[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012
-
Deliberately testing off origin and it works for me
-
@unknownuser said:
Deliberately testing off origin and it works for me
Yeah, that was a desperate long shot, assuming you did not think off that .
Ok, so now I guess I'll have to pinpoint what goes on with the geometry at each step, that would different than in your model.
-
Select a face in the model, in the Ruby Console type or copy&paste
face=Sketchup.active_model.selection[0]
to get a reference to it - we'll use it later.
Make a standard piece of hatching on that face [it needs to be smiley face type in a group] with no attempt at make it a component, or glued or cutting in code.
Select that group, in the Ruby Console type or copy&pastegroup=Sketchup.active_model.selection[0]
to get a reference to it.
Now run the individual lines of code one at a time on that 'group' - see it's changes.
It should eventually become a component that glues and cuts and is attached to 'face'...Repeat with a face inside another group.
See if it fails - if it does then try changing the code for the transformation used in the initial group.entities.transform_entities() to the 'parent' version I gave. If that part succeeds but the later instance transformation fails try using something like (group.transformation*parent.transformation).origin etc instead... -
Thanks TIG. I've acctually just done something similar.
Although with the smiley exploded.I will try your method as well.
What I have discoverd so far is that when turning group to component.
ins=gp2.to_component
The center of component.entities get to world origin(you follow my explanation?)
(I see this if double clicking the component and the axis are shown. PIC)**This happends with or without your rotations.**Your rotations flips the "blue" axis in the face normal direction, wich is what we want, right? So thats good.
But in order to make the cutting work in think one must move the component.entities center to the face, can't explain it better..
That's probably why it works when I'm doing test at ORIGIN.In short! It doesent look like something fishy is going on with the geometry UNTIL turning group to component.
Elaborating with group.transformation*parent.transformation might be a good idea. Cause this problem has to do with transformations. The glue to face is working.
-
Hmm a second thought. I might have looked at it the wrong way.
The problem is not turning group into component. But Transformations made to entities before that.And the problems comes from the intersection I think. It uses face-clone group.transformation. And I MUST use that transformation to intersect. So maybe it alters the group.orgin somehow..
-
BTW your code works. For testing with a group, not inside my script though
I had to do it a little differently selecting groups. I can understand why your asking youself
what the heck I'm fuzzing about..Although! the result have the inputpoint at face(like I desired), so that is what I must solve then.
ss=Sketchup.active_model.selection faces=[]; groups=[]; ss.each{|e| if e.class==Sketchup;;Face faces << e end if e.class==Sketchup;;Group groups << e end} face=faces[0] if faces; gp=groups[0] if groups puts face puts gp tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees) gp.entities.transform_entities(tr, gp.entities.to_a) ### it's made flat ### tran=gp.transformation tr=Geom;;Transformation.rotation(tran.origin, tran.xaxis, 90.degrees) gp.transform!(tr) ### it stands up but... ### we have now corrected the axes to suit a cutting-component ### ### now make it a component... ins=gp.to_component defn=ins.definition ### ### make it 'cutting' defn.behavior.is2d=true defn.behavior.cuts_opening=true defn.behavior.snapto=0 ### ### glue to the original 'face' ins.glued_to=face ### it now 'cuts holes' in the 'face'
-
OK...
I now see the issue.
Before you do any of the steps I mentioned in converting the group into a cutting component we need to ensure that the groups bounds are reset so its bbox is parallel to the face...
Insert these steps between making the grouped hatch and flattening it.
We find the group's rotation in 3d relative to the main axes.
We rotate the faces in side the group so they lie on the X_AXIS and the bounds are a rectangle.
We rotate the group back so it is back on the face.
tr=Geom::Transformation.new(bbc,zaxis)
where 'bbc' is the group.bounds.center and zaxis is the face.normal will transform the group.entities axes correctly so, then transform the group.bound.center back to bbc which itself should be transformed translated inversed back to the origin...This is all getting too too complex.
I'll try to write some simple generic code to turn a grouped face that's coplanar to a face into a group that is placed on the face with its z-axis==face.normal...watch this space... -
OK! Now I think I've actually found the problem. And it's kind of a careless and stupid one.
In the code I first make a group called gp2. Then I add the selected component instance to the group.
I do that by it's definition and transformation. Now since I did it in an iterator using e=instance (e.definition, e.transformation) the transformation is using defintion.origin!! I must use another transformation in (e.definition, e.?)Be back soon
Edited: Sorry TIG I was typing when your answer came, I think this issue is THE problem
Or maybe at least have a look at it before you make a fix. This is happening at the very first in the plugin. -
Γhh.. Nothing seams to work.. I'm trying to add the function to use groups in the plugin. Like the testingcode from TIG.
Anyway, here is the part where the sketchup selection get's turned into groups. ...
Probably some basic faults in here. Would appreciate a cleanup on this.. I do have to add the instance by definition to cents, no? Also the groups in cents don't get exploded.Edited Well, found a thread about adding groups. So now that feature is added(code changed), but not without issues.. At least one can use groups for 2dbooleans, now. Could be useful.
Did not fix transformation issue, though... My guess is I cannot use the groups own instance transformation?
Very wierd to see groups as instances though. Illogical... lets see what TIG will comes up with..if comps ##comps=Collection, array of instances and groups ####### gp2=ents.add_group(); cents=gp2.entities; gp2.name=name; gp2.layer=hatch_layer comps.each{|e| #Add instance to group and erase original. if e.class==Sketchup;;ComponentInstance cents.add_instance(e.definition, e.transformation) e.erase! end if e.class==Sketchup;;Group gp2ents = e.parent.entities gp2defn = e.entities.parent gp2tran = e.transformation cents.add_instance(gp2defn, gp2tran) ### group instances e.erase! ### remove original groups ################### end } ####### Explode everything inside gp2.entities #### cents.to_a.each{|e| if e.class==Sketchup;;ComponentInstance e.explode end if e.class==Sketchup;;Group e.explode end } end
-
@unknownuser said:
We find the group's rotation in 3d relative to the main axes.
We rotate the faces in side the group so they lie on the X_AXIS and the bounds are a rectangle.
We rotate the group back so it is back on the face.
tr=Geom::Transformation.new(bbc,zaxis)@unknownuser said:
This is all getting too too complex.
I'll try to write some simple generic code to turn a grouped face that's coplanar to a face into a group that is placed on the face with its z-axis==face.normal...watch this space...Yes, I feel it maybe be a complex transformation, no? TIG, are you working on something or should I dig in to the rotation part?
I'm still not sure if I'm creating the instances from definition correct. I've split the code up for testing.
After exploding the instances into group B.BOX looks OK.
After intersection and deleting edges still OK.
It's when turning group.to_component the B.BOX reaches to ORIGIN.
I've already shown this in picture, just doublechecked it again..Although! If I manually make component from group at each step described. In Sketchup, the boundingbox reaches to ORIGIN. So that's why I'm wondering if the instances has been created improperly from the definition, regarding the transformation.
Once again: When saying B.BOX I mean entity bounds from doubleclicking the component. -
BTW. Is there any possibility to explode the instances first thing? Collect the exploded entities and put them into a group, before they merge with underlying entities. I know there are some issues in this field.. Don't have time to test that right now.
But maybe that would be better than messing around with definitions and transformations..After surfing info in this forum, I think doing above is not possible.. Not without trouble anyway..
-
This code takes any 'flat' 'group' drawn on a 'face' [that's at any orientation] and turns it into a gluing/cutting component... it needs completing for the name/layer etc and also testing for nested groups... You also don't need the start/commit operation code as it'll be inside another set - it's put there for testing separate from the main code...
### turns the 'group' into a component glued/cutting 'face' def g2cut(group, face) model=Sketchup.active_model ### model.start_operation('g2cut') ents=model.entities pents=group.parent.entities gents=group.entities bb=group.bounds bbc=bb.center norm=face.normal if pents==ents xaxis=X_AXIS.clone yaxis=Y_AXIS.clone zaxis=Z_AXIS.clone else ###??? unsure if we need to redefine for nested groups? xaxis=X_AXIS.clone yaxis=Y_AXIS.clone zaxis=Z_AXIS.clone end ve=group.transformation.origin.vector_to(bbc) tr=Geom;;Transformation.translation(ve) group.transform!(tr) tr=Geom;;Transformation.translation(ve.reverse) gents.transform_entities(tr, gents.to_a)### centered tr=Geom;;Transformation.new(group.transformation.origin, norm) group.transform!(tr) ve=group.transformation.origin.vector_to(bbc) tr=Geom;;Transformation.translation(ve) group.transform!(tr) tr=Geom;;Transformation.rotation(group.transformation.origin, group.transformation.xaxis, -90.degrees) gents.transform_entities(tr, gents.to_a) ang=xaxis.angle_between(group.transformation.xaxis) tr=Geom;;Transformation.rotation(group.transformation.origin, zaxis, ang) gents.transform_entities(tr, gents.to_a) pt=gents[0].vertices[0].position ve=Geom;;Vector3d.new(0,0,-(pt.z)) tr=Geom;;Transformation.translation(ve) gents.transform_entities(tr, gents.to_a) gents.parent.invalidate_bounds bc=group.bounds.center ve=bc.vector_to(bbc) tr=Geom;;Transformation.translation(ve) group.transform!(tr) ve=group.transformation.origin.vector_to(bbc) tr=Geom;;Transformation.translation(ve) group.transform!(tr) v=ve.reverse.transform(group.transformation.inverse) tr=Geom;;Transformation.translation(v) gents.transform_entities(tr, gents.to_a) ### make component inst=group.to_component defn=inst.definition be=defn.behavior be.is2d=true be.cuts_opening=true be.snapto=0 inst.glued_to=face ### ### complete these items... #defn.name= #inst.name= #inst.layer= ### model.commit_operation end
-
Yeeehhaaa TIG!! BIG job from you. Thanks a million+ times.
That's quite some extra bit of code. We will have to see some performance tests when/if I manage to add this.
Already the plugin is quite processor intensive, doing all the iterators face_classify, erasing stuff etc..We won't know until tested.In general, do transformations put a lot of strain on the calculation/computation?
Anyway, thanks again. This will be interesting to test.
-
Much better TIG!
There are still some issues. Pic says all. Now I was gonna put this "is as" a method at the end no, passing arguments? There won't be any problem with putting declarations inside a method I persume. I mean for ex model=Sketchup.active_model..It works perfectly on Y axis. X axis it flips upside down. Off axis, a little troublesome..
The definition has quite a lot of transformations might take a while before I understand what's going on, and can track issues.
Performance is good. Havent tested on super heavy geometry.
-
Going through your script trying to get a grasp on it. It's comparing axis to vectors a lot, no? I wonder would it be more predictable to use crossproducts where possible? I don't know, from for ex face.normal? Just a wild guess.
-
Talking to myself mostly... Another pic(will delete older pics later on, in case I'm overusing this function a little to much).
I think we are hitting some bug here. Isent this strange behavior?
-
TIG, yes I got true on all of those.
Did a little test! Placed the face at origin and the component on top. Changed the transformation to 0 rotation=NO transformation. Transformation is not needed when placed on ORIGIN, of course. Did the test on both the created component instance, and on a new freshly inserted instance. And voila it glues, and cuts the face.
Test nr2 I removed ANY transformation made on the component, (after group.to_component).Still on ORIGIN.
And it worked as well??? Of course this only works when the component is lying flat at 0 position.Is this some sort of bug? Cause I get the impression you can only invoke cutting behavior IF you do it on 0,0,0 and 0 rotation= ORIGIN
Maybe the problem has to do with what position you create the component from group(group.to_component).
And it's position relative to insertion-point.SO what's the fix? Transform the group to ORIGIN. Make the comp and remove it back to where it was?
Seams a very strange solution but can't figure out the logic in this one..I guess just have to find a transformation that get the group to origin flat from ALL postions, do the behavior and transform back with an inversion of that transformation.
**Edited:**As it turns out TIG's rotation transformation is all that's needed(first rotation), if it only get's translated to the ground at 0.
Now, this must be done in 1 transformation OR multiplied because I am going to use THIS transformation.inverted to get back to the face. PFFIooUUH. Don't have a grasp of this transformation stuff yet. It's quite complex to understand when doing multiple transformation's. -
I'm absolutely sure we can streamline this code a lot - I threw it together to show it was 'do-able'...........
-
I trying to understand what you are getting at. The cutting behavior is still not working.
Unless face is on "ground" an I apply NO transformation or O rotation(same thing).Blue Z axis should point in the face.normal direction? To have a chance invoking inst.glued_to=face
Well It does, after your rotations, and the instance is glued to the face.But must not the World axis origin be at the instance to get cutting behavior?
To do that: move group to global(world?) origin. Reset any rotations= group made flat. THEN make instance from group and move back to face?? I know it sounds strange but why is the inputpoint at orgin if inserting an instance(copy) of the result?
-
Are you testing at ORIGIN by a chance? Or does it work for you in all positions? Another pic..
EDITED After some rigorous testing, I have a strong feeling the entities inside the group is off according to the group. Must experiment more with rotation axis etc, but time is running out for this.. Must move on.
Give it another day..
Advertisement