Roadster Update
-
There is one thing I'd add (I'm OCD) the wheels, they need tread, especially if you plan to render. IMO physical thread renders better than any bump/displaced texture.
-
@solo said:
There is one thing I'd add (I'm OCD) the wheels, they need tread, especially if you plan to render. IMO physical thread renders better than any bump/displaced texture.
You need to check out his eldorado car on the Warehouse to see the level of detail Hellnbak goes too.
If I had one minor point it's the odd reversed face but that an easy fix. The rest is sublime.
-
I have played around with rendering a little, but only to get a decent chrome texture for parts I've modeled that I couldn't find a decent photo to use as a texture. Haven't really had much luck with that at all, don't understand how to use lighting, can't get it to work. As far as rendering the entire model, I don't do that, my goal is to get the model to look half-way decent without rendering. But that's just me. If I post the model to the warehouse someone else can play around with rendering it.
Solo, I will model the tire treads, I've done it before and it's kinda fun to do.
Which reversed faces are you referring to, Rich?
I should point out that when I started this I used a model posted on the Warehouse for a modeling contest (photo attached). There's nothing left of the original, and I've decided not to enter the contest, but to be fair got to give credit to original model.
Anyhow, thanks for the inputs, and the positive feedback. Much appreciated.
-
Sorry, that comment was meant for the Eldorado not this concept car.
I do think you should begin the journey into rendering. You'd enjoy it. I know you use Renditioner so dust it off and give it a whirl
-
@unknownuser said:
I do think you should begin the journey into rendering. You'd enjoy it. I know you use Renditioner so dust it off and give it a whirl
Well, one reason I never really got too interested in rendering my cars is that, except for this one, they are all classics, and if I've done my work well the rendering would just look like one of a million photos already out there. I can see the value of rendering a model of something that does not exist in the real world, that would be interesting.
And yes, I have tried my hand at rendering several of my models, just out of curiosity, but the results pretty much sucked. No, that's wrong -- they completely sucked. I just don't understand the rendering process, especially the lighting. I've never been able to add any lighting to my models, just can't get it to work. Another problem was copies of textured components, like hubcaps or headlights, one would be fine but the copy would be all messed up. Oh well, maybe I just need to spend more time working at it, someday when my life is running low on frustration
-
If you don't want to render it maybe it could go into the next "Render this" challenge? . It is a fantastic model and I would love to see it rendered. Well done.
-
Personally, I´m not interested in car modeling. From that standpoint, it would be very easy to criticize your work. But this model is perfect, as far as I am concerned.
It should reside in Most impressive SketchUp modeling thread.
Now, you do seem to have reversed faces in the headlight recesses.
And I think you´re completely wrong about that rendering stuff. But that´s just me
Cheers! -
The tire after modeling the treads.
I have the greatest admiration for those who did work like this before the wonderful age of Joint Push/Pull
-
Now that's a wheel.
-
-
Just the wheel itself woulb be a nice object for renderings
Your work modeling is faultless and I would not be the indicated to criticize it anyway ^^."The original contest car" was the base for this model?
-
@karinagm said:
Your work modeling is faultless
Thanks, but it's far from faultless. At least for me, because I can look at this model right now and see a half dozen things I'd like to change. And might. That's one of the big differences between modeling my usual classic cars and modeling something that exists only in my head - with a classic you pretty much know when it's done, but with a "concept" car it seems it's never really finished. This is my first experience with that, and I'm not sure if I like it or not, can be both interesting and frustrating. And this thing is just one of three designs I came up with, so triple that frustration
I think I'll just stick with my oldies, that's where my real passion lies. There are a lot of modelers making concept cars, but somebody needs to speak for the great cars of the past.
I really need to get around to making that time machine, I really don't care for today's world at all@karinagm said:
"The original contest car" was the base for this model?
Yeah, I got a little carried away. That's why I decided not to enter the contest, too far removed from the original.
-
This is brilliant!
Especially for me who asked for help yesterday to model a sheet of paper... -
In my humble opinion this car model is gorgeous!
I like particularly how clean curves are, also with hidden geometry shown.
Could you please give us some hints on your modeling process? I'm particularly interested on how you achieved those smooth shapes, as for example the bumper that goes from back to front in a long waved line.
Bravissimo! ^__^
-
I am impressed
-
Been doing some things to my roadster, thought I would post a few pics. Mainly work to the interior, modeled the grill, opened the doors, rounded the top of the rear fenders to better go with the shape of the front fenders, etc.
Started work on another project (like I need another one), a 72 Olds Vista Cruiser, like the one I owned when I was stationed in Tampa, Fla back in the mid 70's. It was a beauty, had it all of 7 months when a drunk ran a stop sign and turned it into an abstract sculpture
. (I watch "That 70's Show" just to see the Vista Cruiser on there. Ain't that pitiful?) Anyhow, attached a pic, still in it's early stages.
@carrozza said:
Could you please give us some hints on your modeling process? I'm particularly interested on how you achieved those smooth shapes, as for example the bumper that goes from back to front in a long waved line.
I appreciate your comments. Thanks! As far as my modeling process, when I first started out it was pretty much hit and miss, bouncing all over the place, trying this, trying that. Just like everyone, I suppose. As I gain more experience with SU I suppose I am developing a "process" of sorts, but it's still a loose one. I've got maybe a dozen models or more I'm working on right now, and I tend to bounce back and forth between them. That way I don't get burned out on any one model. Of course I tend to never finish one, either
I feel very uncomfortable giving advice, I honestly don't think I'm good enuf yet to do that. And that's not "Aw, shucks" false modesty, it's just how I really feel about my skills at this point. It still takes me way too long to get anything done. I do manage to get some things done, and people have said some really nice things about some of them, but there are any number of modelers on this forum that could do the same thing a lot more efficiently.
There is one tool that I absolutely couldn't do without, an under-appreciated little Smustard tool called Nudge. I use it more than any other tool. You should check it out, once you get used to using it you'll see what I mean.
-
It´s about as good as it gets
And I don´t think that the slow progress is a bad thing if this is the result.
Now could you please make a cr@ppy model so we can criticize it? -
I'm working on a convertible version, will post pics soon.
-
If you look close, the tail lights are varying in size. Also, the wheels look a little segmented. That might just be me though.
-
Dang it, all I get is criticism!! I really hate that!
Advertisement