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[Plugin] Follow Me Helix (Updated 06-Jan-2012)

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  • J Offline
    Jörg
    last edited by 10 Sept 2011, 19:08

    fantastic!!!
    thank you very much!

    Jörg

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    • D Offline
      Dave R
      last edited by 10 Sept 2011, 21:09

      Interesting plugin. Thank you.

      How would you get more than 5 segments in a turn of the helix? Actually that's what I got with the example below but if I run it on a straight line I get 12 segments


      FMH.png

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • S Offline
        sdmitch
        last edited by 10 Sept 2011, 21:36

        The number of segments per turn is controlled by the angle increment. To only get 5 you would have to have a 72 degree increment.

        It could be the linear increment also. In trying to duplicate your results, if I made it long enough, I got something like yours.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • D Offline
          Dave R
          last edited by 10 Sept 2011, 22:44

          Got it.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • M Offline
            majid
            last edited by 11 Sept 2011, 17:35

            verry handy and time saving plugin 😄
            Thanks dear mate 👍 .

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • J Offline
              JClements
              last edited by 11 Sept 2011, 19:54

              Nice.

              Would it be useful to have optional method to Linear Increment in which the user inputs the number of equal linear increments?

              John | Illustrator | Beaverton, Oregon

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              • J Offline
                JClements
                last edited by 11 Sept 2011, 20:01

                ❓ Anyone aware of a script that could be used with Follow Me Helix which automatically stitch the vertices of two selected spirals and triangulate to create a "spiral road"?

                So, for example, select a path, run Follow Me Helix twice. The only parameter that would be different is the radius.

                John | Illustrator | Beaverton, Oregon

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                • J Offline
                  JClements
                  last edited by 12 Sept 2011, 15:40

                  😄
                  Thanks

                  John | Illustrator | Beaverton, Oregon

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                  • S Offline
                    sdmitch
                    last edited by 12 Sept 2011, 16:01

                    JC, I'm sure TIG's EEbyRail would do the job but I'm assuming you don't have that so here is a little something I threw together that will work under the scenario you mentioned where on the radius is changed between runs of Follow Me Helix. In my example I used 30' and 50' for the radii and 1' and 10 degrees for the linear and angular increments.


                    Spiral Road


                    Add a surface between two helixes created by Follow Me Helix

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • M Offline
                      mitcorb
                      last edited by 12 Sept 2011, 17:40

                      Hi, sdmitch:
                      Somehow I missed that you had updated and posted with a [Plugin] heading. Perhaps that version in the [req] thread by solo is older? Anyway, as I mentioned over there, I will download and experiment with the version in the post above. Thank you, once again.
                      mitcorb

                      I take the slow, deliberate approach in my aimless wandering.

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                      • K Offline
                        K-TEE
                        last edited by 18 Sept 2011, 09:15

                        It is very good. Thanks.

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                        • J Offline
                          jdadesignstudio
                          last edited by 20 Sept 2011, 03:32

                          Not sure if im missing something obvious, but mine are coming out very choppy...:


                          helix test.jpg

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                          • S Offline
                            sdmitch
                            last edited by 20 Sept 2011, 14:57

                            @jdadesignstudio said:

                            Not sure if im missing something obvious, but mine are coming out very choppy...:

                            It is usually a function of the linear increment entered and the length of the segments in the path. The increment entered is to long in comparison with the segments of the path in your case.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • J Offline
                              jdadesignstudio
                              last edited by 21 Sept 2011, 19:01

                              Hmm...still having issues. Take a look at the images below-the line and arc both had the same parameters plugged into the helix plugin. I also tried changing the number of segments in the arc (to change the length of the segments) anywhere from 2 segments up to 92 segments. It seems where 2 line segments intersect, it creates a crooked piece...Let me know what you think.
                              Thanks,
                              Jon


                              helix test2.jpg


                              helix test3.jpg

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                              • S Offline
                                sdmitch
                                last edited by 21 Sept 2011, 20:19

                                @jdadesignstudio said:

                                Hmm...still having issues. Take a look at the images below-the line and arc both had the same parameters plugged into the helix plugin. I also tried changing the number of segments in the arc (to change the length of the segments) anywhere from 2 segments up to 92 segments. It seems where 2 line segments intersect, it creates a crooked piece...Let me know what you think.
                                Thanks,
                                Jon

                                Yes that happens because the linear increment starts on one segment and ends on the next one.
                                Again, the linear increment you are using is to long for the curve you are trying to follow. Sometimes the curve and what you want just doesn't work.

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • S Offline
                                  sdmitch
                                  last edited by 22 Sept 2011, 00:03

                                  Jon, After further testing, it looks like my last "improvement" wasn't an improvement at all so I have re-posted the privious version. I haven't been able to eliminate the "kinks" yet but it is still something that I am thinking about and have a few more ideas to try.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • J Offline
                                    jdadesignstudio
                                    last edited by 22 Sept 2011, 18:09

                                    @sdmitch said:

                                    Jon, After further testing, it looks like my last "improvement" wasn't an improvement at all so I have re-posted the privious version. I haven't been able to eliminate the "kinks" yet but it is still something that I am thinking about and have a few more ideas to try.

                                    Sounds good, thanks Sam! Its a really cool plugin, in the past I have used the draw curves plugin for helixes, but this plugin gives you some more control over the helix, in addition to the follow me feature.

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                                    • M Offline
                                      mattarth
                                      last edited by 3 Oct 2011, 14:22

                                      This is great for making a helix, thank you.

                                      Does anyone know of a way to make a helix with a radius that is a function of the distance along the original curve? I would like to draw a barrel spring (http://www.google.co.uk/search?q=barrel+spring&hl=en) but I don't know how to make it in sketchup. The radius would be something like r=x*(1-x)+1 where x is distance along the curve. Alternatively I could calculate a list of coordinates myself and input them; is there a way to do that in sketchup?

                                      Thanks in advance,
                                      Matt

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                                      • C Offline
                                        crazac
                                        last edited by 3 Oct 2011, 18:54

                                        Yea, thanks for this, it's an awesome plug.

                                        I do have a question tho, I can only seem to make it revolve in one direction. Putting negative numbers in the fields produces the beach ball of death and a force quit. I've also tried adjusting the path direction to no avail. Is there a way to make the helix revolve in the opposite direction?

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                                        • S Offline
                                          sdmitch
                                          last edited by 3 Oct 2011, 23:34

                                          No there is currently no way to make it go the other way. I will take a look and see what I can do.

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

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