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    [Plugin] Follow Me Helix (Updated 06-Jan-2012)

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    • Dave RD Offline
      Dave R
      last edited by

      Got it.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • majidM Offline
        majid
        last edited by

        verry handy and time saving plugin 😄
        Thanks dear mate 👍 .

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • JClementsJ Offline
          JClements
          last edited by

          Nice.

          Would it be useful to have optional method to Linear Increment in which the user inputs the number of equal linear increments?

          John | Illustrator | Beaverton, Oregon

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          • JClementsJ Offline
            JClements
            last edited by

            ❓ Anyone aware of a script that could be used with Follow Me Helix which automatically stitch the vertices of two selected spirals and triangulate to create a "spiral road"?

            So, for example, select a path, run Follow Me Helix twice. The only parameter that would be different is the radius.

            John | Illustrator | Beaverton, Oregon

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            • JClementsJ Offline
              JClements
              last edited by

              😄
              Thanks

              John | Illustrator | Beaverton, Oregon

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              • sdmitchS Offline
                sdmitch
                last edited by

                JC, I'm sure TIG's EEbyRail would do the job but I'm assuming you don't have that so here is a little something I threw together that will work under the scenario you mentioned where on the radius is changed between runs of Follow Me Helix. In my example I used 30' and 50' for the radii and 1' and 10 degrees for the linear and angular increments.


                Spiral Road


                Add a surface between two helixes created by Follow Me Helix

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Hi, sdmitch:
                  Somehow I missed that you had updated and posted with a [Plugin] heading. Perhaps that version in the [req] thread by solo is older? Anyway, as I mentioned over there, I will download and experiment with the version in the post above. Thank you, once again.
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

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                  • K Offline
                    K-TEE
                    last edited by

                    It is very good. Thanks.

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                    • J Offline
                      jdadesignstudio
                      last edited by

                      Not sure if im missing something obvious, but mine are coming out very choppy...:


                      helix test.jpg

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                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        @jdadesignstudio said:

                        Not sure if im missing something obvious, but mine are coming out very choppy...:

                        It is usually a function of the linear increment entered and the length of the segments in the path. The increment entered is to long in comparison with the segments of the path in your case.

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • J Offline
                          jdadesignstudio
                          last edited by

                          Hmm...still having issues. Take a look at the images below-the line and arc both had the same parameters plugged into the helix plugin. I also tried changing the number of segments in the arc (to change the length of the segments) anywhere from 2 segments up to 92 segments. It seems where 2 line segments intersect, it creates a crooked piece...Let me know what you think.
                          Thanks,
                          Jon


                          helix test2.jpg


                          helix test3.jpg

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            @jdadesignstudio said:

                            Hmm...still having issues. Take a look at the images below-the line and arc both had the same parameters plugged into the helix plugin. I also tried changing the number of segments in the arc (to change the length of the segments) anywhere from 2 segments up to 92 segments. It seems where 2 line segments intersect, it creates a crooked piece...Let me know what you think.
                            Thanks,
                            Jon

                            Yes that happens because the linear increment starts on one segment and ends on the next one.
                            Again, the linear increment you are using is to long for the curve you are trying to follow. Sometimes the curve and what you want just doesn't work.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              Jon, After further testing, it looks like my last "improvement" wasn't an improvement at all so I have re-posted the privious version. I haven't been able to eliminate the "kinks" yet but it is still something that I am thinking about and have a few more ideas to try.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • J Offline
                                jdadesignstudio
                                last edited by

                                @sdmitch said:

                                Jon, After further testing, it looks like my last "improvement" wasn't an improvement at all so I have re-posted the privious version. I haven't been able to eliminate the "kinks" yet but it is still something that I am thinking about and have a few more ideas to try.

                                Sounds good, thanks Sam! Its a really cool plugin, in the past I have used the draw curves plugin for helixes, but this plugin gives you some more control over the helix, in addition to the follow me feature.

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                                • M Offline
                                  mattarth
                                  last edited by

                                  This is great for making a helix, thank you.

                                  Does anyone know of a way to make a helix with a radius that is a function of the distance along the original curve? I would like to draw a barrel spring (http://www.google.co.uk/search?q=barrel+spring&hl=en) but I don't know how to make it in sketchup. The radius would be something like r=x*(1-x)+1 where x is distance along the curve. Alternatively I could calculate a list of coordinates myself and input them; is there a way to do that in sketchup?

                                  Thanks in advance,
                                  Matt

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                                  • C Offline
                                    crazac
                                    last edited by

                                    Yea, thanks for this, it's an awesome plug.

                                    I do have a question tho, I can only seem to make it revolve in one direction. Putting negative numbers in the fields produces the beach ball of death and a force quit. I've also tried adjusting the path direction to no avail. Is there a way to make the helix revolve in the opposite direction?

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                                    • sdmitchS Offline
                                      sdmitch
                                      last edited by

                                      No there is currently no way to make it go the other way. I will take a look and see what I can do.

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        In the meantime you could use Flip Along or Mirror.rb?

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          I don't see the point to reversing this, it's follow the line right?

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            @mattarth said:

                                            I would like to draw a barrel spring.

                                            Thanks in advance,
                                            Matt

                                            Matt, how accurate does your barrel spring need to be? Would this one play for you?


                                            http://farm7.static.flickr.com/6106/6211771064_a30af04cce.jpg

                                            This was easy enough with Draw Helix and Follow Me. I didn't bother with the ends but they would be trivial, too.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

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