sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] TextureSwapper v1.1 20111112

    Scheduled Pinned Locked Moved Plugins
    23 Posts 7 Posters 19.1k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CadFatherC Offline
      CadFather
      last edited by

      you mean, "forgive me for giving you the right answer". 👍

      EDIT: darn it... can't even get the toolbar right, that TIG has to tweak it... 😒

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Yes. 😮

        It came out of CADfather's idea in another recent thread.

        You export all of your model's texture image-files into a 'ModelName_TexturesOUT' folder using the first tool.

        You then copy that folder with its files intact, as 'ModelName_TexturesIN'... and then edit the images as you will with Photoshop/Gimp/etc, perhaps making them higher/lower resolutions, more/less grainy/sharp/noisy, or with adjusted colors etc etc.

        The second tool then imports all of those images from that 'IN' folder... and swaps them for each of the model's materials' textures as appropriate. The original image size is always kept, so changing an image's resolution will not change the size of the textured material that uses it, when it's viewed in the model - although it might actually look [slightly] different depending on what you've done to that image while editing it...
        🤓

        TIG

        1 Reply Last reply Reply Quote 0
        • McGyverM Offline
          McGyver
          last edited by

          Thank you both for the reply and for this wonderful plugin! One last question if I may... I suppose the altered textures would have to retain their original names for this to work... Correct?

          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            Yes, the names must be the same - but if you rename a completely different image-file in the IN folder with the original name it'll replace OK on 'IN'. The only caveat is that the 'aspect-ratio' of the image's w/h should be equivalent - unless of course you want distorted results...

            TIG

            1 Reply Last reply Reply Quote 0
            • McGyverM Offline
              McGyver
              last edited by

              Thank you! This should come in hand with some older models that I wanted to retexture! Thanks again TIG and CadFather for this plugin!

              [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

              1 Reply Last reply Reply Quote 0
              • S Offline
                samyell77
                last edited by

                Hi TIG,
                Love this plugin - fantastic! Ive had a play with it on a couple of files and mostly have had perfect results. However there is a file that Ive run this on where not all of the textures are exported? After Ive run the plugin it says its exported 51 textures but there are only 33 in the folder? Do you have any idea why this would happen?
                Thanks
                Sam

                SU Pro 2016
                Dell Precision M4800
                PC Windows 10
                Intel Core i7-4900MQ @ 2.80ghz
                Nvidia Quadro K2100M
                16gb RAM

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  If some of your Materials use the exact same name for their texture-file you will get fewer .jpg/.png files exported than Materials processed.
                  For example, you might have 3 'glass-brick' materials that all happen to use 'glass_brick123.png', so there will be more materials processed than texture files made.
                  It should affect the result as when each Material's texture file is added back the same file can get reused by several materials.
                  It's quite possible that the one texture-file is used in several Materials - for example you might have the texture set to use different sizes in different Materials, or apply a 'color' over it or even have different transparency settings...
                  However, if the 3 glass-brick materials are exactly the same in all respects, then tools lie=ke MaterialConsolidator will reduce the Materials list back to have used just one - so if so then use that before using this tool...
                  The worst result is if you have three materials using a texture with the same name that's actually completely different! But that's housekeeping and commonsense. So never use non-specific texture names like 'texture1.png' as somewhere along the line they'll be another material using a texture with that name that's not remotely similar 😒

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    samyell77
                    last edited by

                    Hi TIG,
                    Thanks for coming back. Totally understand about not using the same names and that materials that use the same map wont export different maps. Ive opened several of the materials whose maps don't export using the plugin. If I go to open them in photoshop through the material palet it opens the temp folder and the files have the following names:

                    C/\Users\CHRIS~1.GWY\AppData\Local\Temp\txjv9jiw.jpg
                    C/\Users\chris.gwyther\Desktop\Breakthrough book cover.jpg
                    S/\Level 3\Design Team\Design Reference\3D\Models\Furniture\Espresso Machine LaCimbali\1B Model Library\Library Built by Ryan\Equipment\lcd-display-screen.jpg

                    Not sure why it has that name but its appears to be the address that the original material is stored or first used? We work on a network and work on both Mac and PC (which seems to add some issues). Could the file name be too long to save? Ive tried saving it to my (mac) desktop but still no joy. Do you think this is resolvable or is this just another PC / Mac issue.
                    Any ideas? Thanks again.

                    Sam

                    SU Pro 2016
                    Dell Precision M4800
                    PC Windows 10
                    Intel Core i7-4900MQ @ 2.80ghz
                    Nvidia Quadro K2100M
                    16gb RAM

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      samyell77
                      last edited by

                      Just tried re-saving a couple of files on the mac from photoshop and get an error message telling me that the file name isn't valid so I know why they wont save now using TextureSwapper but do you know if there's any way around this in terms of how the materials are created? Im guessing the answer is probably no, as Im sure its something thats written into SU. It seems that any materials that have been created on mac dont have this massive long name, but the PC ones do. Hope you can help . . .

                      SU Pro 2016
                      Dell Precision M4800
                      PC Windows 10
                      Intel Core i7-4900MQ @ 2.80ghz
                      Nvidia Quadro K2100M
                      16gb RAM

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        If you edit a texture it gets saved to a temp folder, depending on your OS...
                        However, if you export textures using this tool the file name is kept and the file goes into the common folder ?? 😕

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          schnydix
                          last edited by

                          rrrr.jpgqqq.jpghello Tig
                          First off all thank you for all the great tools
                          i try to make my textures smaller with the software Jpgmini and texture swapper
                          but my snapshots have after this all the same texture ?
                          Texture names are unik the model is 90 mb
                          The jpegmini software works well but the import see only the first snapshot ?

                          Thanks for helb

                          See below wath swapper make with my Map 😕

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @schnydix

                            I am not exactly clear what your problem is...

                            Have you tried Fixing issues under Model Info > Statistics ?
                            Have you tried Purging under the same option?

                            Do the various materials have 'simple names' ?
                            Are these names 'related' etc...
                            What is the connection between the failing ones ?
                            etc

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              schnydix
                              last edited by

                              Hello Tig
                              Fast service here
                              You see the 1 picture with a lot of grass the 2 picture shows only one forest texture over all
                              The material are google earth snapshots they are groups
                              the names are Google Earth Snapshot#66
                              some materials have a hidden line between

                              Thanks for help

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Were some of the 'gray' roofs etc in the original, using the default-material ?
                                Which is now taking a textured material ?

                                I am still unclear about what you are swapping with what...

                                Does giving these default-material faces a real color help ?

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  schnydix
                                  last edited by

                                  Hello Tig
                                  I try to have the same textures like in picture 1
                                  I use the Swapper only to make the picture folder smaller
                                  The Software Jpegmini compress the 90 MB to an 29 Mb i save 70 Mb in the model.
                                  The Material size and resolution are the same like bevor.
                                  I Think the proplem is the name i have to rename all.
                                  I Will report you the result in some days Thanks for all at the moment
                                  esense3d

                                  1 Reply Last reply Reply Quote 0
                                  • FlatchoumF Offline
                                    Flatchoum
                                    last edited by

                                    Hi,
                                    Is there a chance This Plugin doesn´t work any more in sketchup 2018?
                                    I can´t start it any more. Thank you for your help, Best,

                                    1 Reply Last reply Reply Quote 0
                                    • jujuJ Offline
                                      juju
                                      last edited by

                                      There have been changes to the Ruby version used by SketchUp since the last release of this extension, so I'd say there is more than a fair chance that it won't function as expected.

                                      Save the Earth, it's the only planet with chocolate.

                                      1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Works fine for me in v2018/v2019, but remember it is 8 years old is somewhat clunky !
                                        Install from the PluginStore's RBZ...
                                        https://sketchucation.com/pluginstore?pln=TextureSwapper

                                        It's not 'signed', so your Extension Loading Policy needs to be set to 'Unrestricted'.

                                        Its Toolbar might need to be activated to be able to click-to-run...

                                        Here's a synopsis of how it works...

                                        Your model contains textured materials.

                                        You run the 'OUT' option.
                                        Everything is written to your a subfolder in your default user's folder - that is typically your 'Documents' folder.
                                        A subfolder is made named thus "/ModelName_TexturesOUT".
                                        The 'OUT'put.
                                        If now contains all of those materials' textures' image-files, saved using their files extension - e.g. "Bricks.jpg".

                                        If you want to reuse modified versions of these textures in your model, copy them into a subfolder in the same parent folder, named say "/ModelName_TexturesIN" subfolder.
                                        You can now edit any of those image-files, retaining their names.
                                        Alternatively overwrite an image-file using another image, keeping the exact same name [note it is case-sensitive].

                                        Now you can use the 'IN' option.
                                        All image-files in the "/ModelName_TexturesIN" subfolder are analyzed.
                                        If your model 'ModelName' contains a material using any of the textures named in that folder [note it is case-sensitive and the image-file must be the same 'type' - e.g. .JPG or .PNG], then that material's texture is replaced by the current equivalent in the "/ModelName_TexturesIN" subfolder.

                                        So reasons for it to fail are the IN file isn't made.
                                        There are mismatches in the image-file names between the OUT / IN subfolders.
                                        The IN images' file-types don't match the textures' names in the materials' definitions.
                                        Also note the exact destination of these folders; the default folder is set up in our preferences, but some plugins might interfere with that.
                                        So to check what it is, use this in the Ruby Consul:
                                        Dir.pwd + <enter>

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • FlatchoumF Offline
                                          Flatchoum
                                          last edited by

                                          HI, today I was able to reinstall the textureswapper, I don´t know why I succedded, but now it works.
                                          Sorry, this is not very helpfull to learn about the issue I encountered.Best,

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement