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Painted metal texture needed

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  • H Offline
    holmes1977
    last edited by 13 Oct 2011, 18:26

    Hi all
    I'm looking for a texture like the one in this picture done by Sharek. I'm using Thea and Vray to render. I presume its just a bump map and reflection map. Does anyone have anything like this they would like to share.

    http://fc09.deviantart.net/fs70/f/2011/145/0/e/t34_85mm_tank_detils_by_shareck-d3h7r1e.jpg

    Exaggeration makes a dull story better.

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    • D Offline
      dsarchs
      last edited by 13 Oct 2011, 18:57

      I've cobbled textures together for this before but never come up with anything I've really liked. In kerkythea a mix of procedurals isn't too bad, but I'd be interested in a good texture myself.

      I'd also be interested in a texture similar to this (camera surface).


      nikon_d300_rear_dialsmall.jpg

      Knowledge is a polite word for dead but not buried imagination.

      -e.e.cummings

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      • R Offline
        Rich O Brien Moderator
        last edited by 13 Oct 2011, 19:09

        Pete shared a great plastic thea material awhile back. I'll try hunt it down as it has a great bump for this stippled look

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • N Offline
          notareal
          last edited by 15 Oct 2011, 11:48

          For stippled look you naturally need a suitable bump map. But you can use the same bump maps as a roughness map (or reflection/specularity/... -map, up to renderer). In Thea, the white part of roughness map do increase roughness, so you need to invert map.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • U Offline
            urgen
            last edited by 15 Oct 2011, 15:47

            ...holmes1977,These maps are made of different textures of plaster walls ... Google's search and PixPlant help you ...it is not difficult ๐Ÿ˜‰
            ...See here for an example...
            http://www.openfootage.net/?p=119

            --pupil forever...------

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            • B Offline
              Bob James
              last edited by 15 Oct 2011, 20:31

              @urgen
              Question displaying maximum ignorance:

              Since most of the textures are not tileable (and are not by their very nature possible to make tileable), how do you use them on a surface since they would create just a series of identical patches?

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • C Offline
                Chris Fullmer
                last edited by 15 Oct 2011, 20:53

                That's always my question as well.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • U Offline
                  urgen
                  last edited by 16 Oct 2011, 15:32

                  ...guys, this is Max Vray(Shareck hinted about it ) .... Wrap textures(maps) .... ... they are made in Max Vray, edited in Photoshop (I think use of plaster (stucco) wall texture), and inserted back into the render ...

                  --pupil forever...------

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                  • H Offline
                    holmes1977
                    last edited by 16 Oct 2011, 20:47

                    Thanks all for your help

                    Exaggeration makes a dull story better.

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