sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Scale non-uniform along vector?

    Scheduled Pinned Locked Moved Developers' Forum
    22 Posts 4 Posters 1.8k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jolranJ Offline
      jolran
      last edited by

      Hi Chris!

      Thank you for the code-snippet. So this is what do you call it, objects "local" scaling?

      It might actually work! If doing some tests to see if the "local" x,y,z is on the provided vector direction. The vector will always be perpendicular 90 deg. somehow to the group.

      I will do some tests to see if it can be incorporated in my script.

      Thank you!

      1 Reply Last reply Reply Quote 0
      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I'm a little confused by what you mean by scaling along a vector. Is the vector a "local" x,y, or z vector to the component? There is another simple method to apply a transformation. Look at this idea. This takes the existing transformation and makes a temp transformation matrix that is 3 times longer along its y axis. Then it sets the component to use that transformation - effectively scaling it 3 times on its y axis.

        ` gc = my_group_or_component

        gc_t = gc.transformation

        temp_t = gc_t.to_a
        temp_y = temp_t[5]
        temp_t[5] = 3*temp_y

        Geom::Transformation.new(temp_t)
        gc.transformation = temp_t`

        So you can also just use that approach. Its similar to the other way sort of.

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

        1 Reply Last reply Reply Quote 0
        • jolranJ Offline
          jolran
          last edited by

          Ah yes. Why scale along vector? I'll try to explain as good as I can.

          There will be an Edge selection on a face that will become the vector(edge.start to edge.end). And the 2d group which scaling will be performed on is glued to the face as well. The scaling will be perpendicular to the edge.
          So If the face is "off" Global axis or the 2d group is rotated 90 deg, normal axis scaling won't work.

          Will have a look on your new code. Might be a better alternative.

          Thanks again.

          1 Reply Last reply Reply Quote 0
          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            FYI... there are two class methods for transforms that take a vector (not sure if they do non-uniform scaling, you'll have to experiment.)

            Geom::Transformation.translation( vec )
            and
            Geom::Transformation.new( vec )

            I'm not here much anymore.

            1 Reply Last reply Reply Quote 0
            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              Your other option would be to temporarily apply a rotation tranform, and align the group or component with the global axes, apply a non-uniform scaling tranformation, then apply the inverse of the previous rotational tranform.

              I'm not here much anymore.

              1 Reply Last reply Reply Quote 0
              • jolranJ Offline
                jolran
                last edited by

                Hm no. Don't know what I was thinking... Back to square 1.. There are a lot of holes in my method needs filling in.

                Need at least to multiply with excisting transformation, as Chris has shown. Will have to take a better look at the second method he provided, or maybe Dan's suggestions if something better don't come up..

                Edited: I realize now, what I said about scaling along vector was a bit difficult to understand. I meant scaling along one of the local x,y,z axis IF any of them are perpendicular to the vector(edge).

                1 Reply Last reply Reply Quote 0
                • jolranJ Offline
                  jolran
                  last edited by

                  Thanks Dan. Appreciate it.

                  I have looked at the API. Can't get the comments working so I miss out a few "goodies" there I think..

                  But as far as I have gotten, scaling Non-uniformly takes 4 arguments. Orgin, scale x, scale y, scale z.

                  You second advice would have to be plan "B". I have thought of doing something like that, but I'll try to avoid it cause there is plenty of transformations done before the group is even on the face.

                  I'm working on a method (Cris code gave me an idea)that might possibly work. Just need to retrieve the group local x,z,y axis? If I can.. This is what I have got so far. Could probably use a case method...
                  You pass in the group, scaling, and vector. Where vector=(edge.start.vector_to(edge.end))

                  def vec_scale(group, scaling, vector)
                  			
                  			#vector need to be parallel or perpendicular or scaling wont work.
                  			
                  			##TRANS- and Center####
                  			gents=group.entities
                  			bbox=group.bounds
                  			bbox_c=bbox.center
                  			  
                  			group_x=group.transformation.xaxis
                  			group_y=group.transformation.yaxis
                  			group_z=group.transformation.zaxis
                  			
                  			if group_x.perpendicular? vector
                  				xscale = scaling
                  			else
                  				xscale = 1
                  			end
                  			
                  			if group_y.perpendicular? vector
                  				yscale = scaling
                  			else
                  				xscale = 1
                  			end
                  			
                  			if group_z.perpendicular? vector
                  				zscale = scaling
                  			else
                  				zscale = 1
                  			end
                  			
                  			t = Geom;;Transformation.scaling(bbox_c, xscale, yscale, zscale)
                  			gents.transform_entities(t, gents.to_a)#Normaly you apply t to group. But I need to do it to entities.
                  		end
                  
                  1 Reply Last reply Reply Quote 0
                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    You should know that IF the DynamicComponents extension is loaded, it adds some methods for ComponentInstance and Group instance objects.

                    for Group and ComponentInstance:
                    local_transformation() scaled_size() unscaled_size()

                    for ComponentInstance ONLY:
                    copy() # works like Group.copy()
                    description()

                    and for DC ComponentInstances ONLY:
                    set_last_size(lenx,leny,lenz) last_scaling_factors()

                    I'm not here much anymore.

                    1 Reply Last reply Reply Quote 0
                    • jolranJ Offline
                      jolran
                      last edited by

                      Edit: Think the method works now 😍

                      Not 100% tested in all angles yet. Changed my code in previous post.

                      1 Reply Last reply Reply Quote 0
                      • jolranJ Offline
                        jolran
                        last edited by

                        Oops. Sorry Dan, must have typed while you post your message.

                        Your info: Really? Did not have a clue about that. Thats is good news for further developpment. Thank you.

                        1 Reply Last reply Reply Quote 0
                        • jolranJ Offline
                          jolran
                          last edited by

                          Ah typical 😞 . Too early to celebrate.. It doesent work of axis= face tilted.

                          Get strange new error no implicit conversion to float from nil

                          I guess group_x=group.transformation.xaxisis only gonna work if the group is aligned to global axis. Therefore when tilted it has nothing=nil??

                          1 Reply Last reply Reply Quote 0
                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            group.transformation.x_axis

                            is returning the vector of the component's local x axis. It should never return nil I don't think. I can't play with your code at the moment, but maybe later today I can test it out.

                            You should note that its possible/normal? for 2 vectors to perpendicular to the one you're testing against. So it will scale in 2 directions, not just one (I think).

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              gt=group.transformation og=gt.origin xa=gt.xaxis ya=gt.yaxis
                              [ za=face.normal
                              or za=xa.cross(ya)]
                              Use a rotation transformation about og and za by the angle_between xa and vector ?
                              Then do a scaling transformation along the xaxis only to match (vector.length / groupX.bounds.width) [where you have used add_instance on group.entities.parent [==definition] temporarily added to the face.parent.entities, at the origin with no further transformation as groupX ?]
                              Then invert the rotation transformation...
                              All done ?

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • jolranJ Offline
                                jolran
                                last edited by

                                @unknownuser said:

                                is returning the vector of the component's local x axis

                                So it IS the local axis we are dealing with here. Since the scaling is only working on Global axis I persumed it wasen't. Thats good then(hopefully).

                                @unknownuser said:

                                You should note that its possible/normal? for 2 vectors to perpendicular to the one you're testing against. So it will scale in 2 directions, not just one

                                Uh oh 😲 That's NOT good! I will do some further testing to se if it fails.

                                Thanks for all your help.

                                1 Reply Last reply Reply Quote 0
                                • jolranJ Offline
                                  jolran
                                  last edited by

                                  Hello TIG. I typed when your answer came in. Bad timing today πŸ˜„

                                  Will try your code and report back. Looks interesting.

                                  Thanks a million!!

                                  1 Reply Last reply Reply Quote 0
                                  • jolranJ Offline
                                    jolran
                                    last edited by

                                    I'm not sure I quite understand where to use you code, TIG. When Importing the component definition?
                                    That could be difficult in this case...
                                    This particular tiling is in it's own method. In the plugin there are other "tiling" methods. So cannot do any altering to the component def. before calling the method of choice. Unless I rewrite the definition loader-method. Could be done of course..

                                    In your code: vector.length / groupX.bounds.width. Is that to determine the scale?

                                    The way this feature will work in the plugin, is that the USER determin number of rows, some code like: edge.length/numbers of rows to determin groupX.bounds.width.

                                    So I'll add that part to your code-snippet?

                                    Edited. Changed some info to clarify things, it's not good to write topics saturday nights πŸ˜„:
                                    I think Chris was right about conflicts i vectors(Edge can be perpendicular to 2 axes of course).
                                    So I've scrapped that code..
                                    See if I can incorporate TIG's code, and see if it works. I think I get the idea of it.


                                    fitrow.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • jolranJ Offline
                                      jolran
                                      last edited by

                                      @unknownuser said:

                                      gt=group.transformation
                                      og=gt.origin
                                      xa=gt.xaxis
                                      ya=gt.yaxis
                                      [za=face.normal
                                      or za=xa.cross(ya)]
                                      Use a rotation transformation about og and za by the angle_between xa and vector ?
                                      Then do a scaling transformation along the xaxis only to match (vector.length / groupX.bounds.width) [where you have used add_instance on group.entities.parent [==definition] temporarily added to the face.parent.entities, at the origin with no further transformation as groupX ?]
                                      Then invert the rotation transformation...
                                      All done ?

                                      Is it that this code is to be used when comp.definition( or group) is at Origin=flat on "ground"?
                                      Cause I get some funky results.. Havent tried "hard" yet. Will elaborate more after lunch....

                                      I've tried something like this where vector is edge:

                                      gt=group.transformation
                                      			og=gt.origin
                                      			xa=gt.xaxis
                                      			ya=gt.yaxis
                                      			za=@face.normal #@face=reference to the face.selection
                                      			za=xa.cross(ya) #??
                                      			
                                      			x_to_vec=xa.angle_between vector
                                      			
                                      			tr1=Geom;;Transformation.rotation(og, za, x_to_vec)#req. rotation angle
                                      			group.transform!(tr1)
                                      			
                                      			ts = Geom;;Transformation.scaling(og, scaling, 1, 1)		
                                      			group.transform!(ts)
                                      			
                                      			tr=tr1.invert!
                                      			group.transform!(tr)
                                      
                                      1 Reply Last reply Reply Quote 0
                                      • jolranJ Offline
                                        jolran
                                        last edited by

                                        BTW:

                                        This special kind of tiling method will not take any rotation(angle) other than 90.degrees as an argument. The group(hatches) will always have to be perpendicular to the edge.

                                        1 Reply Last reply Reply Quote 0
                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          the group is from its untransformed bounds [from a temporary instance of it added to the face.parent.entities].

                                          You know how long the 'edge' is [edge.length] so you can work out the ratio of the two values...
                                          Now you can use that to scale the group.entities with a scaling-transformation along the xaxis only... and thereby the original group is scaled as needed.
                                          Erase the temporary instance of the group to tidy up...

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • jolranJ Offline
                                            jolran
                                            last edited by

                                            Yeah, thanks TIG. All what you say is true.

                                            All these transformations got my head spinning. So I ditched the scaling in the tilingmethod. Went with scaling(y in this case) at ORIGIN, just after loading the component. Before placing it on the face. Not as flexible as in a method, but it will hopefully work. I think Dan suggested something similar, earlier on in this thread.

                                            Maybe that's what you had in mind all along as well, TIG. I just coulden't see it then..

                                            Edit: When I reread you thread, did you mean to scale entities and that would become a "local" scale? Cause i did some scaling in x or y and it was in fact a global scale. The group moved from the face and tilted, even when putting the origin at center of bbox. I can't recall 100% sure if it was the group OR the entities I scaled. Ah heck. I'll try tomorrow then.. Like I said, rather had this transformation separate in the tiling method..

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement