[Plugin] Super Drape
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Place the group to be draped vertically above the group that it is to be draped onto.
Run the tool.
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Pick the [upper] group which is to be draped.
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Pick the [lower] group which is to be draped onto.
Note:
All faces in both groups must be oriented upwards.
The material[s] in the upper group will be applied to the draped parts in the lower group.
That error-message suggests that you are picking the lower group first, and then picking it again ?
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Yjmls Yog for suggesimg that I had to further explode the drape objects and the potential draped object but that was not the problem. I discovered that the problem was my own lack of patience.
For me at least SD is not immediate but only gradually transfers the material: It first downloads the outline of yhe draped object, then slowly imprints the material content of the draped image onto that outline.. I draped the word "text object" (out of SKP's 3d text tool) onto a simple curved cylnder surface/ ( It took about 30 sec.) The material infilling then followed (It took another 45 sec..and occurred in sequence...Just a heads up for other users who are expecting an immediate transfer .. My SKP pro 15 and memory etc are all otherwise good and as fast as expected when using other elements of skp. -
Doesn't work in v2023
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It does work on all current SketchUp versions, but after its installation it then has to be enabled in your Extension Manager dialog [once], note that it's also 'unsigned' [because it's so old] and your Extension Manager's Loading Policy therefore needs to be set as 'Unrestricted'...
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thank you TIG I found it (though why its disabled by default isn't 100% clear to me). I decided to use it in 2023 because for some reason the regular drape stopped to work in v2023 inside groups.
BTW in situation with 2 primitive squares (the lower one is sloped) SuperDrape fails.
P.S. Any chance to make the plugin less restrictive? I mean to work with raw geometry, and as option, to treat the pre-selected geometry as to-be-draped?
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Move the first group up a little bit above the bounding box for the second group.
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@dave r said:
Move the first group up a little bit above the bounding box for the second group.
thanks, it helped!
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I was long time thinking about something including Your drape but even more complicated.. that's why I didn't do it.. is way over me..
I mean like Your drape but somehow remembering the terrain on which it is draped. For landscaping purpose.. You draw in a group Your terrain not to complicated.. than You drape a road lines etc from another group that it is completely flat.. If You see that some area requires some refinement You context click on it .. let say something like "edit base group" You add some details and all updates automatic..
Maybe some way to include eventually push pulls from the draped group.. like to keep the edge of the road and pavement..
and You could draw some additional detail in the flat group and click update.. (automatic update would be way to heavy I guess).
Like I said.. I can make some very simple plugin.. make my toolbar.. but that is way over me.. -
It's already exist. It's called 3ds max with it's subdivide retopo tyconform procedural modifiers.
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I am having bugsplats everytime I try to use it.
I am trying to superdrape like 100 60x60cm squares on a mesh (which has a street layout)
I need the drape to copy the red color of the squares to the mesh, so I can select all 100 squares draped on the mesh and user a vector push pull to create tree spaces.
Any suggestion on how do fix the bugsplat or another method I could try?
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@AcesHigh >>Any suggestion on how do fix
The suggestion is don't use it )
It was bugsplatty from the start -
@rv1974 LOL
ok, I remember it being bug splatty, but it was years since last I used it and I simply was not abble to use it this time.
But saying I shouldn´use it is the second part of my question, except I asked suggestions for how to do what I needed, without this plugin.
maybe before draping I could smooth the sidewalks until they are a single selection. Then I drape. Then instead of selecting each plant square and change it's color, I do the opposite. Paint the sidewalks another material. Doing that will alow me to select all entities with still the original sidewalk material to properly deal with them all at the time time (vector push pull)
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