Mental Ray noisy shadows
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Having worked with mental ray, you can try the following:
Final gather to: Draft
Image Precision to: High
Glossy reflection: 2x
Glossy refraction: 2xOptionally:
Turn on Global Illumination and set Max Photons per sample to 50,000
Turn off: Reuse Geometry
Disable Caustics (in rendering settings, indirect illumination)Hope this helps.
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Dont agree with mentalray being poor, I have had some nice results and seen some stunning examples of arch vis. Personally only use vray with sketchup as architects can never make their mind up and constantly change things!!!
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@unknownuser said:
I have had some nice results and seen some stunning examples of arch vis.
Me too. Ramy Hanna's stuff's great.
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Thom have you tried to run the scene through Iray? Not sure what version of Max you have, but the interiors coming out of Iray that I've scene have been superb. Also maybe Max 2 Thea would be a good solution for you Revit models.
With this MR issue, is your only light source the Daylight system? What is you MR exposure setting set to? If you turn off FG and GI are you still getting noise in the shadows?
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I've done a bit of mental ray rendering many moons ago, and never had such bad shadow artifacts, so I'm sure there is a way to fix it. I just can't think of how off the top of my head
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Here I remembered an old sample. Modeled from memory of my old Landscape architecture building at school. Then rendered in Max, using mental ray and the sun. I just don't recall the settings.
http://www.flickr.com/photos/clf23/398791819/in/set-72157600421875364/lightbox/
I might have the model around still if you want to peak at settings.
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Chris - is that setup similar to mine? Interior with Sun & Sky lighting only?
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ThomThom could you share that part of the model so, i can give it a try?
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@jeff_lci said:
Having worked with mental ray, you can try the following:
Final gather to: Draft
Image Precision to: High
Glossy reflection: 2x
Glossy refraction: 2xOptionally:
Turn on Global Illumination and set Max Photons per sample to 50,000
Turn off: Reuse Geometry
Disable Caustics (in rendering settings, indirect illumination)Hope this helps.
I tried this, but it made no real difference...
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Two looong threads with lots of tips on MentalRay:
http://forums.cgsociety.org/showthread.php?f=183&t=429322
VRay-like interior renders with mental rayhttp://forums.cgsociety.org/showthread.php?f=183&t=303284
Mental Ray - Render Troubleshooting
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