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    • TIGT Offline
      TIG Moderator
      last edited by

      Without a moon there would still be some tides [as opposed to rotation lag affects in the liquid part of the crust [the sea]] because the sun's remaining influence. They'd be a lot less affect, but it'd still be noticeable - at the moment the sun+moon combo causes higher or lower total tides when they are on the same or opposite sides of the earth and combine their affect or counteract one another.
      However, this issue of tides is completely outweighed by other matters arising...

      The sudden disappearance of the moon would undoubtedly be catastrophic.
      The continental plates would shift and ease as the usual tidal pressures on the mantle changed - immediate earthquakes and volcanoes...
      The sudden loss of a significant part of the mass from the combined earth-moon system would cause an immediate orbit change - by changing our angular momentum, affecting the day length and year length, and most likely moving us out of the 'Goldilocks zone' into a less clement zone where we'd freeze [or possibly boil]...
      The issue of the earth's 'precedence' wobble is perhaps more uncertain - but the earth's wobble would certainly become unpredictable, and what was left of our seasons that it creates would become untenable. Although a the volcanoes erupted, the crust split open, and a new ice-age started etc, the same matter of your wheat/rice/maize/potato crops failing might pale into insignificance for a few days, until you died...

      All in all, if the moon were suddenly to disappear then we'd all be completely buggered - albeit briefly until we were all dead ! πŸ˜•

      TIG

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      • BoxB Offline
        Box
        last edited by

        Now Tig you are straying into the realms of fantasy, we all know that nuclear waste from Earth stored on the Moon's far side exploded in a catastrophic accident on 13 September 1999, knocking the Moon out of orbit and sending it and the 311 inhabitants of Moonbase Alpha hurtling uncontrollably into space, and there haven't been any problem like you describe in the last 13 years or so.

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        • GaieusG Offline
          Gaieus
          last edited by

          When I was a kid I saw that series (like it pretty much although our standards of CG have been risen since then).

          Gai...

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          • andybotA Offline
            andybot
            last edited by

            Rich, Here's what I was picturing about 3D color
            http://youtu.be/x0-qoXOCOow

            and you must be thinking of Munsell color system

            http://charlottesvillearchitecturalrendering.com/

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            • TIGT Offline
              TIG Moderator
              last edited by

              @unknownuser said:

              There you go bringing fact to the table when the questions posted are devoid of fact.
              The question's point is to make you place a color value at a point and then extrapolate all remaining colours from that point to create a shape [object]. Do you get a sphere, cube, cylinder etc?
              But as I said you can place an object of any color at any 3d point and invent a referencing system to suit that.
              The stacked form can also be anything you like - you invent the rules...

              A stacked cube of 1x1x1 sub-cubes that's 255x255x255 in all, with its bottom left corner at [0,0,0] can represent all of the RGB colors in steps of 1 unit [the integer limit to RGB colors anyway].
              The cube at [0,0,0] is black.
              The cube at [255,255,255] is white
              The cube at [128,128,128] is mid-gray.
              Thus the 'diagonal' line of cubes from [0,0,0] to [255,255,255] is monochrome shades of gray from black to white.
              The pure 'colored' cubes at at the extreme corners and vary towards black th nearer they are to the origin.
              The attached example SKP shows this - I've used only 10x10x10 with ~x25.5 steps to avoid a stupidly sized SKP ! It's still 1000 cubes and 1000 materials !
              This is the code to do the coloring [it adds some alpha transparency for clarity]

              def colorcubes() 
                model=Sketchup.active_model
                model.start_operation('colorcubes', true)
                ss=model.selection
                ss.each{|e|
                  next unless e.class==Sketchup;;ComponentInstance
              	xyz=e.bounds.min.to_a
              	r=(xyz.x*25.5).to_i
              	g=(xyz.y*25.5).to_i
              	b=(xyz.z*25.5).to_i
                  e.material=[r,g,b]
              	e.material.alpha=0.5
                }
                model.commit_operation
              end
              

              πŸ€“cc.PNGcc.skp

              TIG

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                😲

                Extreme. Like the troubleshoot scene πŸ‘

                Download the free D'oh Book for SketchUp πŸ“–

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  The Troubleshooting Style is useful for finding what you've done wrong with making geometry etc - without messing with the camera etc ! I meant to delete it ! πŸ˜’

                  What do you think of the 3d color idea... πŸ˜•

                  TIG

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                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    Excellent....intriguing....bespoke....Pilouesque

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • gillesG Offline
                      gilles
                      last edited by

                      I have drawn 1000 instances of a cube,selected them, opened the ruby console, pasted your code and pressed enter: it returned Nil.
                      what am I doing wrong?

                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        The cubes must be instances of a component, which should be 1"x1"x1" - any placed beyond 10" from the origin will be 'white'.
                        The color of each material increments in steps of '~10'.
                        You can't copy/paste the code as it's multi-line [maybe on some MACs ?].
                        If you want to try it put the whole code into a file colorcubes.rb in Plugins restart SUp, and type colorcubes in the Ruby Console to process any preselected cubes...
                        To see the effect more quickly omit any cubes inside.
                        BUT having the 1000 cubes does allow you to use a section cut to see the affects... Note how the combos of RGB at the three max corners for the axes, then make cyan/yellow/magenta at the other three 'common corners' - with black/white for absolute min/max corners cc-section.PNGcc-section2.PNGcc-backside.PNG

                        TIG

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                        • gillesG Offline
                          gilles
                          last edited by

                          Works fine thank you.

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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