Roadster Update
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I think its excellent, great concept and modeling - although you may need room for more squirrelpower
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@d12dozr said:
you may need room for more squirrelpower
Yeah, I tried increasing the squirrelpower, but they kept kept arguing about who was head squirrel and the engine starting running rough
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Surely somebody has a suggestion or criticism of this model. My purpose in posting any model is not to fish for compliments, I would really like somebody else's ideas on how I could have done this thing better, or at least areas where I did it badly. One thing I've noticed about these forums, people seem very reluctant to criticize other people's work. Sure, compliments are nice, and you should point out what they've done well, but it seems to me that the best way to help fellow modellers is to be honestly and openly critical of their work. Sometimes it's very difficult to look at your own work objectively, and let's face it, you can't improve if you don't know where your shortcoming are. My skin is thick, let me have it!
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Some hidden geometry pics
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No one?
So it's perfect?
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Missed this one.
Whoah!!
That's a brilliant model, the attention to detail is superb....yes it does look perfect.
You gonna render it?
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Heh, as far as I'm concerned it is
I know nothing about cars, so I can;t critique really based on its road worthiness. I think the modeling is great. The is a model doesn't need to be critiqued - it needs a tutorial showing your modeling process. And it needs some great renders. Are you much of a renderer? (sorry, I don't frequent the gallery that often, so I probably should know whether or not you do photoreal renders).
If you don't do them, this would be a great mode to learn on. If you do them, then please post something. It really is a great looking car and model.
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There is one thing I'd add (I'm OCD) the wheels, they need tread, especially if you plan to render. IMO physical thread renders better than any bump/displaced texture.
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@solo said:
There is one thing I'd add (I'm OCD) the wheels, they need tread, especially if you plan to render. IMO physical thread renders better than any bump/displaced texture.
You need to check out his eldorado car on the Warehouse to see the level of detail Hellnbak goes too.
If I had one minor point it's the odd reversed face but that an easy fix. The rest is sublime.
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I have played around with rendering a little, but only to get a decent chrome texture for parts I've modeled that I couldn't find a decent photo to use as a texture. Haven't really had much luck with that at all, don't understand how to use lighting, can't get it to work. As far as rendering the entire model, I don't do that, my goal is to get the model to look half-way decent without rendering. But that's just me. If I post the model to the warehouse someone else can play around with rendering it.
Solo, I will model the tire treads, I've done it before and it's kinda fun to do.
Which reversed faces are you referring to, Rich?
I should point out that when I started this I used a model posted on the Warehouse for a modeling contest (photo attached). There's nothing left of the original, and I've decided not to enter the contest, but to be fair got to give credit to original model.
Anyhow, thanks for the inputs, and the positive feedback. Much appreciated.
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Sorry, that comment was meant for the Eldorado not this concept car.
I do think you should begin the journey into rendering. You'd enjoy it. I know you use Renditioner so dust it off and give it a whirl
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@unknownuser said:
I do think you should begin the journey into rendering. You'd enjoy it. I know you use Renditioner so dust it off and give it a whirl
Well, one reason I never really got too interested in rendering my cars is that, except for this one, they are all classics, and if I've done my work well the rendering would just look like one of a million photos already out there. I can see the value of rendering a model of something that does not exist in the real world, that would be interesting.
And yes, I have tried my hand at rendering several of my models, just out of curiosity, but the results pretty much sucked. No, that's wrong -- they completely sucked. I just don't understand the rendering process, especially the lighting. I've never been able to add any lighting to my models, just can't get it to work. Another problem was copies of textured components, like hubcaps or headlights, one would be fine but the copy would be all messed up. Oh well, maybe I just need to spend more time working at it, someday when my life is running low on frustration
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If you don't want to render it maybe it could go into the next "Render this" challenge? . It is a fantastic model and I would love to see it rendered. Well done.
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Personally, Iยดm not interested in car modeling. From that standpoint, it would be very easy to criticize your work. But this model is perfect, as far as I am concerned.
It should reside in Most impressive SketchUp modeling thread.
Now, you do seem to have reversed faces in the headlight recesses.
And I think youยดre completely wrong about that rendering stuff. But thatยดs just me
Cheers! -
The tire after modeling the treads.
I have the greatest admiration for those who did work like this before the wonderful age of Joint Push/Pull
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Now that's a wheel.
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Just the wheel itself woulb be a nice object for renderings
Your work modeling is faultless and I would not be the indicated to criticize it anyway ^^."The original contest car" was the base for this model?
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@karinagm said:
Your work modeling is faultless
Thanks, but it's far from faultless. At least for me, because I can look at this model right now and see a half dozen things I'd like to change. And might. That's one of the big differences between modeling my usual classic cars and modeling something that exists only in my head - with a classic you pretty much know when it's done, but with a "concept" car it seems it's never really finished. This is my first experience with that, and I'm not sure if I like it or not, can be both interesting and frustrating. And this thing is just one of three designs I came up with, so triple that frustration
I think I'll just stick with my oldies, that's where my real passion lies. There are a lot of modelers making concept cars, but somebody needs to speak for the great cars of the past.
I really need to get around to making that time machine, I really don't care for today's world at all@karinagm said:
"The original contest car" was the base for this model?
Yeah, I got a little carried away. That's why I decided not to enter the contest, too far removed from the original.
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This is brilliant!
Especially for me who asked for help yesterday to model a sheet of paper...
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