Add vertex on curve at length - or edge on surface at length
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@sdmitch said:
Jeff, You are right regarding the arc, the point added is on the existing segment.
But as I said in my diatribe... if it's a Arc you can do the Math to work out where the swept start-point will be to become the new point where the new vertex ought to be on the true circumference, so you add the new vertex on the segment as normal then apply an entities transformation on the new vertex to relocate it at that new point that lies on the circumference... The Arc will become a Curve... -
@tig said:
@sdmitch said:
Jeff, You are right regarding the arc, the point added is on the existing segment.
But as I said in my diatribe... if it's a Arc you can do the Math to work out where the swept start-point will be to become the new point where the new vertex ought to be on the true circumference, so you add the new vertex on the segment as normal then apply an entities transformation on the new vertex to relocate it at that new point that lies on the circumference... The Arc will become a Curve...Are we now talking about a new topic?
(Just trying to catch up to the post since last evening.) -
No - same topic.
Adding a new vertex on a curve splits a segment.
If the curve is an Arc then we have been considering if the vertex should split a segment AND adjust the vertex so it is on the true circumference too... -
I see. In terms of what I needed to, no adjustments can be done. But I can see the use of this option.
Just had to check if there was existing plugins I'd missed out of. -
I have modified the plugin so that, if the the selected entity is an arc, the point is placed in its true position instead of on the segment as before.
Should this be an option?
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