[Plugin] Super Drape
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Here's v3.1 http://forums.sketchucation.com/viewtopic.php?p=358314#p358314
No dramatic changes... but the toolbar now appears correctly after an rbz install...
As I said before...
The update is part of my Extension-izing of my toolsets...
You can now download it as either a ZIP or an RBZ archive.
If you have the recent SUpv8M2 you can now simply install the tool's file/subfolder+files from the RBZ format archive using Preferences > Extensions > Install Extension button...
Otherwise use the ZIP version as before, extracting and installing the files/subfolder_files manually into the Plugins folder, and restarting...
Note that as an Extension it must now be activated initially with the Preferences > Extensions > Super Drape checkbox.
And as an Extension it can now be activate/deactivated as desired using that checkbox to optimize Sketchup's tool-loading and memory-usage...
You may also need to activate the toolbar, depending on whether it's a new install or not etc... -
TIG, thanks for a great tool. And all your others as well. They're fast becoming the first tools I look to for my projects.
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Thanks TIG
Had so much trouble with drape crashing I had to stop using it, long live super drape..
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It's ker-splatting me too. Maybe I'm trying to drape too large an area?
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Hello to All,
I would like to project a transparent logo on a cylindrical surface.
I thought I could do it with Superdrape. I've edited the "PNG Image" with "Imagetrimmer". But ImageTrimmer creates a component. SuperDrape only works with a group. If I transform, the component in a group than the texture gets mixed up .
Does anyone know another solution?
Charly
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Just a thought but could you draw a circle below (or above) the circle you just cut out and then apply the material as Projected to that circle before using it to drape onto the cylinder?
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Like this...
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Hi TIG,
I would like to again thank you very much for your help.
Charly
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Hi TIG,
Thank you again...
You Rock!!! -
This is awesome! Used it loads already.
Is it possible to have the resultant lines and faces go to default layer 0 or a specified layer instead of matching the layer of the surface it's being draped onto? That was I could hide the surface and picked out the draped lines and faces all curvy n such
D
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just wanted to say thanks for this one, it works incredibly well!
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I love this tool! It worked great this morning - several times.
This afternoon - 4 bugsplats in a row, right as I click the second group.I even reinstalled it.. splat.
I haven't changed anything in the program.. no updates on anything since using SU this morning. I don't know what I'm doing to cause the splat.
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@unknownuser said:
I love this tool! It worked great this morning - several times.
This afternoon - 4 bugsplats in a row, right as I click the second group.
I even reinstalled it.. splat.
I haven't changed anything in the program.. no updates on anything since using SU this morning. I don't know what I'm doing to cause the splat.
Have you used Model Info > Statistics > Fix Problems... ?
Have you tried moving the draped object a tiny amount ? Sometimes small facets cause issues.
Alternatively Scale everything up x10 or x100 and retry. Scale down afterwards...
Report back... -
@tig said:
@unknownuser said:
I love this tool! It worked great this morning - several times.
This afternoon - 4 bugsplats in a row, right as I click the second group.
I even reinstalled it.. splat.
I haven't changed anything in the program.. no updates on anything since using SU this morning. I don't know what I'm doing to cause the splat.
Have you used Model Info > Statistics > Fix Problems... ?
Have you tried moving the draped object a tiny amount ? Sometimes small facets cause issues.
Alternatively Scale everything up x10 or x100 and retry. Scale down afterwards...
Report back...Back after testing.
I had not used the statistics fix, but do use TT's cleanup frequently.
moved objects.. centered on origin.. nudged.
scaled up by 10 and 100
all splats
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Thanks TIG, another useful plugin. This will be quite helpful in draping 2D site plans with materials onto a 3D terrain.
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Totally missed this one!
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Can I drape solids? can I do it with a mesh made in sandbox? I need to make a road that follow the terrain, I bought Instant road and I couldn't make it work, I tryed super drape but it crashes, what can I do? or how can I do it?
Thanks
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This doesn't drape 'solids' - only 'faces' - it you explode the solid and get the faces to drape?...
It you want to 'imprint' solids onto a terrain that's a 'whole new kettle of fish'...
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TIG,
First I'd like to thank you for your amazing plug-ins. They are all incredibly useful.
I had two questions:
1 - Your Super Drape plugin (above) is is labeled version 3.1, but your download 'appears' to be v3.0. Is this simply a typo?
2 - I experimented with this plugin using various constructs, all of which were grouped (see attachment). All worked well until I attempted to drape grouped text onto the surface of a circle. It appears that the material doesn't transfer. It's probably something I'm doing wrong so if you can...please let me know.
warm regards
Bob
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@bsintzel said:
1 - Your Super Drape plugin (above) is is labeled version 3.1, but your download 'appears' to be v3.0. Is this simply a typo?
2 - I experimented with this plugin using various constructs, all of which were grouped (see attachment). All worked well until I attempted to drape grouped text onto the surface of a circle. It appears that the material doesn't transfer. It's probably something I'm doing wrong so if you can...please let me know.
- The downloadable archives' files' version is v3.1 [clear if you read the file notes in the .rb file inside the subfolder - but, for some reason I can't fathom [brain-fart! ], its archives are labeled incorrectly as '3-0' when they should have been '3-1'. After more than a year you have noticed it ! Several hundred others didn't...
- The circle example you show IS actually working...
Look underneath the circle and you will see the material has been properly applied onto the front faces of the letters, the back faces do not get a material.
You have made the circle facing downwards - the default when adding a circle at z=0 is that the back is 'up' - because pushpulling it 'up' then gives the most likely anticipated 3d form. When you drape the letters onto the back of the circle they look like they've not taken the material - because you are looking at their backs; however, the material has been applied onto the letters' fronts [underneath!] as it ought to be.
When modeling it's important to get the front of the face pointing where you want - depending on the Style it's usually shown off-white, while the back of the face is a blue-gray. Some tools like this one, and renderers rely on the correct orientation to apply materials etc. Generally the 'blue' faces should be unseen... I recommend that you make your Style's back-face material a bright blue so that it's most noticeable. Also remember to use the Monochrome View mode now and again - it will display all faces in the default colors, this is very useful to help spot if a now textured face is correctly oriented. Also if you have applied a material onto a group or component-instance then any faces within it that have the default-material will display in that applied-material - both for front and/or back faces, so Monochrome mode is useful to reveal wrongly oriented faces in this context too, where the container's material will otherwise 'mask' the true orientation...
To fix a wrongly oriented face... select it and context-menu 'Reverse' to flip it over - the sibling tool 'Orient' can be used when a correctly oriented face is selected and all then connected faces are flipped to match it [works perfectly on 'solids' or meshes, but it will give unexpected results on complex forms with edges that bound three or more faces, because those faces can never all be oriented right]... A 'reversed' face's materials will flip with the face - if you want to flip the face AND leave the materials un-flipped 'in place'... then find my 'FixReversedFaceMaterials' tool which does this - it was specifically written to fix sloppily modeled objects - where backs have been painted in error and have gone undetected until late in the process, making it useful before committing to rendering, which will otherwise fail as most renderers do not 'paint' back faces, and they can render them white, black or transparent, rather than the expected material...
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