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    Water issue

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    • john2J Offline
      john2
      last edited by

      Im trying to render a cuboid whose lower end has tiles and the upper face has water. But when I render the scene the tile donโ€™t show up. It shows up as white What should I do?

      http://i.imgur.com/eTeri.jpg


      water issue.rar

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 โ€“ 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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      • numbthumbN Offline
        numbthumb
        last edited by

        Without looking at it - did you by any chance apply texture on reversed face?
        And which rendering engine is that?

        Comfortably numb...

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        • andybotA Offline
          andybot
          last edited by

          After checking on the reversed faces, did you check that your geometry for the water is in a group or component. Check the first sticky comment for specifics: http://forums.sketchucation.com/viewtopic.php?f=322&t=28593

          http://charlottesvillearchitecturalrendering.com/

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          • john2J Offline
            john2
            last edited by

            @numbthumb said:

            Without looking at it - did you by any chance apply texture on reversed face?
            And which rendering engine is that?

            No I did not. i eventually tried to render by applying material on reversed face but i get the same result . I'm using Vray 1.49

            Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 โ€“ 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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            • john2J Offline
              john2
              last edited by

              @andybot said:

              After checking on the reversed faces, did you check that your geometry for the water is in a group or component. Check the first sticky comment for specifics: http://forums.sketchucation.com/viewtopic.php?f=322&t=28593

              My water face is a loose rectangle. please check the attached model file.

              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 โ€“ 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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              • oganocaliO Offline
                oganocali
                last edited by

                Actually the issue is again reverse texture side. Your case did not include the bump map file, so I supplied a silly map.
                Ogan
                watertest.jpg

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                • john2J Offline
                  john2
                  last edited by

                  So what should I do then? I can't figure out where i'm going wrong. I did nothing on the reverse face initially and I was still facing a problem . So is a bump map necessary then? I'm new to vray . So please bear with me ๐Ÿ˜›

                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 โ€“ 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                  • oganocaliO Offline
                    oganocali
                    last edited by

                    No problem. Your render showed refraction of the shadow edge, therefore you had the bumpmaps working. Starting from the case you sent follow the procedure.
                    a) Select the bottom of the pool ( be careful not to select the top of water)
                    b) paint your texture on the now empty side (from outside)
                    c) reverse faces
                    d) render.

                    This should do it.
                    Good luck
                    Ogan

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                    • john2J Offline
                      john2
                      last edited by

                      Thanks dude finally !!! i did it!!!

                      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 โ€“ 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                      • oganocaliO Offline
                        oganocali
                        last edited by

                        ๐Ÿ‘ .
                        Ogan

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