[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012
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Think I'm trying to make things harder than they should be.
So far I've been comparing face normals, cross products, and vectors vs axis to transform to Origin. And it finally works, exept when the 2dshape is flat on the ground. Then the vector cannot make any comparison cause it has the value 0.
If I recall this is the problem we had before with linehatches, and had to incoperate a comparison to an edge. So I wonder do I have to do it this way to get the 2dshape flat at orgin, or is there some easier standard way? TIG?
Translation was easy. bounds.center.vector_to orginpoint and then set that length and direction.If I call the group.origin I get 0,0,0? Must be local.. SO I'm working on the entities_transform method.
Moving the result in face-normal direction 2mm is looking very tempting at the moment.
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I don't know. Been far busy just coding and not acctually testing the plugin. After some testing now, I'm accepting the workaround to move the geometry 2 mm from face, more and more(To get rid of the Z-fighting). Not because it's a quick fix. But it bothers me that a new component gets added each time a boolean is made. I guess this behavior cannot be transfered to groups? I know groups can have some ordinary attributes in Sketchup compared to other softs, but behaviors?
Worth exploring.. It's getting quite computable as well. Doing tiling could crave a fast computer if patterns are complex.
And doing this extra group to components and behavior-translation stuff might be over the top.Other peoples opinion regarding this workflow would be of value! Earthmover has already come up with some good points.Remember if result is 2mm from face it cannot be exploded without moving it back, of course..And from a side view, the edge would look thicker. Certainly if one want's to put the hatch on the face that could be an option as well.
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A group can have gluing properties [as that belongs to a definition], BUT it can't be made to 'cut', because you can't set its 'glue_to' as it's not an instance [at least I think that's right...]
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Bum
If you know a"simpler" method of getting things to the origin other then how I do it(if you understood my explanation earlier), I woulden't mind continue trying with the cutting behavior. Otherwise, what do you think? Go 2mm? To get thing's going? There is more stuff to add.. I trust you experience with plugin-developpment in this.
Thanks.
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I think the cutting compo is best.
Let me 'sleep on' the best arbitrary-placed-group>>>cutting-compo idea........... -
Why not create two separate methods to handle the Z fighting based on what the user wants? If the user chooses just a hatch, then doing a 2mm offset would be fine and eliminate the issue with Z fighting. If it's a stamp, then make is flush and the explode/intersect should get rid of it. If the hatch gets put on it's on layer, it can be toggled on and off that way and won't interfere in general modeling operations.
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@unknownuser said:
I think the cutting compo is best.
Let me 'sleep on' the best arbitrary-placed-group>>>cutting-compo ideaYeah, that sounds very nice, much appreciated. I think we give this cutting thing another go.
Meanwhile, I will work on solving the crashes with nested components. It's irritating business
Have to restart Sketchup everytime, after running the script.Eartmover. Thanks for your suggestions. I'm glad some potential users of this plugin is acctually responding, with requests and solutions. Your ideas will be Plan B. And what do you think about an option that the geometry explode on the face, as well (In case we go for plan B). As a modeling tool.
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If it's a cutting thing you can always explode it when your happy.
I think that a Setting-Out-Point fro the hatching would be a big boon...
Still testing ideas on the whole cutting issue... -
Here's how to make the group into a cutting component...
I know you've probably used different reference name but here I call the originally selected face 'face' and the group you've ended up with containing the trimmed hatching lines/faces etc 'gp' [Note a cutting components will make a hole the size of its perimeter edges so you need to remove any outer perimeters if you want a series of cut pieces... OR keep the outer perimeter equivalent to that of 'face' and make any 'un-hatched' areas of face within the hatching-group with the same material as 'face.material' so they look equivalent???]
` tr=Geom::Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
gp.entities.transform_entities(tr, gp.entities.to_a)it's made flat
tran=gp.transformation
tr=Geom::Transformation.rotation(tran.origin, tran.xaxis, 90.degrees)
gp.transform!(tr)it stands up but...
we have now corrected the axes to suit a cutting-component
now make it a component...
ins=gp.to_component
defn=ins.definitionmake it 'cutting'
defn.behavior.is2d=true
defn.behavior.cuts_opening=true
defn.behavior.snapto=0glue to the original 'face'
ins.glued_to=face
it now 'cuts holes' in the 'face'
now set names/layers/etc
for the definition and instance
defn.name='????????????'
ins.name='????????????'
ins.layer='????????????'
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X_AXIS, Z_AXIS, Y_AXIS. I've totaly missed those symbols.
You should see my code for retrieving the X axis comparison... Oboy, what a rookie....You know. In the API the examples use small letter for stuff like x.axis etc. I though they where aliases and not acctual symbols.
I like your code, nice and clean. This could work I have already put in the defs and behavior, so I only need to change the transformations.
It's only face who cuts no? Maybe that's what you mean. Anyway, that is the behavior desired.
Will try now. Thanks a lot TIG!
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The group becomes a component, that component can glue/cut.
When you add an instance manually the face you snap to is taken as the face the instance will glue to.
However, in code the instance is just sitting there unglued on the face, so you must tell it which face it glues to with
ins.glued_to=face
Obviously the instance needs to be on the face to work properly, BUT in our code it is anyway so we don't need to move or transform it to suit - as we might with other less specific code... -
Hah! Sofisticated! That's why I did not see any translation.
I understand what you are saying, but must not you add a new instance to get the cutting behavior? Therefore translate as well to orirgin, and put on
an inverse transformation on the new instance?I'm not getting any effect. Could of course have made some misstake when I incorporated your code into my script, will doublecheck that.
Anyway, I will experiment a little with your code. I'm very happy with your rotation script. That's the part I was stuck on. Just had to put on a vector translation to get to origin(bounds.center to ORIGIN). Wonder if one could use that as inverse.transformation though?
On with the testing!
Thanks!
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Even if you add a new instance in code it will not cut until you specify its glued face.
So just use the existing instance [the converted group] and glue that to the face, as it's already in the right place !!
Why do you need to change the transformations at all?
A group's definition is made at the ORIGIN etc no matter where it actually is.
The group itself can be adjusted using its transformation data like .origin and .xaxis....
Why do you need to involve 'bounds' ?? -
Ok forget about bounds for a minute.(I was using it's center as pt for pt vector_to ORIGIN).
Anyway since this did not work at first few tries, I assumed it had relvance with Sketchups behavior in native mode.
The cursor must be at the face to be able to glue to a face=NO transformation on entities.(You know this I'm sure) If you select the entities inside a component and translate them AFTER components been created.
Then insert a new instance, it won't glue to a face. In fact it will keep the distance from cursor and it's impossible to place it on to a face. You can move it after it's been placed though, but it will not then cut the face.
I provide some pictures to better illustrate what I mean.BUT! If you say translation is not needed. I believe you. You know more then me about this. Then I will continue to work with your code as it is. This is just a theory I had why it wasent working in the first place.
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Well...
if not group.parent==model
then you MIGHT have to use thegroup.parent.transformation.origin
andgroup.parent.transformation.xaxis
instead ofORIGIN
andX_AXIS
which are the model's equivalent - just experiment...Why would you want to place a hatch-component onto another face - it's custom trimmed to the one face ??
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Ok, I will try that.
@unknownuser said:
Why would you want to place a hatch-component onto another face - it's custom trimmed to the one face ??
I don't want to do that. I was just dragging an instance of the "result" from component sampler to illustrate Sketchup behavior. To show where the "input point" was on the hatchcomponent.
I don't think we are far off a solution anyway, I will keep trying.
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No Go
Using the exact transformation as you provided TIG. It stays in place as you said. AND the instance get glued to the face.
Even tried making a new instance from that definition + transformation. It has the correct position and glues to the face.
But no cutting behavior. IF you test and insert another instance from the component sampler manually, you can see the origin is off.The problem must be there? Don't know what else to think of. Behaviors should be correct.
My guess is.
- tr=reset group.entities transformations to origin(flat at 0). Don't know if have to multiply transformations to do that.
- Group.to_component.
- Make definitions.
- Erase instance.
- Insert a new instance with the inverse transformation of tr.
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Are you sure the
defn.is2d
anddefn.cuts_opening = true
anddefn.snapto = 0
Test the defn to see what these are
defn.is2d? defn.cuts_opening? defn.snapto
should be true/true/0, and theninst.glued_to
should >>> 'face' -
The components you are using to compile the hatch-group contents, which will eventually become a component don't need any special behavior - you are adding these transformed anyway, then exploding them etc.
Only the new hatch-group that's to become a component-instance later needs transforming so if it were at the origin then all of its entities are transformed around the 'X_AXIS' so as to be flat within it - i.e. so the 'origin' then has the blue/Z axis sticking out of it. Once you've done that the original-instance [the group >>> component] is now seen to be at 90 degrees to where is was first made on the selected-face [its innards have been flattened], so you need to transform that instance about its origin/xaxis so that now it stands back up again, where it was before; but now of course its axes are turned to suit its new role as a cutting-component's. Theinst.definition.behavior
is then adjusted so it glues/cuts/is2d=true and snapto=0, but at this point it is not glued to anything -inst.glued_to >>> nil
- therefore you useinst.glued_to=face
and it now glues/cuts the 'face' as expected....... -
I'm confused too.
After you have added the smiley components and exploded them, then trimmed etc they will have lost their cutting/gluing behavior if they ever had it - which is not needed anyway...What you have is a group this is 'flat' on the originally selected face.
this group will have an origin given by Sketchup - usually at its bottom left corner - tis equates to the ORIGIN. Therefore we transform all of the group's entities - faces/edges using a rotation transformation centered on the ORIGIN around the X_AXIS and -90.degrees...
If the group.parent != model we take the group.parent.transformation.origin and .xaxis instead ???
At this pint we have the group laid flat with the same axes.
We rotate-transform the group about its .transformation.origin and .xaxis and 90.degrees... so that it stands back up with its axis now so the blue axis out of the face.
Make it a component, change that instance's definition.behavior to glue/cut etc etc and then tell the instance it's .glued_to-face ???I keep repeating this in tests without problems?? You show me images of the thing before that's cutting when it shouldn't be etc...
Are you sure you are using the right code/references etc...
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