😞 However great for in-house virtual product showrooms...

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            • J Offline
              jason_maranto
              last edited by 1 Feb 2012, 12:47

              The quality looks really good πŸ‘ -- but the cinematography of the video made me seasick. 🀒

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

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              • T Offline
                thomthom
                last edited by 1 Feb 2012, 14:41

                Just downloaded the trial. Opened a model and exported to LumensRT - got a warning:
                SurfaceWarning.png

                What I don't understand is how this model is large... it's to scale and it's just the building. How come that is too large surface area? I mean - Lumens is made to be a viz tool for architecture... ❓

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • S Offline
                  solo
                  last edited by 1 Feb 2012, 14:51

                  Hmm, that was the issue when I tried it first 18 months ago, I hoped that was an issue of the past, too bad as most of my archvis projects are now commercial and pretty large.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • T Offline
                    thomthom
                    last edited by 1 Feb 2012, 15:00

                    @unknownuser said:

                    Also, the LumenRT 2 pre-processing time depends strongly on the total surface area of the model.
                    A warning will appear whenever you try to process models with a total surface area over 4,000
                    square meters (roughly 40,000 sqft) as the time required to process such models may become
                    prohibitive. For very large scenes, you should consider using the Auto-scale lighting feature (see
                    page 29).

                    My model I test is just what you see in that screenshot - it's about 60x24m ...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      thomthom
                      last edited by 1 Feb 2012, 15:01

                      Oh - surface area... ...but... this is a small model... only 25K faces... and this is too large?

                      Currently been processing for 23min...

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        thomthom
                        last edited by 1 Feb 2012, 15:28

                        One hour... cancelling... end of office day.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          MrMikeEsq
                          last edited by 1 Feb 2012, 16:00

                          I think something like an export video feature (such as in Lumion) would be good, so you get the option of having a fixed flythrough that is a nice resolution & has AA etc.

                          Edit* also artificial lights

                          Edit again* also can it make me bacon sandwiches every morning and run my baths? just realised I'm asking for a bit too much possibly πŸ˜† πŸ˜‰

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                          • Z Offline
                            zapwizard
                            last edited by 1 Feb 2012, 16:08

                            I'll give this a try with my last project which was made for real-time using Unity 3D.

                            However before I would every be truly sold on LumenRT it would have to support web playback (WebGL without plugin) and the ability to freeze the real-time lighting such that the file can be played back on a normal PC instead of a super computer.

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                            • N Offline
                              Nicholas Phelps
                              last edited by 1 Feb 2012, 16:21

                              Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                              The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                              Bottom line, make sure Auto-scale Lighting is enabled.

                              I hope that helps. Thanks for giving LumenRT a try πŸ˜„

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                              • D Offline
                                dizain
                                last edited by 1 Feb 2012, 17:34

                                Error installation LumenRT2 Sketchup 8 PRO Win XP.


                                Error_lumenRT.png

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                                • D Offline
                                  dburdick
                                  last edited by 1 Feb 2012, 19:00

                                  @dizain said:

                                  Error installation LumenRT2 Sketchup 8 PRO Win XP.

                                  Hi Dizain,

                                  You need to be logged in as the admin user for the machine to install LumenRT. It puts the .reg file in the All Users/Application Data/e-onsoftware folder

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                                  • D Offline
                                    dizain
                                    last edited by 2 Feb 2012, 09:14

                                    Hi Dburdick,
                                    i'm admin user for the machine to install LumenRT...
                                    All Users/Application Data/e-onsoftware folder is not created.
                                    Thanks

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                                    • T Offline
                                      thomthom
                                      last edited by 2 Feb 2012, 11:56

                                      @nicholas phelps said:

                                      Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                                      The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                                      Bottom line, make sure Auto-scale Lighting is enabled.

                                      I hope that helps. Thanks for giving LumenRT a try πŸ˜„

                                      I had a go again with Auto-Scale enabled - still taking ages to process. Seems odd.
                                      A model with four times as much faces ( ~100K ) processed much faster. It was also many times larger in size.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • N Offline
                                        Nicholas Phelps
                                        last edited by 2 Feb 2012, 13:02

                                        That's weird indeed, Thomthom. Is it possible for you to share the model that takes so long to process?

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                                        • T Offline
                                          thomthom
                                          last edited by 2 Feb 2012, 13:48

                                          No - not publicly. Privately I could. Email or dropbox?

                                          Another thing - navigating a larger models is very difficult. The camera moves so very slow - hardly moved in some cases. On a smaller model, of a small house, it was ok.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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