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    SU to Lightwave3D

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    • A Offline
      andyc
      last edited by

      Hi Guys. Is anyone currently using SU and Lightwave3D in their workflow? ie. modelling in SU, and rendering/animating in Lightwave?

      My current workflow is SU to 3dsMAX, exporting from SU as a .3ds file, complete with materials etc. This works perfectly. Is the route from SU to Lightwave just as straightforward ?

      Any insights or experiences would be much appreciated.

      thanks

      Andy.

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      • C Offline
        caronte01
        last edited by

        Hi Andy,

        I used lightwave and sketchup several years ago, I believe it was lw ver. 8. To exchange data, I exported 3ds, and imported into modeler. No problems at all. Materials and uv mapping came in ok, all in one mesh. I only needed to weld vertices together (w key i believe) after importing.

        I tried obj at the time, but had better luck with 3ds. I don´t know if lightwave receives fbx now, i believe that is a better file format for exchanging meshes.

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        • B Offline
          bjornkn
          last edited by

          When exporting 3ds to LightWave I always export in meters. Then you don't need to do any any scaling (or rotation) in LW.
          I usually export selection only.
          When there are changes in the SU model I just copy the new version into a new layer in LW, and all old materials that have been tweaked in LW are inherited automatically.
          I always import 3ds into LW Modeler, and not Layout.
          Most of the time SU->LW is quite trouble-free 😄

          There is also a LW exporter plugin for SU, but because it always exports everything in the skp model I don't use it.

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          • A Offline
            andyc
            last edited by

            Thanks for the replys guys.

            Exactly what I was hoping to hear 😉

            A.

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