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    Deleting materials from Entity Info

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    • jgbJ Offline
      jgb
      last edited by

      I wanted to redefine the base materials/colors of my master default template, as the old one has too many useless (to me) mats and duplicates.

      I used the Materials Ruby to clear all mats from the scale reference 2D Bryce that contained all the colors. It went white as expected, but all the colors remain in Entity Info and in the "In Model" materials list. Not what I expected. Saving as a new default template and reloading did nothing.

      So, how do I clear the model of all mats/colors so I can start fresh with the colors I want in the order (on entity info) I want for all my new creations?

      And while we're on the subject, is there any way to sort/rearrange the Entity Info and/or In Model mats to place the "most popular" ones at the top?


      jgb

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      • Dave RD Offline
        Dave R
        last edited by

        Did you try purging unused materials from the In Model materials library? Open the Materials browser, click on the arrow that points out to the right just right of the library name. Click on Purge Unused.

        Etaoin Shrdlu

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        (THERE'S NO PLACE LIKE)

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        M30

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        • jgbJ Offline
          jgb
          last edited by

          Good idea... Good thing I thought of it. 🤣

          Anything on sorting/moving colors around in the Entity Info??


          jgb

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          • Dave RD Offline
            Dave R
            last edited by

            I don't think you can.

            I suppose you could rearrange them by editing their names.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • jgbJ Offline
              jgb
              last edited by

              @dave r said:

              I don't think you can.

              I suppose you could rearrange them by editing their names.

              That only works in the materials list, not in Entity Info.

              Entity Info seems strictly sorted (and remains static) in order of initial application from Materials into the model. If you import a component or model from some other library, their colors are added to the list unless they have exactly the same name and color/shade (RGB) and that is why a lot of duplications exist. In one model that used a lot of imported components I ended up with 7 "blacks", all RGB=0,0,0 but the names were slightly different; ie: "00black, black-2, <black>" etc.

              I haven't played much with textures/colors to see if I have any control over that.


              jgb

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