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    Sketchphysics to shaderlight

    Scheduled Pinned Locked Moved SketchyPhysics
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    • iichiversiiI Offline
      iichiversii
      last edited by

      heres a better clip demonstrating sketchphysics rendered in shaderlight http://www.youtube.com/user/J22Fish15?blend=4&ob=5#p/u/21/s4qHkKi0Nyw

      Bring on the Rain...

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        That doesn't look rendered. Looks like native output. Shadows should be softer.

        Best of luck getting ShaderLight to work. I know TwiLight works great with all animation plugins.

        Download the free D'oh Book for SketchUp 📖

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        • iichiversiiI Offline
          iichiversii
          last edited by

          Cheers Rich, unfortunately im not going to fork out da yoyos for another rendering engine, hopefully ill get results and ill report it here for future searches

          Bring on the Rain...

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          • numbthumbN Offline
            numbthumb
            last edited by

            @iichiversii said:

            heres a better clip demonstrating sketchphysics rendered in shaderlight http://www.youtube.com/user/J22Fish15?b ... 4qHkKi0Nyw

            It says "Made with Google Sketchup and Sketchyphysics" 😕

            I was about to say that Indigo can handle sketchyphysics animations http://www.youtube.com/watch?v=cZ3TKfDPxVw, but since you´re "not going to fork out da yoyos for another rendering engine"... 😄

            Comfortably numb...

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            • iichiversiiI Offline
              iichiversii
              last edited by

              lol, cheers numbthumb, but like i said, no more yoyos, lol, ok im trying something different here, if i export the animation to skp files i should be able to render each skp file of the animation, yeah i know it should be time consuming as each skp file has to be rendered seperately, but again i ran into a problem, each skp file looks exactly the same as the first skp file showing no sketchphysics animation, why i dont know, iv posted a new topic on this matter, heres the link http://forums.sketchucation.com/viewtopic.php?f=61&t=41408 if someone can help me out here with this please

              Bring on the Rain...

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              • W Offline
                wyatt
                last edited by

                Shaderlight renders scene-based animations only so it won't work with sketchyphysics.

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                • iichiversiiI Offline
                  iichiversii
                  last edited by

                  Wyatt i agree with u now after much research, but the skp files exported animation from sketchphysics should work, each file will have to be rendered individually tho, time consuming i know but once finished the render will of captured the sketchphysics animation, in theory it works but my issue now is when i export da animation in skp format the sketchphysics animation does not show

                  Bring on the Rain...

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                  • iichiversiiI Offline
                    iichiversii
                    last edited by

                    Ok, unfortunately shaderlight doesnt render sketchphysics animations automaticly, but u can export the animations as skp files and manually render each skp file and export as images, i have tested this and it works, but extremely time consuming none the less, im going to contact ArtVPS about this and see if they have any plans to have an automatic update for future version

                    Bring on the Rain...

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                    • duanekempD Offline
                      duanekemp
                      last edited by

                      What was the final results of these animation tests using Shaderlight?

                      Duane Kemp

                      Kemp Productions
                      Puidoux, Switzerland
                      Gallery:
                      https://duanekemp.artstation.com/

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                      • iichiversiiI Offline
                        iichiversii
                        last edited by

                        It's been a while since I did this bit from what I remember shaderlight doesn't render a sketchphysics animation, I found you would have to export each frame as a seep rate sketchup file, then render each file, but the draw back was you will need to change each file and start the render manually, this is very time consuming and I gave up then

                        Bring on the Rain...

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