Found some really sweet high rez textures
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THANKS Krisidious, CAN NEVER HAVE ENOUGH TEXTURES
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I don't understand what to do with textures that are not tiled. Are they really that useful?
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@chris fullmer said:
I don't understand what to do with textures that are not tiled. Are they really that useful?
Chris, the short answer is that you tile them. The longer answer is if the texture is not tiled take the it into PhotoShop. On the menu, go to filter> Other> Offset. Set the horizontal offset to half the width of the texture and the vertical offset to half the texture's height. Now what you have is a texture that will match smoothly vertically and horizontally. You will have a cross running through the center of the texture from the offset edges that don't match. You diddle those around with the clone tool until the central cross over is gone and the finished texture will tile.
I also have another texture trick for creating a wall made up of tiles where the tiling seems random. Take a large tile texture and cut it up into a grid of equal height and width. Lets say 100 x 100 for the sake of argument. Now take each row and slide it a random number of squares to the right. Break off anything that hangs out of the grid at the right and reinsert it at the beginning of the row. Then do the next row. When all rows are finished, shift all columns a random distance up. What ever sticks out at the top, break off and reinsert at the bottom of the column. Do the next column. When you are done save the new file. Now instead of looking like a marble or stone counter top, it will look like a tiled surface. To further randomize the tiles and break up the textural continuity, you could take all odd numbered rows and shift them three slots to the right to break up tonal gradation as well as texture continuity. You can make some amazing tile wall where the tiling never or rarely repeats.
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Textures don't all have to tile.
If you have a large enough wood texture you just apply it to your furniture and position/rotate it as needed, as it's never going to have a butt joint on either side.
However, other textures like brickwork, paving, concrete, asphalt etc will need 'tiling' as you'll inevitably get a butt joint somewhere.
There are several easy to follow tutorials on how to achieve this with Gimp/Photoshop, but getting a 'mottled' texture that shows no repeat is an art rather than a science as the slightest imperfection will be picked up by the human eye which is great at spotting 'patterns', even when they barely exist! -
Chris, here's an example of a wood grain material image that isn't intended to be seamless. As TIG points out, with a wood grain material image that is large enough, you don't need it to tile. And to be honest, I think many of those woodgrain images that are designed to be seamless look fake and I'd rather do without than use them. This image scales out to be 9 feet long and I have three or four different images of boards from the same log so I can pick and choose which parts of each image I want to use.
Unfortunately the wood grain images in the link, while certainly high res, are not very useful. On the other hand, the bricks and tiles as well as other images like the wrought iron stuff seem to be nice offerings.
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I don't know what is not usable or tilable about these images?
they are 5 megs a piece so I had to size this one down by 100% to get it in here.... but it looks great to me.
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Sorry. I meant the wood "boards" like this one and the other ones like it. Of course real wood isn't seamless, either, but you don't use the same board over and over in real life.
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oh yeah... I really didn't mean to link to all of those... just the wood floor pack.
but those wrought iron pieces would be cool for tracing.
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might like this facebook page too....
https://www.facebook.com/pages/Sketchup-Texture/112084092184551
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I downloaded a couple of those wrought iron images. The PSD file can be opened in Photoshop and saved out as a PNG automatically creating a transparent background. I doodled up a door last night with a great in the window which looked pretty good. I forgot to save it though.
I've seen some interesting materials on the FB link although the woods that I saw are rather grim.
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Vyonyx is also a great source for cutout people and trees
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not HR but can be useful for Sketchup (free & tiled !
Textures by Lemog -
the links are now broken.
they may have moved to this url. im not sure, it came as searched page on their site.
http://www.gobotree.com/(from here: http://vyonyx.com/downloads-3/ )
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