Painted metal texture needed
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Pete shared a great plastic thea material awhile back. I'll try hunt it down as it has a great bump for this stippled look
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For stippled look you naturally need a suitable bump map. But you can use the same bump maps as a roughness map (or reflection/specularity/... -map, up to renderer). In Thea, the white part of roughness map do increase roughness, so you need to invert map.
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...holmes1977,These maps are made of different textures of plaster walls ... Google's search and PixPlant help you ...it is not difficult
...See here for an example...
http://www.openfootage.net/?p=119 -
@urgen
Question displaying maximum ignorance:Since most of the textures are not tileable (and are not by their very nature possible to make tileable), how do you use them on a surface since they would create just a series of identical patches?
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That's always my question as well.
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...guys, this is Max Vray(Shareck hinted about it ) .... Wrap textures(maps) .... ... they are made in Max Vray, edited in Photoshop (I think use of plaster (stucco) wall texture), and inserted back into the render ...
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Thanks all for your help
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