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    How would you model this (well)?

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Fredo's Create Loft by Junction has many spline methods to tweak the surface blend. But to be honest you'll struggle in SU to get the optimum result. Rhino/MOI etc do this is seconds though. My 3DS Max trial ended weeks ago some I can't try it in there.

      Here's some blend variants...

      Brodie_Faucet_Blend.skp

      Download the free D'oh Book for SketchUp πŸ“–

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      • brodieB Offline
        brodie
        last edited by

        Rich, sorry, I don't think I was clear. What I was referring to wasn't the surface blending but the very first model you sent which wasn't blended at all but it had an interesting subdivision to it. I didn't know if you'd used a plugin to create that or done it by hand.

        -Brodie

        steelblue http://www.steelbluellc.com

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        • brodieB Offline
          brodie
          last edited by

          Oh ya, and just to illustrate my shading issue I'll show you a quick maxwell render. Notice how the shading issues in SU translate to shading issues in Maxwell. The one on the left is after intersecting the cylinders, the one on the right is before intersecting them.

          -Brodie


          Linea 5403 Faucet 04g.jpg

          steelblue http://www.steelbluellc.com

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Sorry, I see what you mean now. I did it in MOI as intersect in SU doesn't triangulate the mesh. MOI has a great .skp export option the help control the polys and keeps surfaces smooth.

            Brodie_Faucet.png

            But why do you need them to intersect? Did you try rendering them as separate components but occupying the same space?

            Download the free D'oh Book for SketchUp πŸ“–

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            • brodieB Offline
              brodie
              last edited by

              Well, normally I'd do that and not worry about this mess but, as I said, I'm hoping for a highly detailed model this time for some closeups (and as a modeling exercise) which means it needs a cutout which bevels back leaving a bit of a gap between the larger cylinder and where the smaller cylinder fits into it.

              Hrm, don't have Moi but maybe Max has something similar I can find. I did a quick test with Max and god the same shading issues but maybe there's another tool in Max to do this better.

              -Brodie

              steelblue http://www.steelbluellc.com

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              • boofredlayB Offline
                boofredlay
                last edited by

                Brodie, here is a modeling example.

                [flash=853,505:3bdh7ugj]http://www.youtube.com/v/G__mig97om0&fs=1[/flash:3bdh7ugj]

                After doing the video I read more about your shading issue. If you stitch some simple triangles around the opening they seem to disappear. I did this in Twilight with a porcelain texture.

                Hope this helps.

                Faucet02.jpg
                Faucet01.jpg
                Faucet03.jpg

                http://www.coroflot.com/boofredlay

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  Oh man I had the whole blend reversed. 😳

                  No wonder I was confusing things. I'll have another play with this.

                  Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • soloS Offline
                    solo
                    last edited by

                    Pretty simple using TOS, EEby Vector and follow me.


                    faucet join.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Your bevel is in the wrong direction Pete.

                      http://www.coroflot.com/boofredlay

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                      • brodieB Offline
                        brodie
                        last edited by

                        Solo,

                        You cheated πŸ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

                        If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

                        Boo,

                        Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

                        -Brodie

                        steelblue http://www.steelbluellc.com

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                        • soloS Offline
                          solo
                          last edited by

                          @unknownuser said:

                          Your bevel is in the wrong direction Pete.

                          I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            Both Punk'd by a tap πŸ˜‰

                            @Brodie

                            If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • brodieB Offline
                              brodie
                              last edited by

                              no problem

                              steelblue http://www.steelbluellc.com

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                              • CarrozzaC Offline
                                Carrozza
                                last edited by

                                @solo said:

                                Pretty simple using TOS, EEby Vector and follow me.

                                I understand the first two, but for what purpose did you use Follow Me?

                                Boo, thanks for the video tutorial.

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                                • brodieB Offline
                                  brodie
                                  last edited by

                                  Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                                  Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                                  I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                                  Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                                  -Brodie


                                  Linea 5403 Faucet 04h.jpg


                                  Faucet 1.skp

                                  steelblue http://www.steelbluellc.com

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                                  • boofredlayB Offline
                                    boofredlay
                                    last edited by

                                    Looks great.

                                    http://www.coroflot.com/boofredlay

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator
                                      last edited by

                                      TGI made a smoother mesh on the radius but the edges didn't align.

                                      Nice result Brodie.

                                      Here's a MOI export...

                                      Brodie_Faucet_Blend.skp

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • X Offline
                                        xrok1
                                        last edited by

                                        round corner seems to work well?Capture1.PNG

                                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          after artisan-SDSCapture3.PNGCapture3.jpg

                                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • CarrozzaC Offline
                                            Carrozza
                                            last edited by

                                            Please Solo, Xrock, explain your techniques to a newbie modeler!
                                            I must be missing something because after a couple of hours couldn't get as far as your models.
                                            This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                                            cylinder_bevel.JPG

                                            Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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