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    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
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    • cottyC Offline
      cotty
      last edited by

      For the line view, you have to activate "view -> hidden geometry". Export an image and combine it with a rendered version of your model with an image editor (e.g. gimp). (max. dimension 1600px!)
      You can add this image and the model as attachments to your post.

      my SketchUp gallery

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      • T Offline
        TheBone
        last edited by

        Thanks for the help πŸ˜„

        here is my first try :

        http://img3.bilder-hochladen.tv/uMs73FV7.png

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        • cottyC Offline
          cotty
          last edited by

          A quick champagne glass...

          cotty_champagneglass.jpg


          cotty_champagneglass.skp

          my SketchUp gallery

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          • cottyC Offline
            cotty
            last edited by

            A sculpture ...
            (Rendered fur: displacement map, wood texture)

            cotty_sculpture.jpg


            cotty_sculpture.zip

            my SketchUp gallery

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            • cottyC Offline
              cotty
              last edited by

              And because of the nice displacement fur, another test, this time an ugly fur-man...

              cotty_furman.jpg


              cotty_furman.skp

              my SketchUp gallery

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              • pbacotP Offline
                pbacot
                last edited by

                Thanks Cotty. Fur makes it all wonderful, haha.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • HieruH Offline
                  Hieru
                  last edited by

                  Great tutorial showing real-time subdivision modelling of a car:

                  www.davidhier.co.uk

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Image 1.png

                    You should run Split Donut on the n-gons. It will give smoother results with less geometry.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • cottyC Offline
                      cotty
                      last edited by

                      @rich o brien said:

                      You should run Split Donut on the n-gons. It will give smoother results with less geometry.
                      πŸ‘

                      I changed the model accordingly (V2)...

                      my SketchUp gallery

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        You should measure the poly count between the v1 & v2.

                        I don't use Artisan to sub-d but have noticed that quad based meshes have lower face counts than those with Ngons present.

                        Obviously the catmull Clark algo doesn't know how to efficiently divide an Ngon. Which creates lots of unnecessary polys and noticeable pinching.

                        You should also run Quad Face detect poles to see where the pinching will happen and then tackle those.

                        But I love to follow this thread. One of the gems in a sea 'it won't load' topics.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • D Offline
                          d12dozr
                          last edited by

                          How cool would it if if Split Donut (or something similar) was integrated into Artisan, and helped figure out the n-gon topology??

                          @rich o brien said:

                          But I love to follow this thread. One of the gems in a sea 'it won't load' topics.

                          +1, yes!

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • cottyC Offline
                            cotty
                            last edited by

                            @rich o brien said:

                            You should also run Quad Face detect poles ...

                            I don't know this, can you explain it a little bit, please?

                            @rich o brien said:

                            But I love to follow this thread. One of the gems in a sea 'it won't load' topics.

                            Thank you!

                            @d12dozr said:

                            How cool would it if if Split Donut (or something similar) was integrated into Artisan, and helped figure out the n-gon topology??

                            Or directly in SU. I hope that Thomthom changed to Trimble to change all internals to quads and to implement his subdivision from this promising topic...

                            @d12dozr said:

                            +1, yes!

                            Thank you too!

                            my SketchUp gallery

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                            • cottyC Offline
                              cotty
                              last edited by

                              I often wonder why Artisan shows a nice (more quad-like) mesh in the preview and it is not possible to choose this mesh instead of the triangulated...


                              preview_quad.jpg

                              my SketchUp gallery

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                http://www.screenr.com/iUOH
                                [screenr:a7uj0sdu]iUOH[/screenr:a7uj0sdu]

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • cottyC Offline
                                  cotty
                                  last edited by

                                  Newer looked at that context menu 😲
                                  Very helpful, thank you!

                                  edit: there seems to be some poles in the above example ...


                                  poles.jpg

                                  my SketchUp gallery

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                                  • cottyC Offline
                                    cotty
                                    last edited by

                                    A quick baby rattle...
                                    Screencast (making of) which covers the main part: http://screenr.com/ITOH

                                    cotty_baby_rattle.jpg


                                    cotty_babyrattle_V2.skp

                                    my SketchUp gallery

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @cotty said:

                                      I often wonder why Artisan shows a nice (more quad-like) mesh in the preview and it is not possible to choose this mesh instead of the triangulated...

                                      Well, the preview mesh uses openGL to render (which supports non-planar quads) and we all know that SketchUp itself does not allow them.

                                      Nice work as usual, cotty! πŸ‘

                                      SketchUp Plugins for Professionals

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        @cotty said:

                                        there seems to be some poles in the above example ...

                                        There are because the faces are not Quad Faces...

                                        Image 2.png

                                        Having them as Quad Faces reduces pole count to 4.

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • cottyC Offline
                                          cotty
                                          last edited by

                                          Is it possible to change the geometry so that there is no pole?

                                          my SketchUp gallery

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Of course but at times poles are inevitable. Just beware poles cause mesh pinching.

                                            In that example you have 6 edges converging to one point at 4 locations.

                                            If you tweak the proxy to lower the pole from 6 edges to 5 you then end up with 8 poles.

                                            Image 3.png

                                            Download the free D'oh Book for SketchUp πŸ“–

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