Interior Lounge Tips Please
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@unknownuser said:
We should note that @bhbarchitects rendering is fantastic and is so because it follows the 3 rules of a good rendering 1. Detailed model 2. correct materials 3. good lighting
If I may add to this....
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Good model, not necessarily detailed, as one can get away with extreme detail with clever texturing and UV mapping.
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Textures/materials, this can make and break a render, no point in a good model without good textures, correct UV's, right reflections, subtle bumps, etc.
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Lighting, faked lighting is the first thing that makes a render look like a render and not a photo, IMO less is more, not saying less light, but less light sources. I shake my head when I see a great render ruined by too much lighting, day time renders with lights on inside, not every light in the house needs to be on, let there be some dark areas.
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Composition, a great render can be ruined by a stupid camera position or extreme FOV.
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Talent...you either got it or not.
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These may come in handy: http://www.youtube.com/results?search_query=%22The+Complete+V-Ray+Rendering+Process+%22&aq=f
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Solo is 110% correct. There is a huge difference between a rendering and a great visualization.
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@valerostudio said:
bhbarchitects,are there windows behind the camera? A room can be lit solely with GI, but only if the model and room setupo allow for it.
The scene is only lit by the natural doors and windows in the scene, there is a door behind the camera and bi-fold doors in the kitchen/diner.
Most of my work has to be more photoreal than overly artistic (booo!!!) I have to work with the building i am supplied so no false openings or missing walls.
junior-architect shutter speed is 30-60, 90% of the time i try and keep the default on all the other camera settings.
Thanks all for the nice comments, it's only through feedback and advice from you that i have progressed.
Keep up the good work
Matthew
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@junior-architect if it's not too late, post the model or section you want to render on the site and maybe some of us can have a look and try and give some tips.
Matthew
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Thanks for all your help here is my latest render...what do you all think? be as honest as possible please, constructive criticism welcomed!
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@unknownuser said:
@junior-architect if it's not too late, post the model or section you want to render on the site and maybe some of us can have a look and try and give some tips.
Matthew
My model is about 90 mb lol! how do i decrease the fil size...Rendering Time is taking ages (about 30 mins per render) most times it takes ages to respond of even rotate when not rendering.
Here are the details under Model info - Statistics -
Edges----------------------1715497
Faces----------------------717820
Component Instances--------37201
Guide Points---------------31
Groups---------------------37141
Component Definitions------165
Layers----------------------27
Materials-------------------345Im guessing I have to decrease Edges and Faces to increase the Rendering speed.
Is there a way to do this?
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WTF, over 37000 component instances. Are we counting every stitch in the fabric or what? Is there a whole house connected to this room?
If you are dealing with the whole house, you might want to copy the file, rename it living room and the knock out everything but the one room. If you have 37000 components in that room alone, then something is wrong. Have you purged unused components?
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Yes actually it was the whole house I was referring to. I have purged unused components....just found out a few of tips which were to :
- Use wire frame mode when rotating/editing a large object as this works much quicker.
- Use smaller bitmaps/jpegs for materials when rendering.
- Use classes (cant believe I didnt use this before!).
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@junior_architect said:
- Use classes (cant believe I didnt use this before!).
can you be more specific on this step.. what is exactly "classes".. is it a code?? like ruby?
thanks
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@vidy said:
@junior_architect said:
- Use classes (cant believe I didnt use this before!).
can you be more specific on this step.. what is exactly "classes".. is it a code?? like ruby?
thanks
I am the last person to speak to about programming, but I will give it a try. The concept of classes in programing is to organize things by shared characteristics. For instance all lumber is rectangular and long. So you can define a class called lumber. Now each time you want a board in your drawing you refer back to your class definition and just add the unique elements like length and type of wood. By storing that in the class and not in each individual instance of a board your code become much shorter and more concise. This decreases the program overhead that has to be handled by your computer. If your not a coder, then just remember class is an inherited characteristic that can be used by subclasses.
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