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    Painted metal texture needed

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    • holmes1977H Offline
      holmes1977
      last edited by

      Hi all
      I'm looking for a texture like the one in this picture done by Sharek. I'm using Thea and Vray to render. I presume its just a bump map and reflection map. Does anyone have anything like this they would like to share.

      http://fc09.deviantart.net/fs70/f/2011/145/0/e/t34_85mm_tank_detils_by_shareck-d3h7r1e.jpg

      Exaggeration makes a dull story better.

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      • D Offline
        dsarchs
        last edited by

        I've cobbled textures together for this before but never come up with anything I've really liked. In kerkythea a mix of procedurals isn't too bad, but I'd be interested in a good texture myself.

        I'd also be interested in a texture similar to this (camera surface).


        nikon_d300_rear_dialsmall.jpg

        Knowledge is a polite word for dead but not buried imagination.

        -e.e.cummings

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Pete shared a great plastic thea material awhile back. I'll try hunt it down as it has a great bump for this stippled look

          Download the free D'oh Book for SketchUp πŸ“–

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          • N Offline
            notareal
            last edited by

            For stippled look you naturally need a suitable bump map. But you can use the same bump maps as a roughness map (or reflection/specularity/... -map, up to renderer). In Thea, the white part of roughness map do increase roughness, so you need to invert map.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • urgenU Offline
              urgen
              last edited by

              ...holmes1977,These maps are made of different textures of plaster walls ... Google's search and PixPlant help you ...it is not difficult πŸ˜‰
              ...See here for an example...
              http://www.openfootage.net/?p=119

              --pupil forever...------

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              • Bob JamesB Offline
                Bob James
                last edited by

                @urgen
                Question displaying maximum ignorance:

                Since most of the textures are not tileable (and are not by their very nature possible to make tileable), how do you use them on a surface since they would create just a series of identical patches?

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  That's always my question as well.

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • urgenU Offline
                    urgen
                    last edited by

                    ...guys, this is Max Vray(Shareck hinted about it ) .... Wrap textures(maps) .... ... they are made in Max Vray, edited in Photoshop (I think use of plaster (stucco) wall texture), and inserted back into the render ...

                    --pupil forever...------

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                    • holmes1977H Offline
                      holmes1977
                      last edited by

                      Thanks all for your help

                      Exaggeration makes a dull story better.

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