Hello fellow sketchupers !
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@solo said:
Sketchup 3?
I don't think they still make pixels for that version any longer.
i just wrote it like that because i dont know which im using . i just download that stuff and work with it . please dont go off topic . thanks
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My guess is the white lines you wrote about are faces concealed within the volume you hid the line on. In other words, you will need to remove the internal intersecting faces. In one image it appears you have back faces on the outside of your "solids". That is, the tops of the walls, for instance. The dark gray is what I recognize as back faces. Right click on the face and select Reverse Faces. It will turn "white". This is the surface on which you should paint or texture, except in rare instances. Inspect your model in xray view by enabling that tool bar from Top Line Menu> View> Toolbars, click on Face Style. Other selections in this toolbar are wireframe, shaded, shaded with textures, etc. Inspecting with xray view will help reveal the internal faces which only add to file size. I am talking about faces inside walls, roofs, etc.--not walls inside the house--if any.
A first step to improve the appearance is to select a style in Window> Styles. These are predefined and such things as edge appearance, sky and ground appearance are affected. You can actually design your own styles, if you wish.
Believe me, if you stay with it, practice a lot, become familiar with the tools, you will improve. Did any of this help in any way? -
Here's my advice for what it's worth...if you want your models to look good, you are going to have to add more detail to them. Things like door and window mouldings...more detail around the eaves, a foundation, window panes, etc. Also, you are going to have to be more accurate with things like wall thickness, window and door sizes, etc. to make the model look good. Try modeling the house you live in, copying it with as much detail and accuracy as you can, and then you will have a better idea of how many edges and details there are to a house. Then figure out how much of that detail you need to include to make your models look realistic. Also, study some of the great examples in the gallery here and decide what you like, and try to figure out how to duplicate it. Play around with styles and maybe try out a rendering program.
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yes that helped !
i tryed with the styles but its over exadurated and somewhat strangeand details ... ill try to add detail but when i look other stuff on the internet , other houses its just so much more alive . i would like for me to do it the same way and to really feel the house and not to look like the house is made in paint . ill go and look some tutorials with light adding light ...
this is what i thought :
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Uploaded with ImageShack.us
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i tried going on youtube but i could find any good tutorials . can you maybe tell me how to add some exterior lights ? and one more thing i would like to darken and add contrast to he whole thing is it possible ?
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and one more thing . i hope i dont bother but i really want to improve my skills !
so this is the looks of my window and how i made it in this project . when i color it it looks like there is no depth or any relief at all . how would you do it to look it better ?Uploaded with ImageShack.us
Uploaded with ImageShack.us
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If the 'blue' color is the face_back_material you are actually modeling inside out. This could have implications later if you ever want to use the model with many 3rd party app's that will insist on the correct face orientation! It's a good habit to model with faces oriented properly.
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I think you are saying you would like to do your models in Photorealistic style. This would require a Rendering Application, such as Kerkythea, or Light Up, or VRay, or Shaderlight, and the use of photoreal textures applied while using one of these programs.
Sketchup is an intentionally simplified modeling program, which means that its render abilities are very limited. -
@dmhmaestro said:
i tried going on youtube but i could find any good tutorials . can you maybe tell me how to add some exterior lights ? and one more thing i would like to darken and add contrast to he whole thing is it possible ?
You can either model exterior lights, or get some from the 3D Warehouse. To have these lights actually "work" you will have to use a rendering program like Kerkythea.
For some contrast, you can change the angle, lightness, and darkness of the shadow settings: Window > Shadows
And, you can export an image (rather than using a screen shot): File > Export > 2D Graphic
After you export a 2D image, you can adjust it using Photoshop or whatever tool you have.
You can also edit hue, saturation, and lightness of your textures by opening them in the material panel and clicking on the "edit" tab. -
im really trying to work with vray but its hard ... and tutorials that i found are really bad . can someone explain it to me or redirect me to some good tutorial
and one thing ... vray dont effect on the model but only on little render window as 2d picture ?
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and how to use material collection ?
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