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    Roof tiles without textures?

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    • M Offline
      MrMikeEsq
      last edited by

      Hey TIG - Thanks for those tips
      Yeah I'll try to be sensible!

      How do I set up the instancing of components? Or is this a silly question that I could find out on my own (Google's) πŸ˜†

      Can't believe I haven't got round to this yet, but a client who is special forces is leaving today so I had to prioritize his interior

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      • Dave RD Offline
        Dave R
        last edited by

        Make a copy of a component and you've got two instances of it. πŸ˜‰

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

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        • P Offline
          patrickbateman
          last edited by

          Get the instant roof plugin here

          favicon

          (www.valiarchitects.com)

          I'm pretty sure you can create your own component tile styles and modify it. If not directly I'm sure there is a workaround to be able to use that plugin with custom tiles by replacing some of the components. If you can't do it inside the plugin itself, then just create 3d tiles or whatever and then select instances and replace them- it's still an amazing plugin to build roofs.

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          • V Offline
            valerostudio
            last edited by

            I agree with Patrick. That plug-in rocks with clay tile roofing. I would just shoot an email to them and ask about customizing the tile itself. I think there is a forum on their website that has info on the plug-ins. Maybe someone has figured this out already.

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            • B Offline
              bjornkn
              last edited by

              The first (and only) dynamic component I made in SU was a roof tile that would add more tiles when scaled, with the correct distance between them. It was quite a lot of work to make it though...

              My suggestion is to make a very simple component of one tile (with no faces on the underside, which won't be visible anyway).
              Use Move/copy to make a copy sideways at the right distance.
              Select the 2 tiles and move/copy downwards at the right distance.
              Make a new component of those 4 tiles.
              Now you can easily fill a roof by move/copying inside the component/group, using the distances between two of the tiles as reference.
              Lots of extra work on roofs that are not straight saddle roofs.

              But I think I'd still vote for TIGs suggestion - make textures instead of 3D tiles...

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              • M Offline
                MrMikeEsq
                last edited by

                Hmm good to have more opinions.
                Instantroof plugin sounded like the solution until I noticed their site/videos don't mention using your own tile. If it can be done though that'd be great. Just instancing myself though doesn't sound too hard.

                Why do some of you think it'd be better to use textures? Would 3d tiles be too taxing on my system?

                mike

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                • Mike LuceyM Offline
                  Mike Lucey
                  last edited by

                  Mike, you might have a look at Piece Tracer http://www.piecetracer.com/?tp=3

                  Support us so we can support you! Upgrade to Premium Membership!

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                  • M Offline
                    MrMikeEsq
                    last edited by

                    Thanks for that Mike πŸ˜„
                    In the video the tile is very simple. Do you have that plugin? Anyone who could quickly test or give experience is great.

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                    • Mike LuceyM Offline
                      Mike Lucey
                      last edited by

                      No, I haven't got it but will see if I can get the developer to chime in πŸ‘

                      Support us so we can support you! Upgrade to Premium Membership!

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Textures would be better if you can use them because they would be easier to exchange, they trim automatically at edges and you would have fewer edge and face entities so you might have better performance. High res texture images can also slow things down but you don't need high res images anyway.

                        Have you started drawing your roof tiles yet?

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • E Offline
                          Evan Garmaise
                          last edited by

                          Hi,

                          I'm the developer for PieceTracer. It's designed for this sort of thing so I recommend that you try it out. You can download a free trial here: http://piecetracer.com/download. Check out the demo videos for instructions.

                          As for filling in the pieces at the edges, that's functionality I am considering for the next version of PieceTracer, as described here: http://piecetracer.com/fillandshear. Your comments on that functionality would be much appreciated.

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                          • M Offline
                            MrMikeEsq
                            last edited by

                            Hello Evan,
                            thanks for replying to my thread πŸ˜„ I'll look into your software

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