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    โš ๏ธ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Stained glass

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    • V Offline
      valerostudio
      last edited by

      I modeled a window with a bunch of tiny pieces, all the glass parts are 3D with a 1/2" thickness and the faces are oriented correctly, but when I render it using a colored glass material (color is set under the fog), it doesn't render with any color. I tried to crank up the color multiplier as high as 10.0 and that didnt work either. I replaced the window with a solid pane glass using the same material and that rendered correctly. So the question is, does the overall size of the piece of glass effect it's ability to be colored? Now I know that thickness would affect it, but I didn't think the area size of the piece would.


      Stained Glass Testing.jpg

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      • andybotA Offline
        andybot
        last edited by

        Try setting the refraction "color" option instead of fog. I believe fog does have to do with volume, which may be why the small pieces don't cast color.

        http://charlottesvillearchitecturalrendering.com/

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        • V Offline
          valerostudio
          last edited by

          That worked! Now, is this a 'cheat'? I've learned in the past that you want to use fog for colored glass. I have never used the color setting in this fashion to achieve colored glass.

          @andybot said:

          Try setting the refraction "color" option instead of fog. I believe fog does have to do with volume, which may be why the small pieces don't cast color.

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          • andybotA Offline
            andybot
            last edited by

            Not sure I understand it all myself. I would guess that different properties are affected. The "color" option affects light coming through, and fog affects the appearance.

            http://charlottesvillearchitecturalrendering.com/

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            • EarthMoverE Offline
              EarthMover
              last edited by

              The Fog Color slot is intended to color refracting surfaces at a gradient from the thickest areas receiving a darkest fog color and thinner areas receiving a lighter fog color. It works best within curved glass surfaces such as bottles, wine glasses etc. Since a flat plane window has no varying thickness the fog will not color the glass. In that case the refraction color is the only option that will tint the glass properly.

              You can test it by trying the same material out on curved surface.

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • andybotA Offline
                andybot
                last edited by

                Thanks - that's helpful to know. I actually saw the gradient effect when I tried to use fog on car glass, now it makes sense why it's supposed to be like that. (so fog color is a "cheat" already ๐Ÿ˜‰ )

                http://charlottesvillearchitecturalrendering.com/

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                • R Offline
                  rspierenburg
                  last edited by

                  Well I believe the Fog slot was meant to represent the phenomena of seeing thick glass on edge, the iron in the glass absorbs the infra-red and ultra-violet making it look green. http://uk.answers.yahoo.com/question/index?qid=20080308120406AAfKk3m so its not really a cheat per se.

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                  • V Offline
                    valerostudio
                    last edited by

                    This is all great information. Thanks guys. I will post the render when I wrap up a good draft.

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                    • V Offline
                      valerostudio
                      last edited by

                      So I did not want to give up on the fog issue yet because this is how Fernando has always said you color glass. I made a series of glass boxes using a blue fog color. The front row starts at 1' thick on the left and works its way down to 2" thick. The panes in the back are 1/2" thick and half in size as they move left.


                      FogTest01.jpg

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                      • V Offline
                        valerostudio
                        last edited by

                        Here is the test render. This uses color set in the refraction because fog would not work at all.


                        Chapel_Test.jpg

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                        • V Offline
                          valerostudio
                          last edited by

                          Wrapped up the rendering


                          Chapel.jpg

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                          • V Offline
                            valerostudio
                            last edited by

                            More tonal adjustments in Photoshop. This is the final image.


                            Chapel_Final.jpg

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